Constitution is an Attribute in Divinity Original Sin 2. All characters begin with a basic 10 points in each attribute. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. A total of 30 points can be added to an attribute for a maximum of 40 points. This maximum can be further be augmented through equipment. The Lone Wolf talent allows players to double their investment in attributes and combat skills.


Information about Constitution

Constitution is an attribute that increases vitality (how many health points you have total) and is useful for everyone but mostly melee fighters and support builds. 


Notes for Constitution

  • +7% more Vitality per point.



Critical Chance  ♦  Finesse  ♦  Intelligence  ♦  Memory  ♦  Strength  ♦  Wits

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    • Anonymous

      Constitution is a great stat. So much damage stuff doesn't scale with damage stats, and you do actually get memory slots just from leveling. Hp pool is a lot easier to heal back than armor, and even though you'll eat way more stuns if youre on your hp pool instead of armor, almost all of them can be pretty easily dispeled. My main dude is very supporty with heals, dispels, haste, and totem, shield toss, sometimes pain chains for damage. None of this scales with int so I get a little int for gear, some memory for skills, and dump all into con. Another character is melee and being melee often can put you in range of every enemy so he has bunches of con too. Additionally, if you actually really cared about combat effectiveness, summoning easily seems like the best combat skill in game and they dont scale with your stats, so may as well pump everything into more hp.

      • Constitution is nice for tank bulid, I made my Beast a Glass Cannon tank who can take a lot of punishment thanks to big health pool and plenty of armour. Glass Cannon and Perseverance are the best tools to draw and waste enemy CCs.

        • Anonymous

          Ultimately without good damage, you will be wiped out no matter how much health you really have. CON does have it uses. PROS +Obviously it's a must have for the unstable perk. +At 24 CON you'll have doubled your HP. So what would have been 4000 is 8000. *I can't count how much many times the extra HP saved my party. +Armor protects you from almost everything except piercing damage. Without CON anyone who does this will be one of your worst enemies. +Especially helpful in the first few levels as weapon/spell damage won't get to shine until they've get past 40 damage, while HP starts much higher depending on the difficulty. Hard mode starting HP is 60. All this is due to having next to no armor. +++The AI is less likely to target characters with high HP. *If paired with glass cannon, enemies may attack the character with High HP and unstable if the character is already in melee range and/or an unsurvivable spot. Or for whatever reason is the only one the enemy can attack. CONS -This gets in the way of more damage*. *Unless using unstable is the point. - More armor is better than CON. - Piercing damage is the least common damage type in the game. - HP does not protect you from most status effects. Armor does. Whatever you do is up to you, but remember: Do good damage or die.

          • Anonymous

            i saw a lot of builds which like to sacrifice a lot a of CON for other stats (spider kiss and academy lessons so -7 in total) so i wonder if this stat is really important? because your health depend on your LVL and CON, also some items can give a good amount of HP to compensate.

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