Bound by Pain

[PIC]
Spirit of Brother Kalvin
Location Bloodmoon Island
Suggested Level 12
Next Quest --
Previous Quest  

Bound by Pain (Sweet Shackles of pain) is a Quest in Divinity: Original Sin II. Short description goes here.

 

 

Important NPCs

 

Bound by Pain Objectives

  1. Force out the demon inside the Dwarf
  2. Defeat the demon

 

 

Bound by Pain Walkthrough

 

To acquire this quest, you need to get in one of the statue-sealed vaults on Bloodmoon Island. (To open the statue, you need to let one character with Scholar tag to decipher Ornate Hymnal, it turns to The Taming of Holy Fire. This book can be found at multiple locations, including the archive on the northeast of the island, and a Black Ring member near the ancestor tree.)

Go to the Ancient Forge on the north of the island, forge a silver lever shaft with silver bar.

Use the bar on the slot inside the vault, then cast Spirit Vision, ask the guardian to open the door. (If you can't pass the speech persuasion check, use Source Vampirism on him, learnt in quest Powerful Awakening).

Behind the door, the possessed dwarf begs you destroy the pillars, offering you "anything" if you set him free.  If this is done he will immediately attack.  Instead you should attack the chained dwarf until he stays knocked down (about 10% of his health, he will yell about this bloody prison), then free him by destroying the pillar which will initiate combat.  The demon will come out of the dwarf ("Mor the Trenchmouthed") and the now free dwarf will assist you in combat.

 Once the demon is freed (could be done during the combat), you will need to defeat him. It can possess any of your teammates within around 8m range. (but it cant possess summons).  You will have to kill party members who are possessed to get the demon out of them, idols of rebirth are very nice here, or you can try the cheese method detailed below.

You will gain 43,325 EXP (tested level 16).  Check the demon's body for some decent loot.  If you complete the fight with the dwarf alive, he will direct you to find his treasure at X:193 Y:379. This is the southwest corner of the Island, on the bit of shore with 3 graves next to the dock.  The bag contains gold (as little as 9...).

 

Tips & Tricks

  • Using Source Vampirism on its corpse will afflict the user with possession restarting the fight.

  • You may need to heal that dwarf multiple time during the process, if you killed the dwarf, the quest is also complete. This quest seems to be bugged for some players.

  •  In order not to accidentally kill the dwarf, consider using Living on the Edge.

  • In regards to fighting the Demon it will go into the player that last attacked it.
  • Suggesting using piercing damage in this fight, as the demon will not automatically regenerate health. (The Demon's armor & magic armor will be restored once outside of it's host).
  • Cheese Method:
    • Attack the dwarf while he's chained, beating him down a bunch while also healing him until he stays knocked down.
    • Destroy three of the pillars and most of the fourth.
    • Pull whole team out of the room back to statue but keep a ranged character close enough to target the fourth pillar.
    • Summon 2 or 3 totems right at the edge of the pit and then pull back.
    • Use ranged to destroy last pillar and demon will emerge.
    • Demon will aggro dwarf, dwarf does a lot of heals on himself, invisible, etc and also is attacking demon. Totems attack demon.
    • Just skip your turns. When totems die (or use Door to Eternity), move summoner just close enough to set totem on the edge of the pit and back up.
    • Totems and dwarf eventually kill demon.
    • (Note: demon can  swap with one of the totems and escape the pit but party should be far enough away that demon didn't engage any of them.)



    • Anonymous

      23 Jun 2019 22:00  

      The demon goes into the nearest character, not necessarily the one who attacked it last. Also, you don't actually need to kill the possessed character, only reduce him/her to very little life.

      • Anonymous

        01 Jun 2019 04:42  

        For DE Edition: I checked the distance and about 14+ distance from a shield throw or arrow did not let him posses me. So what I did was use 2 party members, one archer and one warfare (with torturer talent) to stand at the right broken railing (because the demon seem to always pop out to the left of the dwarf from my perspective and I can get a good 14+ distance if I stand close to the wall). I kept my warfare a little closer so I could use worm tremor for the entangle in case he decided to move about. When the fight began my warfare guy went first. Used worm tremor then moved back to the wall. Then the demon spoke some nonsense about liking the pain. Then the dwarf did whatever he wanted. Archer came next and I used heavy enraged attacks (like ballistic etc, also can use arrow spray if you want) got him down to very low health. Now kept doing ranged attacks while maintaining 14+m and the fight was over next turn.

        • Anonymous

          23 May 2019 15:10  

          Just did this quest, and can confirm the distance method posted below works (PC, DE). I was on my lone-wolf archer: shot the dwarf until he stayed down, while buffing the dwarf with Living on the Edge once he lost his own buff. Then buffed myself beforehand and popped apotheosis before breaking the final chain, which starts combat. Teleported the demon once, adrenaline, jumped to the top of the stairs, skin graft, adrenaline, teleported the demon as far as I could down the stairs, and killed him, with no repossession. Note that all of these vault quests give a lot less xp in DE, and no physical rewards. This one gave 14k+ for killing the demon, and 7k+ for saving the dwarf.

          • Anonymous

            14 May 2019 16:32  

            Did it without cheesing with summons and losing anyone to the jerk Quick how-to: - wait your first turn(for a wombo later) - teleport the jackass from below to the room with the statue - teleport him again from the top of the stairs to the furthermost destination you can(should be around the entrance to the dungeon) - kill with ranged weapons/spells due to high ground bonus and saved up ap from waiting - profit You will need at least 2x teleport to do this(I run a party of 4x teleport - best spell for tactical combat if you ask me)

            • Anonymous

              04 Mar 2019 19:00  

              I'm playing Definitive Edition. I ended up doing Silent as a Grave first, so can't speak to the order bug. As far as saving the dwarf: He starts with demon in him and a Living on the Edge/can't die buff. Hit him until he goes to zero and the Living on the Edge buff disappears. (You might get a "dwarf face changes" dialogue or "this is almost over" dialogue in between, don't break the pillars yet.) Once you hear, "this bloody prison, this bloody body" and notice his Living on the edge buff falls off, you have to hit him one more time. If you are on a one-shot character, buff him yourself with Living on the Edge and then hit him. This time he falls down *AND* gives a graphic of what looks like source moving out of him and into the pillars. If all went well, the dwarf will split into 2-- a green/friendly dwarf and a red/hostile demon. Heal/protect dwarf and kill demon.

              • Anonymous

                05 Feb 2019 17:14  

                Contrary to below, you still can attack the dwarf while he's chained. Beat him down a bunch while also healing him until he stays down. Then have ranged character destroy three of the pillars and most of the fourth. Pull whole team out of the room back to statue but keep ranged just close enough to target the fourth pillar. Have summoner pop 2 or 3 totems right at the edge of the pit and then pull him back. Ranged drops last pillar and demon emerges. Demon starts fighting dwarf, dwarf does a lot of heals on himself, invisible, etc and also is attacking demon. Totems attack demon. Just skip your turns. When totems die (or use Door to Eternity), move summoner just close enough to set totem on the edge of the pit and back up. Just keep skipping your turns. Totems and dwarf eventually kill demon. Tricky thing happened to me when the demon did a swap with one of the totems, and was now on the main floor instead of in the pit. But party was just far enough away that demon didn't engage any of them.

                • Anonymous

                  25 Jan 2019 04:35  

                  By Pain was a pain. Had to kill half my crew to stop him, then we killed him and he disappeared, though Red Prince got possessed again. Then Mor came back with fresh armor. Worst part was no reward, cash or otherwise, from anyone for this. What a joke

                  • Anonymous

                    24 Jan 2019 14:14  

                    I did this with 2 of my characters to free the dwarf and to kill the demon.Ashen of Rebirth made the job easier.

                    • Anonymous

                      24 Jan 2019 06:10  

                      Can't attack the dwarf and do any damage until he's released now. Very tough fight with the permanent possession.

                      • Anonymous

                        02 Jan 2019 12:45  

                        I finished the fight and saved the dwarf, however when you cast Source Vampirism on the demon corpse, the caster got posessed again and started a new fight. Did this happen to anyone else?

                        • 23 Nov 2018 08:40  

                          For everyone who has an issue with this quest not closing I have discovered that if you do Silent as the Grave and Delusions of Grandeur first this quest will close as expected. Hope this helps others who are having issues. Basically do it Left, Right, then Center statues.

                          • Anonymous

                            22 Nov 2018 04:53  

                            Definitive: For whatever reason, killing the demon and saving the dwarf before doing the Silent quest, will close the wrong quest, closing Silent as the Grave instead of Sweet Shackles of Pain. This is where the problem seems to occur. So make sure you do Silent first. If you help the dwarf kill the demon, he will tell you where his stash is hidden on the island, the whopping 4 gold or whatever. However if you cheese this by letting the dwarf kill the demon himself (which will take some time but he will do), he will not tell you the location of the stash.

                            • 29 Oct 2018 01:49  

                              This is possible to do solo lone wolf. First him him w/ a small amount of damage to weaken his armor a bit. Then do enough damage to kill in another hit. I used reactive armor.

                              • 25 Oct 2018 09:51  

                                Okay, for those who are playing the Definitive Edition and the quest refuses to close for you. This is how I solved it. 1) First, finish the quest "Silent as the Grave" first (The one with the silent girl and her cat), you MUST do this first. 2) Damage the dwarf till he yells something about the bloody prison. I used Living on the Edge to prevent him from dying. 3) Sent all your party members back to the statue with the ghost. 4) Sent 1 ranged character (I used a ranger) in to destroy the pillars. Moved my ranger near the entrance before destroying the last pillar. 5) The dwarf and the Demon will start fighting (if they don't, move your ranger closer till they start). 6) Once they start fighting, I sent my ranger back to the rest of my party and just skipped all my turns. The dwarf will finish the demon off by himself. 7) Sent my ranger in to talk to the dwarf and the quest was marked as closed. Hope it helps.

                                • 25 Oct 2018 09:47  

                                  Okay, for those who are playing the Definitive Edition and the quest refuses to close for you. This is how I solved it. 1) First, finish the quest "Silent as the Grave" first. (The one with the silent girl and her cat). You MUST do this first. 2) Damage the dwarf till he yells something about the bloody prison. I used Living on the Edge to prevent him from dying. 3) Sent all your party members back to the statue with the ghost. 4) Sent 1 ranged character (I used a ranger) in to destroy the pillars. Before I finished the last one off, buff your initiative and sta

                                  • Anonymous

                                    07 Oct 2018 15:46  

                                    After trying different stuff, the method with just hiding and using a summon is the best one. This way you don't waste any res scrolls. Even just having one summ was enough. Btw once the dwarf is knocked down while still chained, the demon will leave him anyway. So you can basically heal the dwarf back up a bit and restore armor. Then destroy the last pillar with the summon and have the fight. Just secretly spam summons from outside the room and the fight will finish fast and without getting on your nerves.

                                    • Anonymous

                                      03 Oct 2018 14:25  

                                      So I think the reason the quest does not finish in the Def version is the quest was changed and the ID for the quest was not set. So when it finishes the quest Bound by Pain is closed thought in Def it is The Sweet Shackles Of Pain and it has no clear command.

                                      • Anonymous

                                        10 Sep 2018 09:01  

                                        One of the easiest fights in the game — even on tactician. Send one ranged character with decent initiative into the room, destroy the pillars from above, then move straight into the doorway when the battle starts. Just keep your character far away from the demon the entire fight and skip your turn. The dwarf will stun lock and kill the demon by himself.

                                        • Anonymous

                                          10 Sep 2018 07:24  

                                          Here is a confirmed working strategy for the demon battle. (Tested on Tactitian on the Definitive edition) First; you will need a character with the summoner skill Conjure Incarnate. Move all your characters outside of the room holding the possessed dwarf — you’ll want them to be all the way down the stairs in front of the Priest Statue. Equip a bow to one character and have them destroy the pillars from outside the doorway. (assuming you already have the dwarf knocked down and prepared to release the demon) After the pillars are destroyed, move your character with the bow back down to join the rest of your characters in front of the statue. Create a puddle of water or ice so that you can summon a water infused incarnate. Walk the incarnate into the room and begin the battle. From here on out, you’re just going to use restoration on the dwarf and heal him. If he gets low health and you don’t have restoration available on the incarnate, just summon a new one and walk it into the room. The Dwarf can easily defeat the demon by himself and cannot be possessed again. Make sure not to attack the demon with your summon because sometimes it can possess your summoner character via the summoned incarnate.

                                        Load more
                                        ⇈ ⇈