Bound by Pain/

Sweet Shackles of Pain

possessed dwarf
Location Bloodmoon Island
Suggested Level

15

Next Quest --
Previous Quest The Forgotten and the Damned

Bound by Pain / Sweet Shackles of Pain is a Quest in Divinity: Original Sin II.

 

 

Important NPCs

 

Bound by Pain Objectives

  1. Force out the demon inside the Dwarf
  2. Defeat the demon

 

 

Bound by Pain Walkthrough

To acquire this quest, you need to get in one of the statue-sealed vaults on Bloodmoon Island. (To open the statue, you need to let one character with Scholar tag to decipher Ornate Hymnal, it turns to The Taming of Holy Fire. This book can be found at multiple locations, including the archive on the northeast of the island, and a Black Ring member near the ancestor tree.)

Go to the Ancient Forge on the north of the island, forge a silver lever shaft with silver bar.

Use the bar on the slot inside the vault, then cast Spirit Vision, ask the guardian to open the door. (If you can't pass the speech persuasion check, use Source Vampirism on him, learnt in quest Powerful Awakening).

Behind the door, the possessed dwarf begs you destroy the pillars, offering you "anything" if you set him free.  If this is done he will immediately attack.  Instead you should attack the chained dwarf until he stays knocked down (about 10% of his health, he will yell about this bloody prison), then free him by destroying the pillar which will initiate combat.  The demon will come out of the dwarf ("Mor the Trenchmouthed") and the now free dwarf will assist you in combat.

Once the demon is freed (could be done during the combat), you will need to defeat him. When hit by any ally, it will immediately possess any teammate less than 14 meters away.  It cannot possess summoned allies or the dwarf.  You will have to reduce a possessed party member's health to near zero to get the demon out of them. Living on the Edge skill and idols of rebirth are very nice here, or you can try the cheese method detailed below.

You will gain 43,325 EXP (14,450 in Story mode) (tested level 16).  Check the demon's body for some decent loot.  If you complete the fight with the dwarf alive, he will direct you to find his treasure at X:193 Y:379. This is the southwest corner of the Island, on the bit of shore with 3 graves next to the dock.  The bag contains gold (as little as 2...).

 

Tips & Tricks

  • The shortest solution is to simply hit the chained dwarf until both he and the daemon possessing him are dead.
  • Using Source Vampirism on its corpse will afflict the user with possession restarting the fight.

  • If you want to save the dwarf, you must release him and expel and kill the daemon.. You may need to heal that dwarf multiple time during the process. If you killed the dwarf, the quest is also complete. This quest seems to be bugged for some players.

  •  In order not to accidentally kill the dwarf, consider using Living on the Edge.

  • In regards to fighting the Demon it will go into the player that last attacked it.  (Note: I don't believe this to be true. The demon's possession target seems to be random.  I attacked him with Sebille and he possessed Ifan.)
  • Suggesting using piercing damage in this fight, as the demon will not automatically regenerate health. (The Demon's armor & magic armor will be restored once outside of its host).
  • Cheese Method:
    • Attack the dwarf while he's chained, beating him down a bunch while also healing him until he stays knocked down.
    • Destroy three of the pillars and most of the fourth.
    • Pull whole team out of the room back to statue but keep a ranged character close enough to target the fourth pillar.
    • Summon 2 or 3 totems right at the edge of the pit and then pull back.
    • Use ranged to destroy last pillar and demon will emerge.
    • Demon will aggro dwarf, dwarf does a lot of heals on himself, invisible, etc and also is attacking demon. Totems attack demon.
    • Just skip your turns. When totems die (or use Door to Eternity), move summoner just close enough to set totem on the edge of the pit and back up.
    • Totems and dwarf eventually kill demon.
    • (Note: demon can  swap with one of the totems and escape the pit but party should be far enough away that demon didn't engage any of them.)

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      if the dwarf gets the killing blow he wont give you his treasure, keeps saying he owes the one who set him free everything

      • Anonymous

        Ok so I'm doing this fight now and I guess it's changed? (PC)
        Knocking him down pre-fight does nothing. The demon doesn't leave, even when the dwarf is on 1hp, and immediately heals when you destroy the last tower
        And it possesses ANYONE. It possessed a character that hadn't even had a turn yet to attack, and wasn't even the closest. So it's actually random.
        Pretty annoying tbh

        • Anonymous

          I just did this on Definitive Edition on ps4.

          -I destroyed 3 of 4 pillars.
          -attacked the dwarf until he became permanently knocked down
          -healed his health and restored his physical and magic armour
          -hid all my characters all the way to the entrance
          -summoned a really weak low (low level summoning skill) creature and controlled it to go and initiate the fight
          -waited until the fight ended, the dwarf killed the demon easily
          -after the fight I talked to the dwarf for the exp reward and then killed him
          -used spirit vision but there was no soul and he didn’t have any loot on his body

          • Anonymous

            You can cheese this ****er with acid spores spell, if you somehow managed to chain teleport the dwarf out to behind the grate door at the entrance and block his path there with your party, so he couldn't run back into the room for the demon to nether swap itself out of the pit, covering the pit with poison fume from acid spores would continuously damages the demon every turn without it being able to do anything until death. You just have to keep clicking end turn until then.

            • Anonymous

              I don't know if the walkthrough mentioned here is inaccurate, too vague for me to misunderstood it, or it's problem on my end due to mods. In my case, the first turn the demon took always applied mad status on the dwarf. And summon from a mod(I didn't try testing if the demon can possesses vanilla summons or not) was susceptible to possession, even worse, the moment the demon possessed anyone, everyone in the room get hit with mad status. This make it virtually impossible to keep the dwarf alive in a six man party with two permanent summons when everyone beat the **** out of each other with high damage aoe skill. However, I was able to kept him alive and finish the quest by abducting the dwarf with teleportation to the entrance like someone said in the comment below. Couples that with spaming chloroform until his mad status was removed allow me to speak to the dwarf and get a ranger to ballistic shot the demon from safe distance til it was dead, finishing the quest. Hope this help someone if the whole room mad debuff thing was a new change that this page just didn't covered

              • Anonymous

                Followed the instructions as listed, my tank was in close to summon a totem, demon "nether swapped" the totem and possessed my tank, the dwarf beat him down and fought the demon, I kept the tank alive with shields and summoned an incarnate, the dwarf killed my tank and I finished off the demon with my summon. Full xp given, 36k.

                • Anonymous

                  In my case, what I did was destroy 3 of 4 pillars. Attack and heal him if needed til he is on permanent knockdown. Once he is, heal him back to full health and / or restore his physical and magic armor. (This is to give him a final aid before the battle) Then move away your party to around the back of the statue near the arena's entrance. This should be enough for them to not be possessed.

                  Use your archer to break the last pillar to trigger the fight. Try to do so near the door so you can tactical retreat to or move away out of his range (I move him just about near the statue to still keep him in battle). The demon can nether swap things which will make things complicated. So just let the dwarf do the fighting. Also, no need to worry about the Dwarf, he can take this demon down by himself.

                  After a bit of turns, the demon will go down and just talk to the dwarf after. Hope it helps. Played on DE Oct 2021.

                  • Anonymous

                    I only got 7550 from the battle and 14000 for the quest being completed (on tactician) was this exp nerfed? Tried twice with same outcome. This was the last vault, clearing the quest for me.

                    • Anonymous

                      I found the dwarfs stash before freeing him and it had like 7 coins only. Did I lost good loot for doing this or it has the same **** loot if you take it after the quest?

                      • Anonymous

                        So I managed to set it up so I can one-shot it with a Supercharged Fire Slug, it still ends up possessing a character and combat will stop once you get it out of said character. Was hoping it'd stop outright when it got one-shot

                        • Anonymous

                          Very buggy quest. I had to fight the demon for 2 turns and them after inflicting some good damage to a possessed party member, the demon left his body and disengaged the fight. It then was standing behind the dwarf. So to avoid starting the battle again I teleported the dwarf close to myself and talked to him with the party member who started the quest. It closed giving me 36k EXP.

                          • Anonymous

                            Here is how I cheesed it (DE, newest version):

                            1. damage the dwarf until he says something like "I hate this body, I hate this cell" (he fully healed himself, good)
                            2. destroy three pillars, damage the fourth (top right one) until it nearly breaks
                            3. move your companions way back (between staircase and statue)
                            4. shoot the last pillar at max range (so the daemon doesn't aggro you)
                            5. conjure something (I took Ifan's soul wolf) and move it next to the pit, let the daemon aggro the summon, *not* you
                            6. let the adventurer bash the daemon's head in (if the dwarf had full health, easy)
                            7. claim the last hit on the daemon for yourself (very important, or you will not get the 35k xp and the dwarf's stash), I had luck 'cause the daemon just left the room with no magic armor and 100 health, so I zapped him with my elementalist
                            8. pat yourself on the back because you didn't had to endure this fight

                            • Anonymous

                              The demon does not possess you if you are the only one in the party, or the only one alive. This worked easily for me on Tactician LW:

                              1. Bring dwarf's health down to 1 with Living on the Edge.
                              2. Have your strongest damage dealer kill your other party members.
                              3. Destroy all 4 pillars, and the demon will come out.
                              4. Kill the demon using your remaining party member. You can use Living on the Edge to easily keep the dwarf alive.

                              • Anonymous

                                There seems to be another way to cheese it, but it isn't very efficient. The demon can only possess character in combat. After I had the demon leave the dwarf, I had my characters leave combat while summoned mobs attack him. It won't trigger the demon possesion while your character's not in combat.

                                • Anonymous

                                  Why not just make it a unique skill/buff to possess a character? Like for example, for two turns, randomly possess nearby characters when hit. So there will be some window when the demon cannot possess someone, making the battle much more dynamic between offensive and defensive maneuvers.

                                  The annoying part is even if it's a killing blow, the demon will still possess someone, making its corpse unlootable because it won't be exist after the last possession.

                                  I specifically needed to evacuate all of my team and let the dwarf delivered the killing blow. It was obnoxious.

                                  • Anonymous

                                    Scoundrel Rogue used Peace of mind before breaking the last pillar. Went first and used chameleon cloak, cloak and dagger to backstabbing position and then mortal blow to one shot demon... home for lunch.

                                    • Anonymous

                                      it's weird, I saved the dwarf and killed the demon when I did the final blow against my possessed character (I think demon was at like 5 health), but then it disappeared and there's no demon body in sight. Also, the dwarf keeps saying he owes the one who set him free everything, but the dialogue doesnt change when I cycle through all of my pcs. Maybe because I found his treasure earlier with 18 wits? Either way, the quest just closed for me without any rewards other than xp. :/

                                      • Anonymous

                                        this quest is bugged for me, first time i did this my main character got posessed and died so i wanted to load from a previous save where i hit the dwarf a couple of times so i could prepare, after hitting the demon once everyone but the character hit him became enemies and game crashes any time i load a previous save at that point, loading back to the entrance is fine

                                        • Anonymous

                                          You can actually burst him down with basic spells while being in the same chamber as the imprisoned dwarf. Break down the pillars, beat dwarf till demon leaves his body then teleport back upwards, occupy far right and left corners (slight elevations) and fire away. If you have enough of cc spells (Aerotheurge/Hydrosophist), you should be able to CC him right away and keep him in the middle of the chamber, next to dwarf patient (who doesn't seem to be all that helpful, just keep using Restoration and Chameleon Cloak). Did that on the first try.

                                          • Anonymous

                                            Simplest Solution (tested on DE Hardcore):
                                            - Send only your ranger to the dungeon
                                            - Destroy 3/4 of pillars
                                            - Damage the Dwarf ultil he is knockedout
                                            - Reach the longest range possible to destroy de last pillar
                                            - Summon any invocation to attract agro (I made it with the cat)
                                            - The Dwarf will kill the demon for you
                                            - Ez

                                            • Anonymous

                                              For anyone who is a summoner. Just summon your incarnate, buff it, and leave it in the pit while using the mage to shatter the last totem. If you have enough wit, you can go first and just run him out leaving your incarnate and the dwarf to finish the fight. You just have to hope the dwarf doesn't teleport him out of the arena and make sure you heal the dwarf first as the monster seems to focus him down if you don't

                                              • Anonymous

                                                To those wondering the easiest way to beat this fight without care for the dwarf living:

                                                Do not follow the horrible instructions listed to "cheese" it. If you have a powerful archer-type character, simply stand more than 14m away and have your archer use arcing shots out of sneak with Guerilla to kill the dwarf as fast as possible without it moving. After the dwarf is dead, the demon comes out and does not move or make any attempt to find you. Re-enter stealth, hit it with either a Ballistic Shot or Barrage (Again, 14m away) and kill it. If no creatures are within 14m of it, it simply dies. I have no idea how whoever wrote this wiki article overlooked that, but that is such a simple and easy solution I was rather confused at the fact that this wasn't thought of by the moron who wrote the article.

                                                • Anonymous

                                                  I finished this quest in (DE) tactician mode, saved the dwarf and avoided demonic possession.
                                                  My party had a rogue with Aerotheurge skills (teleport and netherswap), Ifan (wayfarer and summoner), Red prince (fighter with Geomancer skills) and Fane (Necro with a bit of everything lol). All of them were lvl 16 with decent gear. The following are their skills which I used in this fight:
                                                  - Rogue: Adrenaline, dagger and cloak, teleportation, nether swap and first aid
                                                  - Red prince: Adrenaline, phoenix dive, first aid, fortify (and teleportation scrolls)
                                                  - Ifan: Conjure incarnate, power infusion, first aid, fortify, teleportation, tactical retreat, ballistic shot,
                                                  - Fane: Armor of frost, soothing cold, fortify, spread your wings, restoration, first aid, adrenaline
                                                  There are three important locations:
                                                  - Entrance of the prison (A)
                                                  - The statue near the entrance (B)
                                                  - The bone pile on the farthest left corner in the chamber (C)
                                                  When you enter the dungeon, make a barricade near the entrance (A) with the jugs scattered around. Make sure that there is a gap behind it and you won’t be able to walk over there.
                                                  Leave everyone on your party except your summoner/archer (Ifan, in my case) near the statue (B). Move your summoner/archer inside the chamber. Nuke the dwarf until he is knocked out on the floor. Summon an incarnate in the pit behind the demon and infuse it. Free the demon, teleport the dwarf as close as you can to location A and bolt out of the chamber to location B. With the rest of your party members continue to teleport the dwarf until he is stuck behind the barrier. From this point onwards there are 4 things you need to do:
                                                  - Keep the f***wit dwarf behind the barricade with teleportation. He will teleport himself out a couple of times but thankfully there is a cooldown.
                                                  - Keep the incarnate alive at all costs, replenish both of its armors when needed.
                                                  - You ABSOLUTELY MUST NOT finish your turn anywhere near the chamber (Location B is a safe zone). If you do, the next turn your char will definitely be possessed.
                                                  - When the physical armor of the demon is gone, bring your archer to Location C (hug the wall!) and keep the demon on the floor with knockdown arrows. You can use ballistic shot and assassinate to kill it even faster but remember go back to location C each time you do.
                                                  - And BOM! Job done.
                                                  You can optimize this according to your play style. Forgive me if I made some grammatical errors since English is not my native language.

                                                  • Anonymous

                                                    Been trying for hours to figure out a way to avoid demonic possession happening. IDK if it's a bug but every time i kill the Dwarf or knock him hard enough the demon comes out, the first attack directed at the demon will trigger possession before the damage is applied, and the moment he's out the same happens. meaning it's effectively invulnerable. But at last I managed to find a cheese. which requires range > 15 yards to abuse the possession range so i can actually hit him.

                                                    to start it's super simple. you don't even need to hit the Dwarf. just break all the pillars. and he'll be hostile. good news is you can break it with a ranged character outside of his vision so you can run away next turn and reset combat anytime. then, poke him with another shot (as long as you have a bow/crossbow) you can hit him before you even enter the room to trigger combat, and now, summon something on top (not necessary but makes things easier) this allows your summon to lock the enemy in combat freezing his movements instead of having him reset position. now i sneak my ranged characters into the near corner of the room on the right side, and walk the summon to the left back corner, let the dwarf target it while you get your guys in position. then, from out of combat, teleport the dwarf to the far left corner inside the pit. this will give you a good 20m+ range from the close right corner. and at this point it's about locking down the dwarf and locking down the demon once it's out. killed it in 1 round with 2 ranged characters at lvl 15.

                                                    • Anonymous

                                                      you can't just shoot him!
                                                      I used my Ranger to shoot the dwarf so many times and didn't work.
                                                      Then I switch to my main character with an Axe. Just for one hit, the dwarf stayed knocked down

                                                      • Anonymous

                                                        *sigh* Why is it that half the comments on this page are just people complaining about how stupid the game is? If you don’t like it, don’t play it -_- Or at least give your comment s’more depth than just “tHiS gAmE sUcKz”

                                                        • Anonymous

                                                          This fight is EASY.... After you knock him down where he stays down (Before destroying the pillars, run all your toons far back. have one guy literally just in range to destroy the towers and run him back. If you're quick about it the demon spawns but neither the dwarf or demon have arggoed. Now... just summon up something, anything that can move. Keep all characters way out of the room, move the summoned thing close enough into the room to argo the demon. Then literally let the dwarf and demon duke it out. The dwarf will win EVERY time so long as he wasn't too weakened from your original attacks. Then go in, talk to the dwarf to get exp.

                                                          • Anonymous

                                                            Easiest way to win the battle: disband your companions. You will find them later on Lady Vengeance. Kick some daemon ass alone. This way he won't be able to possess you.

                                                            • Anonymous

                                                              idk how it works. As i remember last time i played it was impossible to not got possed after you damaged demon but at last time i casted x2 mass deploy traps blinked away somewhere near the throne and demon died without possessing anyone. So it's kinda works for solo runs

                                                              • Anonymous

                                                                Absolutely stellar, I didn't knock him down ahead of time but I did use the "summon stuff in the room and stand back" method, the demon cast madness on my incarnate champion....WHO THEN ATTACKED AND KILLED THE DEMON. 10/10 would watch a demon's plan backfire again

                                                                • Anonymous

                                                                  First tries went catastrophically bad. So I reloaded and came back at level 16 before I was about to leave Reapers Coast. I was feeling the cold sweats for awhile, but it passed after the 3 jump, he got in about 4 or 5 possessions before I finally got the little bastard. Went to find the dwarf loot. 4 gold in a sack!? Well thank you for that bug Larian!! At least the damn demon dropped some pretty decent loot. But still. Kind off pissed off.

                                                                  • Anonymous

                                                                    **** this fight on Tactician if you run a group with multiple teleports and nukes. In the end i just pulled all my characters way the **** out of the room and sent in an army of Blood Infused Incarnate Champtions. Everybody gangsta until you got 4 Incarnate champions chunking you and chaining Battering Ram on you.

                                                                    • Anonymous

                                                                      there's a bug, if the demon possesing your sneaking character there is no battle. thus, just bring your possesing char to lady vengeance

                                                                      • Anonymous

                                                                        So many whiny people it's funny. If you find the fight too challenging, re-examine your skills and/or come back in a level or two. I beat the fight the very first time I tried without the above tactics. I just attacked whoever was on my team was possessed until the demon came back out and then beat on the demon. Done and done.

                                                                        • Anonymous

                                                                          In DE the after you kill the monster just leave the area (I just go away to the green ghost behind) and then return to the dwarf to complete the quest.

                                                                          • Anonymous

                                                                            I've been saying this is a poorly designed game and this fight proves it. The game crashes whenever i try to load via quick save during this fight. The article is WRONG and your summoner can be possessed if a summon attacks. It's almost not worth fighting and just leaving chained up and kill them both. Stupidest fight in any RPG I've ever played

                                                                            • Anonymous

                                                                              ooohk, with a good night of sleep, a morning cofee, i think a bit, did minor changes and tried it, pretty much easy, i didn't realised the Demon always appears where the Dwarf stands, so i tried to keep him always away from me, with my less important character closer which didn't meant much they got possessed, keeping my two characters with piercing damage safe (Sebille as Rogue and Ifan as Ranger), gave everyone Living on the Edge so they eitehr cast it on them or the person possessed, Lorshe as Hydro supporter/buffer/healer was mainly used to telport the Dwarf on start initiate out the fight by breaking the pilars with everyone else further to make sure she's the one getting possessed or Madness first, started first by teleporting the Dwarf away from my party, on the left side of the pit edge where there is a small breach in the little fence, if at one point the Demon got a bit too close to my party and the Dwarf a further out, i simply Nether Swap them, the second i was able to cast Cryo and the Dwarf was far, i cast it on him,. making sure he didn't moved a stupid AI where i didn't wanted him to. As for possessed party members, i tryed to knockthem off as much as i could to avoid damage on my otehr party members, gotta lvoe Ifan's knockdown arrows. Glad i found a way with my actual party rather than cheese it in some other way. Ranging him over 14m would had simply decayed my patience, so i simply went tactical as planing who i want close to the demion and decide where i want the demon to show/where the dwarf stands.

                                                                              • Anonymous

                                                                                OMG, 44 years old, being playing games since Atari 2600, this is the most stupid and pointless freaking fight i have ever ever seen from all games i'Ve played, i'm tying not to cheese too much this game, i've done this fight in classic and now i'm in tactician, yeah it's doable but it's freaking stupid and dumb. Dwarf got chickened, ran away int eh hall way, got demon out of my party member, stupid demon spaqned besided the dwarv int he hallway, out of sigh tform all my toons, dwarv teleported him in the room, i was able to attack him so i thught, but no, before one of my melee was able to attack, he swap back in the room and killed dwarf... too many stuff in this fight to affect my nerves, demon possed aa party member and a the same time, madnes on one of my otehr member, so two of my party possesed. then freaking cursed ice, stupid AI dward finishing my members as i tried not to kill them but leaving the demon go, or had to restart fight cuz my possesed ranger cast his wolf, but wolf got chickened, and when it's turned came, he did nothing and i wasnt able to pass his turn, got stocked on the chicken turn... argghh, tomorow is another day, i'll retry. but agian, stupid fight, even Veteran Maelstrom Arena in Elder Scroll Online wasn't that retarded. Oh yeah and i get out of sight because of the little ramp edge on the pit, that are as tall as my freaking knees. :S

                                                                                • Anonymous

                                                                                  His stash didn't appear for me at all! Nothing to dig, nothing to loot. I thought maybe it's one time bug so reloaded to right before i killed the demon and after killing it my own mage became hostile! And I could control him! But for the other party members he was a target to kill! So broken lol. Yeah, I had to kill him.

                                                                                  • Anonymous

                                                                                    Having tried a lot of the comment suggestions, the fastest, most reliable method for any team with Teleport, Nether Swap, and ranged damage is teleporting Mors to the dungeon entrance. 1. Break last pillar from around the doorway. 2. Move the character with teleport to the edge overlooking the pit. Combat triggers. Nether Swap Mors and a character waiting near the doorway (as NS does no damage, no one gets possessed). 3. Move teleporter to the top of the stairs and teleport Mors near the dungeon entrance. 4. Mors is now >20m away. You have high ground and if you NS'd someone into the pit, they get a free attack as they aren't in combat, so it should be easy to kill/cc him in one turn.

                                                                                    • Anonymous

                                                                                      Was playing on hardcore and the chad dwarf just single-handedly destroyed the demon without me doing anything, all i did was standing way over the statue and eat popcorn

                                                                                      • Anonymous

                                                                                        Smash dwarf till jhe stays on the floor. Destroy 3 pillars, and damage 4th one till it is almost gone. Pull out team from the room, except 1 guy. undress him and unlearn all skills, use up source. Get a few summons in there, bone widows work as a treat, with a naked dude, smash the 4th pillar. fight starts, demon jumps into the naked guy, bone widows kill him, than kill demon. whole fight lasted like 6 turns. easy peasy

                                                                                        • Anonymous

                                                                                          Oh well, i just learnend the hard ways, and without reading on the quest before finishing the fight... learned the hard way, got all my gues surrounding him when he ported out the pit, i didn't know about the 14m closure to avoid possession, so no need to say i had to fight each of my own guys, klling the possessed guy, then resing him, then to the other one.. not the proper way to do it but i did what it hought at first without reading on the fight, though dwarf is dead... too bad, will fix it if i eventualy do another run n the game later. :)

                                                                                          • Anonymous

                                                                                            for summoner :the demon comes out when your character is really low so you don't have to actually kill them, use living on the edge so they don't die. demon will come out and you can attack it

                                                                                            • Anonymous

                                                                                              Cheese method described above worked well for us. However, I thought you could enter and exit the room, as long as it was within your turn, without getting possessed. That was not the case.

                                                                                              • Anonymous

                                                                                                The easiest for me was to do this: spawn any summon whatsoever to keep the fight going, destroy the last pillar from distance. One unlinked party member should shoot the demon from a safe distance, another one near the statue teleports him out of the fight. Come back to the door, shoot, repeat.

                                                                                                • Anonymous

                                                                                                  Bugged fight. Landed the killing blow with Shackles of Pain / Last Rites, got the kill xp, fight ends only for a split second, Mor's corpse vanishes, another character in my party gets invaded. Killing the character ends combat for good this time, but no corpse, no loot.

                                                                                                  • Anonymous

                                                                                                    Bone Widows (necromancer summons) are your best bet. Their tunnel ability allows them to move between the upper and lower part of the room so they can attack the demon wherever he is.

                                                                                                    • Anonymous

                                                                                                      its so easy just put summon down the pit and walk away so only incarnate gets involved in the fight no one dies

                                                                                                      • Anonymous

                                                                                                        Wasn't any corpse to loot after. Shame :v Also keeping the dwarf alive caused more issues than anything else. He doesn't even say much once you free him, easier to kick his ass.

                                                                                                        • Anonymous

                                                                                                          IF following all of this great advice leads one of your peeps to become possessed, attacking them brilliant they are low on health should make the demon evacuate.

                                                                                                          • Anonymous

                                                                                                            The demon goes into the nearest character, not necessarily the one who attacked it last. Also, you don't actually need to kill the possessed character, only reduce him/her to very little life.

                                                                                                            • Anonymous

                                                                                                              For DE Edition: I checked the distance and about 14+ distance from a shield throw or arrow did not let him posses me. So what I did was use 2 party members, one archer and one warfare (with torturer talent) to stand at the right broken railing (because the demon seem to always pop out to the left of the dwarf from my perspective and I can get a good 14+ distance if I stand close to the wall). I kept my warfare a little closer so I could use worm tremor for the entangle in case he decided to move about. When the fight began my warfare guy went first. Used worm tremor then moved back to the wall. Then the demon spoke some nonsense about liking the pain. Then the dwarf did whatever he wanted. Archer came next and I used heavy enraged attacks (like ballistic etc, also can use arrow spray if you want) got him down to very low health. Now kept doing ranged attacks while maintaining 14+m and the fight was over next turn.

                                                                                                              • Anonymous

                                                                                                                Just did this quest, and can confirm the distance method posted below works (PC, DE). I was on my lone-wolf archer: shot the dwarf until he stayed down, while buffing the dwarf with Living on the Edge once he lost his own buff. Then buffed myself beforehand and popped apotheosis before breaking the final chain, which starts combat. Teleported the demon once, adrenaline, jumped to the top of the stairs, skin graft, adrenaline, teleported the demon as far as I could down the stairs, and killed him, with no repossession. Note that all of these vault quests give a lot less xp in DE, and no physical rewards. This one gave 14k+ for killing the demon, and 7k+ for saving the dwarf.

                                                                                                                • Anonymous

                                                                                                                  Did it without cheesing with summons and losing anyone to the jerk Quick how-to: - wait your first turn(for a wombo later) - teleport the jackass from below to the room with the statue - teleport him again from the top of the stairs to the furthermost destination you can(should be around the entrance to the dungeon) - kill with ranged weapons/spells due to high ground bonus and saved up ap from waiting - profit You will need at least 2x teleport to do this(I run a party of 4x teleport - best spell for tactical combat if you ask me)

                                                                                                                  • Anonymous

                                                                                                                    I'm playing Definitive Edition. I ended up doing Silent as a Grave first, so can't speak to the order bug. As far as saving the dwarf: He starts with demon in him and a Living on the Edge/can't die buff. Hit him until he goes to zero and the Living on the Edge buff disappears. (You might get a "dwarf face changes" dialogue or "this is almost over" dialogue in between, don't break the pillars yet.) Once you hear, "this bloody prison, this bloody body" and notice his Living on the edge buff falls off, you have to hit him one more time. If you are on a one-shot character, buff him yourself with Living on the Edge and then hit him. This time he falls down *AND* gives a graphic of what looks like source moving out of him and into the pillars. If all went well, the dwarf will split into 2-- a green/friendly dwarf and a red/hostile demon. Heal/protect dwarf and kill demon.

                                                                                                                    • Anonymous

                                                                                                                      Contrary to below, you still can attack the dwarf while he's chained. Beat him down a bunch while also healing him until he stays down. Then have ranged character destroy three of the pillars and most of the fourth. Pull whole team out of the room back to statue but keep ranged just close enough to target the fourth pillar. Have summoner pop 2 or 3 totems right at the edge of the pit and then pull him back. Ranged drops last pillar and demon emerges. Demon starts fighting dwarf, dwarf does a lot of heals on himself, invisible, etc and also is attacking demon. Totems attack demon. Just skip your turns. When totems die (or use Door to Eternity), move summoner just close enough to set totem on the edge of the pit and back up. Just keep skipping your turns. Totems and dwarf eventually kill demon. Tricky thing happened to me when the demon did a swap with one of the totems, and was now on the main floor instead of in the pit. But party was just far enough away that demon didn't engage any of them.

                                                                                                                      • Anonymous

                                                                                                                        By Pain was a pain. Had to kill half my crew to stop him, then we killed him and he disappeared, though Red Prince got possessed again. Then Mor came back with fresh armor. Worst part was no reward, cash or otherwise, from anyone for this. What a joke

                                                                                                                        • Anonymous

                                                                                                                          I did this with 2 of my characters to free the dwarf and to kill the demon.Ashen of Rebirth made the job easier.

                                                                                                                          • Anonymous

                                                                                                                            Can't attack the dwarf and do any damage until he's released now. Very tough fight with the permanent possession.

                                                                                                                            • Anonymous

                                                                                                                              I finished the fight and saved the dwarf, however when you cast Source Vampirism on the demon corpse, the caster got posessed again and started a new fight. Did this happen to anyone else?

                                                                                                                              • For everyone who has an issue with this quest not closing I have discovered that if you do Silent as the Grave and Delusions of Grandeur first this quest will close as expected. Hope this helps others who are having issues. Basically do it Left, Right, then Center statues.

                                                                                                                                • Anonymous

                                                                                                                                  Definitive: For whatever reason, killing the demon and saving the dwarf before doing the Silent quest, will close the wrong quest, closing Silent as the Grave instead of Sweet Shackles of Pain. This is where the problem seems to occur. So make sure you do Silent first. If you help the dwarf kill the demon, he will tell you where his stash is hidden on the island, the whopping 4 gold or whatever. However if you cheese this by letting the dwarf kill the demon himself (which will take some time but he will do), he will not tell you the location of the stash.

                                                                                                                                  • This is possible to do solo lone wolf. First him him w/ a small amount of damage to weaken his armor a bit. Then do enough damage to kill in another hit. I used reactive armor.

                                                                                                                                    • Okay, for those who are playing the Definitive Edition and the quest refuses to close for you. This is how I solved it. 1) First, finish the quest "Silent as the Grave" first (The one with the silent girl and her cat), you MUST do this first. 2) Damage the dwarf till he yells something about the bloody prison. I used Living on the Edge to prevent him from dying. 3) Sent all your party members back to the statue with the ghost. 4) Sent 1 ranged character (I used a ranger) in to destroy the pillars. Moved my ranger near the entrance before destroying the last pillar. 5) The dwarf and the Demon will start fighting (if they don't, move your ranger closer till they start). 6) Once they start fighting, I sent my ranger back to the rest of my party and just skipped all my turns. The dwarf will finish the demon off by himself. 7) Sent my ranger in to talk to the dwarf and the quest was marked as closed. Hope it helps.

                                                                                                                                      • Okay, for those who are playing the Definitive Edition and the quest refuses to close for you. This is how I solved it. 1) First, finish the quest "Silent as the Grave" first. (The one with the silent girl and her cat). You MUST do this first. 2) Damage the dwarf till he yells something about the bloody prison. I used Living on the Edge to prevent him from dying. 3) Sent all your party members back to the statue with the ghost. 4) Sent 1 ranged character (I used a ranger) in to destroy the pillars. Before I finished the last one off, buff your initiative and sta

                                                                                                                                        • Anonymous

                                                                                                                                          After trying different stuff, the method with just hiding and using a summon is the best one. This way you don't waste any res scrolls. Even just having one summ was enough. Btw once the dwarf is knocked down while still chained, the demon will leave him anyway. So you can basically heal the dwarf back up a bit and restore armor. Then destroy the last pillar with the summon and have the fight. Just secretly spam summons from outside the room and the fight will finish fast and without getting on your nerves.

                                                                                                                                          • Anonymous

                                                                                                                                            So I think the reason the quest does not finish in the Def version is the quest was changed and the ID for the quest was not set. So when it finishes the quest Bound by Pain is closed thought in Def it is The Sweet Shackles Of Pain and it has no clear command.

                                                                                                                                            • Anonymous

                                                                                                                                              One of the easiest fights in the game — even on tactician. Send one ranged character with decent initiative into the room, destroy the pillars from above, then move straight into the doorway when the battle starts. Just keep your character far away from the demon the entire fight and skip your turn. The dwarf will stun lock and kill the demon by himself.

                                                                                                                                              • Anonymous

                                                                                                                                                Here is a confirmed working strategy for the demon battle. (Tested on Tactitian on the Definitive edition) First; you will need a character with the summoner skill Conjure Incarnate. Move all your characters outside of the room holding the possessed dwarf — you’ll want them to be all the way down the stairs in front of the Priest Statue. Equip a bow to one character and have them destroy the pillars from outside the doorway. (assuming you already have the dwarf knocked down and prepared to release the demon) After the pillars are destroyed, move your character with the bow back down to join the rest of your characters in front of the statue. Create a puddle of water or ice so that you can summon a water infused incarnate. Walk the incarnate into the room and begin the battle. From here on out, you’re just going to use restoration on the dwarf and heal him. If he gets low health and you don’t have restoration available on the incarnate, just summon a new one and walk it into the room. The Dwarf can easily defeat the demon by himself and cannot be possessed again. Make sure not to attack the demon with your summon because sometimes it can possess your summoner character via the summoned incarnate.

                                                                                                                                                • Anonymous

                                                                                                                                                  I did this on the Definitive Edition. This quest was called "The Sweet Shackles of Pain". After saving the dwarf and killing the demon, his ghost AND body immediately disappeared. I talked to the dwarf, he said he owed me everything, but I got no marker on my map about the gold and after I talked to the ghost priest, he said he was happy or whatever and then just disappeared. No reward, nothing. ***** this quest. >.>

                                                                                                                                                  • Anonymous

                                                                                                                                                    I can't finish the quest after I kill the demon and talk to the dwarf he does not give the exp and the quest does not finish, he just thanks me.

                                                                                                                                                    • Anonymous

                                                                                                                                                      To save the dwarf is pretty much the worst quest in the game.. It can possess summons now. I highly recommend for your sanity you just kill the demon while it's still chained (just gotta kill it once to get rid of the death defying thing, then 1 more time).. if the demon possession thing had a timer on it, it might be a little more fair.

                                                                                                                                                      • Anonymous

                                                                                                                                                        saved the dwarf, he says he owes his savior Everything. I go and take some source from the demon body, and that aggros him. -_______________________-

                                                                                                                                                        • Anonymous

                                                                                                                                                          I've seen several comments complaining about the lack of reward for this quest... the small bag of gold is not all you get for finishing this.

                                                                                                                                                          I broke the chains and did the fight with the possessed dwarf. After beating him to low health, the demon popped out of him. I used teleport and nether swap spells to get the demon in the pit and everyone else out of it, and used stun and frozen inducing spells to keep him stunlocked while I tore him up. After killing the demon, I was able to loot his corpse for some pretty nice goodies - enchanted arrows, a skill book, and a legendary helmet. Then the guardian ghost gave me an actual quest reward when I talked to him, THEN I got the small bag of gold marked on my map.

                                                                                                                                                          • Anonymous

                                                                                                                                                            I killed the demon, it possessed my party member, I beat the ever loving crap out of the party member, Fane is no longer possessed, but there isn't a demon corpse.

                                                                                                                                                            • Anonymous

                                                                                                                                                              I just walked out of the room when the fight started and out of combat, then stood outside the door conjuring condors and bone widows. Dwarf guy kept himself alive and never got possessed again. Cheesy for sure but trying to play it straight was just dumb.

                                                                                                                                                              • Anonymous

                                                                                                                                                                After I saved the dwarf, he sent me to find his treasure. It was 7 gold pieces.
                                                                                                                                                                I guess even Rivellon suffers from inflation.

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