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Bound by Pain

[PIC]
Spirit of Brother Kalvin
Location Bloodmoon Island
Suggested Level 12
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Bound by Pain is a Quest in Divinity: Original Sin II. Short description goes here.

 

 

Important NPCs

 

Bound by Pain Objectives

  1. Force out the demon inside the Dwarf
  2. Defeat the demon

 

 

Bound by Pain Walkthrough

 

To acquire this quest, you need to get in one of the statue-sealed vaults on Bloodmoon Island. (To open the statue, you need to let one character with Scholar tag to decipher Ornate Hymnal, it turns to The Taming of Holy Fire. This book can be found at multiple locations, including the archive on the northeast of the island, and a Black Ring member near the ancestor tree.)

Go to the Ancient Forge on the north of the island, forge a silver lever shaft with silver bar.

Use the bar on the slot inside the vault, then cast Spirit Vision, ask the guardian to open the door. (If he refuse, you need to use Source Vampirism on him, Learnt in quest Powerful Awakening)

Behind the door, the possessed dwarf keep begging you destroy the pillar, if you do you will release the demon. You need to attack the dwarf until it can no longer stand (about 10% of his health, he will yelling this bloody prison), then free him by destroying the pillar. 

 

Once the demon is freed (could be done during the combat, you will need to defeat him. It can possess any of your teammates within around 8m range. (but it cant possess summons)

After you helped the dwarf, you can find his treasure at around X:193 Y:379 West side of the Island, where there is 3 graves/cross. It is a bag of 2 gold.

(Note: you may need to heal that dwarf multiple time during the process, if you kill the dwarf, the quest is also complete. This quest seems to be bugged for some players. )

 

 

Tips & Tricks

  • You may need to heal that dwarf multiple time during the process, if you killed the dwarf, the quest is also complete. This quest seems to be bugged for some players.

  •  In order not to accidentally kill the dwarf, consider using Living on the Edge.

  • In regards to fighting the Demon it will go into the player that last attacked it.
  • Suggesting using piercing damage in this fight, as the demon will not automatically regenerate health. (The Demon's armor & magic armor will be restored once outside of it's host).



    • Anonymous

      07 Oct 2018 15:46  

      After trying different stuff, the method with just hiding and using a summon is the best one. This way you don't waste any res scrolls. Even just having one summ was enough. Btw once the dwarf is knocked down while still chained, the demon will leave him anyway. So you can basically heal the dwarf back up a bit and restore armor. Then destroy the last pillar with the summon and have the fight. Just secretly spam summons from outside the room and the fight will finish fast and without getting on your nerves.

      • Anonymous

        03 Oct 2018 14:25  

        So I think the reason the quest does not finish in the Def version is the quest was changed and the ID for the quest was not set. So when it finishes the quest Bound by Pain is closed thought in Def it is The Sweet Shackles Of Pain and it has no clear command.

        • Anonymous

          10 Sep 2018 09:01  

          One of the easiest fights in the game — even on tactician. Send one ranged character with decent initiative into the room, destroy the pillars from above, then move straight into the doorway when the battle starts. Just keep your character far away from the demon the entire fight and skip your turn. The dwarf will stun lock and kill the demon by himself.

          • Anonymous

            10 Sep 2018 07:24  

            Here is a confirmed working strategy for the demon battle. (Tested on Tactitian on the Definitive edition) First; you will need a character with the summoner skill Conjure Incarnate. Move all your characters outside of the room holding the possessed dwarf — you’ll want them to be all the way down the stairs in front of the Priest Statue. Equip a bow to one character and have them destroy the pillars from outside the doorway. (assuming you already have the dwarf knocked down and prepared to release the demon) After the pillars are destroyed, move your character with the bow back down to join the rest of your characters in front of the statue. Create a puddle of water or ice so that you can summon a water infused incarnate. Walk the incarnate into the room and begin the battle. From here on out, you’re just going to use restoration on the dwarf and heal him. If he gets low health and you don’t have restoration available on the incarnate, just summon a new one and walk it into the room. The Dwarf can easily defeat the demon by himself and cannot be possessed again. Make sure not to attack the demon with your summon because sometimes it can possess your summoner character via the summoned incarnate.

            • Anonymous

              05 Sep 2018 21:31  

              I did this on the Definitive Edition. This quest was called "The Sweet Shackles of Pain". After saving the dwarf and killing the demon, his ghost AND body immediately disappeared. I talked to the dwarf, he said he owed me everything, but I got no marker on my map about the gold and after I talked to the ghost priest, he said he was happy or whatever and then just disappeared. No reward, nothing. ***** this quest. >.>

              • Anonymous

                05 Sep 2018 19:18  

                I can't finish the quest after I kill the demon and talk to the dwarf he does not give the exp and the quest does not finish, he just thanks me.

                • Anonymous

                  02 Sep 2018 23:59  

                  To save the dwarf is pretty much the worst quest in the game.. It can possess summons now. I highly recommend for your sanity you just kill the demon while it's still chained (just gotta kill it once to get rid of the death defying thing, then 1 more time).. if the demon possession thing had a timer on it, it might be a little more fair.

                  • Anonymous

                    12 Aug 2018 00:11  

                    saved the dwarf, he says he owes his savior Everything. I go and take some source from the demon body, and that aggros him. -_______________________-

                    • Anonymous

                      26 Jul 2018 21:05  

                      I've seen several comments complaining about the lack of reward for this quest... the small bag of gold is not all you get for finishing this.

                      I broke the chains and did the fight with the possessed dwarf. After beating him to low health, the demon popped out of him. I used teleport and nether swap spells to get the demon in the pit and everyone else out of it, and used stun and frozen inducing spells to keep him stunlocked while I tore him up. After killing the demon, I was able to loot his corpse for some pretty nice goodies - enchanted arrows, a skill book, and a legendary helmet. Then the guardian ghost gave me an actual quest reward when I talked to him, THEN I got the small bag of gold marked on my map.

                      • Anonymous

                        25 Jul 2018 01:56  

                        I killed the demon, it possessed my party member, I beat the ever loving crap out of the party member, Fane is no longer possessed, but there isn't a demon corpse.

                        • Anonymous

                          09 Jul 2018 00:46  

                          I just walked out of the room when the fight started and out of combat, then stood outside the door conjuring condors and bone widows. Dwarf guy kept himself alive and never got possessed again. Cheesy for sure but trying to play it straight was just dumb.

                          • Anonymous

                            05 Jul 2018 01:39  

                            After I saved the dwarf, he sent me to find his treasure. It was 7 gold pieces.
                            I guess even Rivellon suffers from inflation.

                            • Anonymous

                              12 Jun 2018 22:35  

                              The way I did it was to have my party at the statue outside the chamber and a colossal incarnate in the pit. The only member of my party that was in the fight sequence was my necromancer who could just cast blood storm from the statue and kill the demon with help from the incarnate. I think this method avoids a bug that occurs when no party members are in the fight.

                              • Anonymous

                                07 Jun 2018 02:01  

                                I found a way to cheese this fight while saving the dwarf. Two characters (lone wolf), one high level summoning. Got the dwarf down to low health and all but one totem destroyed, one toon hangs way back the other, my summoner, pulls down a blood incarnate, power infuses, summons 2 blood totems then destroys the last pillar. Demon pops up and the summoner goes first, teleports the dwarf far from the action (to avoid nether swapping), then that characters runs away from the ledge. The incarnate and the totems take down the demon while my two guys focus on teleporting the dwarf to the far far edge of the chamber. Demon dies, only summons nearby and it possesses: Nothing!

                                • Anonymous

                                  02 Jun 2018 07:06  

                                  This fight is very shit. Demon control of char isn't part of the demon skills, instead it seems as there some trigger which automatically remove demon from battlefield and then take control over PC. So you may not even needed to fight the demon, just walk away from the edge of the pit and teleport demon into the pit, where trigger mounted on him wouldn't be able to reach your chars, since it seems as it working by >take damage>pick nearest visibly character>remove demon/apply control, - logic. But be careful, because of shity nature of this fight design, if you kill demon that way, he may still take control over your chars if they come close to the corpse of demon (since it seems as trigger is not auto-disabling itself if quest is complete). I my party trashed this demon that way, one of chars went down to eat demon corpse for source point. but after he cast source vampirism, combat started and he got himself controlled ;/

                                  • Anonymous

                                    30 Apr 2018 23:17  

                                    All right Mor the Trenchmouthed, I get it. You can possess my teamates, that's cool. What isn't cool is that you do it randomly. Even when its not your turn. Also, You wasted all of my charm grenades on my team too. Not cool man.

                                    • Anonymous

                                      14 Apr 2018 20:38  

                                      Fun Fact: If you use source vampirism on the corpse of the demon afterward your character gets possessed again

                                      • Anonymous

                                        27 Mar 2018 08:05  

                                        So, I'm into act IV, on an Island I Won'T Name so I don't spoil anything, but Sebille still has the demonic invasion tag she picked up in this fight. Like my night with a street walker, some bugs are for life, I guess.

                                        • Anonymous

                                          18 Mar 2018 17:58  

                                          "It can possess any of your teammates within around 8m range." Hum, no 13meters.
                                          I came here with a level 13 team, it possess a member of the team maybe 75% of time I deal damages to him (if a member is in range).
                                          Maybe he cannot do that so easily with a better ranked team?

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