Bound by Pain/

Sweet Shackles of Pain

possessed_dwarf
Location Bloodmoon Island
Suggested Level

15

Next Quest --
Previous Quest The Forgotten and the Damned

Bound by Pain / Sweet Shackles of Pain is a Quest in Divinity: Original Sin II.

 

 

Important NPCs

 

Bound by Pain Objectives

  1. Force out the demon inside the Dwarf
  2. Defeat the demon

 

 

Bound by Pain Walkthrough

To acquire this quest, you need to get in one of the statue-sealed vaults on Bloodmoon Island. (To open the statue, you need to let one character with Scholar tag to decipher Ornate Hymnal, it turns to The Taming of Holy Fire. This book can be found at multiple locations, including the archive on the northeast of the island, and a Black Ring member near the ancestor tree.)

Go to the Ancient Forge on the north of the island, forge a silver lever shaft with silver bar.

Use the bar on the slot inside the vault, then cast Spirit Vision, ask the guardian to open the door. (If you can't pass the speech persuasion check, use Source Vampirism on him, learnt in quest Powerful Awakening).

Behind the door, the possessed dwarf begs you destroy the pillars, offering you "anything" if you set him free.  If this is done he will immediately attack.  Instead you should attack the chained dwarf until he stays knocked down (about 10% of his health, he will yell about this bloody prison), then free him by destroying the pillar which will initiate combat.  The demon will come out of the dwarf ("Mor the Trenchmouthed") and the now free dwarf will assist you in combat.

Once the demon is freed (could be done during the combat), you will need to defeat him. When hit by any ally, it will immediately possess any teammate less than 14 meters away.  It cannot possess summoned allies or the dwarf.  You will have to reduce a possessed party member's health to near zero to get the demon out of them. Living on the Edge skill and idols of rebirth are very nice here, or you can try the cheese method detailed below.

You will gain 43,325 EXP (14,450 in Story mode) (tested level 16).  Check the demon's body for some decent loot.  If you complete the fight with the dwarf alive, he will direct you to find his treasure at X:193 Y:379. This is the southwest corner of the Island, on the bit of shore with 3 graves next to the dock.  The bag contains gold (as little as 2...).

 

Tips & Tricks

  • The shortest solution is to simply hit the chained dwarf until both he and the daemon possessing him are dead.
  • Using Source Vampirism on its corpse will afflict the user with possession restarting the fight.

  • If you want to save the dwarf, you must release him and expel and kill the daemon.. You may need to heal that dwarf multiple time during the process. If you killed the dwarf, the quest is also complete. This quest seems to be bugged for some players.

  •  In order not to accidentally kill the dwarf, consider using Living on the Edge.

  • In regards to fighting the Demon it will go into the player that last attacked it.  (Note: I don't believe this to be true. The demon's possession target seems to be random.  I attacked him with Sebille and he possessed Ifan.)
  • Suggesting using piercing damage in this fight, as the demon will not automatically regenerate health. (The Demon's armor & magic armor will be restored once outside of its host).
  • Cheese Method:
    • Attack the dwarf while he's chained, beating him down a bunch while also healing him until he stays knocked down.
    • Destroy three of the pillars and most of the fourth.
    • Pull whole team out of the room back to statue but keep a ranged character close enough to target the fourth pillar.
    • Summon 2 or 3 totems right at the edge of the pit and then pull back.
    • Use ranged to destroy last pillar and demon will emerge.
    • Demon will aggro dwarf, dwarf does a lot of heals on himself, invisible, etc and also is attacking demon. Totems attack demon.
    • Just skip your turns. When totems die (or use Door to Eternity), move summoner just close enough to set totem on the edge of the pit and back up.
    • Totems and dwarf eventually kill demon.
    • (Note: demon can  swap with one of the totems and escape the pit but party should be far enough away that demon didn't engage any of them.)

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      09 Oct 2021 01:14  

      In my case, what I did was destroy 3 of 4 pillars. Attack and heal him if needed til he is on permanent knockdown. Once he is, heal him back to full health and / or restore his physical and magic armor. (This is to give him a final aid before the battle) Then move away your party to around the back of the statue near the arena's entrance. This should be enough for them to not be possessed.

      Use your archer to break the last pillar to trigger the fight. Try to do so near the door so you can tactical retreat to or move away out of his range (I move him just about near the statue to still keep him in battle). The demon can nether swap things which will make things complicated. So just let the dwarf do the fighting. Also, no need to worry about the Dwarf, he can take this demon down by himself.

      After a bit of turns, the demon will go down and just talk to the dwarf after. Hope it helps. Played on DE Oct 2021.

      • Anonymous

        07 Oct 2021 21:21  

        I only got 7550 from the battle and 14000 for the quest being completed (on tactician) was this exp nerfed? Tried twice with same outcome. This was the last vault, clearing the quest for me.

        • Anonymous

          27 Sep 2021 22:00  

          I found the dwarfs stash before freeing him and it had like 7 coins only. Did I lost good loot for doing this or it has the same **** loot if you take it after the quest?

          • Anonymous

            17 Sep 2021 01:34  

            So I managed to set it up so I can one-shot it with a Supercharged Fire Slug, it still ends up possessing a character and combat will stop once you get it out of said character. Was hoping it'd stop outright when it got one-shot

            • Anonymous

              10 Sep 2021 14:31  

              Very buggy quest. I had to fight the demon for 2 turns and them after inflicting some good damage to a possessed party member, the demon left his body and disengaged the fight. It then was standing behind the dwarf. So to avoid starting the battle again I teleported the dwarf close to myself and talked to him with the party member who started the quest. It closed giving me 36k EXP.

              • Anonymous

                03 Sep 2021 07:59  

                Here is how I cheesed it (DE, newest version):

                1. damage the dwarf until he says something like "I hate this body, I hate this cell" (he fully healed himself, good)
                2. destroy three pillars, damage the fourth (top right one) until it nearly breaks
                3. move your companions way back (between staircase and statue)
                4. shoot the last pillar at max range (so the daemon doesn't aggro you)
                5. conjure something (I took Ifan's soul wolf) and move it next to the pit, let the daemon aggro the summon, *not* you
                6. let the adventurer bash the daemon's head in (if the dwarf had full health, easy)
                7. claim the last hit on the daemon for yourself (very important, or you will not get the 35k xp and the dwarf's stash), I had luck 'cause the daemon just left the room with no magic armor and 100 health, so I zapped him with my elementalist
                8. pat yourself on the back because you didn't had to endure this fight

                • Anonymous

                  25 Jun 2021 16:56  

                  The demon does not possess you if you are the only one in the party, or the only one alive. This worked easily for me on Tactician LW:

                  1. Bring dwarf's health down to 1 with Living on the Edge.
                  2. Have your strongest damage dealer kill your other party members.
                  3. Destroy all 4 pillars, and the demon will come out.
                  4. Kill the demon using your remaining party member. You can use Living on the Edge to easily keep the dwarf alive.

                  • Anonymous

                    15 Jun 2021 11:24  

                    There seems to be another way to cheese it, but it isn't very efficient. The demon can only possess character in combat. After I had the demon leave the dwarf, I had my characters leave combat while summoned mobs attack him. It won't trigger the demon possesion while your character's not in combat.

                    • Anonymous

                      15 Jun 2021 07:36  

                      Why not just make it a unique skill/buff to possess a character? Like for example, for two turns, randomly possess nearby characters when hit. So there will be some window when the demon cannot possess someone, making the battle much more dynamic between offensive and defensive maneuvers.

                      The annoying part is even if it's a killing blow, the demon will still possess someone, making its corpse unlootable because it won't be exist after the last possession.

                      I specifically needed to evacuate all of my team and let the dwarf delivered the killing blow. It was obnoxious.

                      • Anonymous

                        16 Apr 2021 01:44  

                        Scoundrel Rogue used Peace of mind before breaking the last pillar. Went first and used chameleon cloak, cloak and dagger to backstabbing position and then mortal blow to one shot demon... home for lunch.

                        • Anonymous

                          06 Apr 2021 18:08  

                          it's weird, I saved the dwarf and killed the demon when I did the final blow against my possessed character (I think demon was at like 5 health), but then it disappeared and there's no demon body in sight. Also, the dwarf keeps saying he owes the one who set him free everything, but the dialogue doesnt change when I cycle through all of my pcs. Maybe because I found his treasure earlier with 18 wits? Either way, the quest just closed for me without any rewards other than xp. :/

                          • Anonymous

                            02 Apr 2021 07:55  

                            this quest is bugged for me, first time i did this my main character got posessed and died so i wanted to load from a previous save where i hit the dwarf a couple of times so i could prepare, after hitting the demon once everyone but the character hit him became enemies and game crashes any time i load a previous save at that point, loading back to the entrance is fine

                            • Anonymous

                              11 Mar 2021 10:01  

                              You can actually burst him down with basic spells while being in the same chamber as the imprisoned dwarf. Break down the pillars, beat dwarf till demon leaves his body then teleport back upwards, occupy far right and left corners (slight elevations) and fire away. If you have enough of cc spells (Aerotheurge/Hydrosophist), you should be able to CC him right away and keep him in the middle of the chamber, next to dwarf patient (who doesn't seem to be all that helpful, just keep using Restoration and Chameleon Cloak). Did that on the first try.

                              • Anonymous

                                03 Mar 2021 14:56  

                                Simplest Solution (tested on DE Hardcore):
                                - Send only your ranger to the dungeon
                                - Destroy 3/4 of pillars
                                - Damage the Dwarf ultil he is knockedout
                                - Reach the longest range possible to destroy de last pillar
                                - Summon any invocation to attract agro (I made it with the cat)
                                - The Dwarf will kill the demon for you
                                - Ez

                                • Anonymous

                                  23 Feb 2021 20:33  

                                  For anyone who is a summoner. Just summon your incarnate, buff it, and leave it in the pit while using the mage to shatter the last totem. If you have enough wit, you can go first and just run him out leaving your incarnate and the dwarf to finish the fight. You just have to hope the dwarf doesn't teleport him out of the arena and make sure you heal the dwarf first as the monster seems to focus him down if you don't

                                  • Anonymous

                                    18 Feb 2021 11:07  

                                    To those wondering the easiest way to beat this fight without care for the dwarf living:

                                    Do not follow the horrible instructions listed to "cheese" it. If you have a powerful archer-type character, simply stand more than 14m away and have your archer use arcing shots out of sneak with Guerilla to kill the dwarf as fast as possible without it moving. After the dwarf is dead, the demon comes out and does not move or make any attempt to find you. Re-enter stealth, hit it with either a Ballistic Shot or Barrage (Again, 14m away) and kill it. If no creatures are within 14m of it, it simply dies. I have no idea how whoever wrote this wiki article overlooked that, but that is such a simple and easy solution I was rather confused at the fact that this wasn't thought of by the moron who wrote the article.

                                    • Anonymous

                                      28 Jan 2021 16:23  

                                      I finished this quest in (DE) tactician mode, saved the dwarf and avoided demonic possession.
                                      My party had a rogue with Aerotheurge skills (teleport and netherswap), Ifan (wayfarer and summoner), Red prince (fighter with Geomancer skills) and Fane (Necro with a bit of everything lol). All of them were lvl 16 with decent gear. The following are their skills which I used in this fight:
                                      - Rogue: Adrenaline, dagger and cloak, teleportation, nether swap and first aid
                                      - Red prince: Adrenaline, phoenix dive, first aid, fortify (and teleportation scrolls)
                                      - Ifan: Conjure incarnate, power infusion, first aid, fortify, teleportation, tactical retreat, ballistic shot,
                                      - Fane: Armor of frost, soothing cold, fortify, spread your wings, restoration, first aid, adrenaline
                                      There are three important locations:
                                      - Entrance of the prison (A)
                                      - The statue near the entrance (B)
                                      - The bone pile on the farthest left corner in the chamber (C)
                                      When you enter the dungeon, make a barricade near the entrance (A) with the jugs scattered around. Make sure that there is a gap behind it and you won’t be able to walk over there.
                                      Leave everyone on your party except your summoner/archer (Ifan, in my case) near the statue (B). Move your summoner/archer inside the chamber. Nuke the dwarf until he is knocked out on the floor. Summon an incarnate in the pit behind the demon and infuse it. Free the demon, teleport the dwarf as close as you can to location A and bolt out of the chamber to location B. With the rest of your party members continue to teleport the dwarf until he is stuck behind the barrier. From this point onwards there are 4 things you need to do:
                                      - Keep the f***wit dwarf behind the barricade with teleportation. He will teleport himself out a couple of times but thankfully there is a cooldown.
                                      - Keep the incarnate alive at all costs, replenish both of its armors when needed.
                                      - You ABSOLUTELY MUST NOT finish your turn anywhere near the chamber (Location B is a safe zone). If you do, the next turn your char will definitely be possessed.
                                      - When the physical armor of the demon is gone, bring your archer to Location C (hug the wall!) and keep the demon on the floor with knockdown arrows. You can use ballistic shot and assassinate to kill it even faster but remember go back to location C each time you do.
                                      - And BOM! Job done.
                                      You can optimize this according to your play style. Forgive me if I made some grammatical errors since English is not my native language.

                                      • Anonymous

                                        13 Jan 2021 18:27  

                                        Been trying for hours to figure out a way to avoid demonic possession happening. IDK if it's a bug but every time i kill the Dwarf or knock him hard enough the demon comes out, the first attack directed at the demon will trigger possession before the damage is applied, and the moment he's out the same happens. meaning it's effectively invulnerable. But at last I managed to find a cheese. which requires range > 15 yards to abuse the possession range so i can actually hit him.

                                        to start it's super simple. you don't even need to hit the Dwarf. just break all the pillars. and he'll be hostile. good news is you can break it with a ranged character outside of his vision so you can run away next turn and reset combat anytime. then, poke him with another shot (as long as you have a bow/crossbow) you can hit him before you even enter the room to trigger combat, and now, summon something on top (not necessary but makes things easier) this allows your summon to lock the enemy in combat freezing his movements instead of having him reset position. now i sneak my ranged characters into the near corner of the room on the right side, and walk the summon to the left back corner, let the dwarf target it while you get your guys in position. then, from out of combat, teleport the dwarf to the far left corner inside the pit. this will give you a good 20m+ range from the close right corner. and at this point it's about locking down the dwarf and locking down the demon once it's out. killed it in 1 round with 2 ranged characters at lvl 15.

                                        • Anonymous

                                          07 Jan 2021 12:37  

                                          you can't just shoot him!
                                          I used my Ranger to shoot the dwarf so many times and didn't work.
                                          Then I switch to my main character with an Axe. Just for one hit, the dwarf stayed knocked down

                                          • Anonymous

                                            28 Dec 2020 18:52  

                                            *sigh* Why is it that half the comments on this page are just people complaining about how stupid the game is? If you don’t like it, don’t play it -_- Or at least give your comment s’more depth than just “tHiS gAmE sUcKz”

                                            • Anonymous

                                              13 Dec 2020 05:48  

                                              This fight is EASY.... After you knock him down where he stays down (Before destroying the pillars, run all your toons far back. have one guy literally just in range to destroy the towers and run him back. If you're quick about it the demon spawns but neither the dwarf or demon have arggoed. Now... just summon up something, anything that can move. Keep all characters way out of the room, move the summoned thing close enough into the room to argo the demon. Then literally let the dwarf and demon duke it out. The dwarf will win EVERY time so long as he wasn't too weakened from your original attacks. Then go in, talk to the dwarf to get exp.

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