Corbin Day is an NPC that you can recruit (at the Abandoned Livewood Sawmill in Act 2) to join you on the lady vengeance. A little-known fact is that you can sell him unique items, and he will level them up when you change acts. Any level based items that you sell him will be brought to Level 9 when you reach Act 3, and to Level 18 when you reach Act 4 (most notably uniques, but also Epic/Legendary Etc items). Because Act 3 is well past Level 9, you probably only want to sell him things in Act 3 and re-buy them in Act 4. Some of these are well worth doing. I have created this page to document the properties of the upgraded unique items. I just copied the chart from the Unique Items page so some of the items that are missing there are missing from here as well. The armor sets from Four Relics of Rivellon gift bag are being upgraded as well.
Unique Items
Note that some unique items will be at a different level depending on your level when you obtain them. However, to my knowledge, Corbin always upgrades them to the same properties. Note that some items gain considerable bonuses from upgrading (i.e. Ring of Intelligence) whereas others seem to gain only armor values.
Unique Weapons & Armor in Fort Joy
Name |
Type |
Base properties |
Level 18 properties |
Abstinence | Dagger | 8-9 Physical, 10% chance to set Silenced for 1 turn(s) | 10% chance to set Muted for 1 turn(s) |
Chastity | Dagger | 8-9 Physical, 10% chance to set Bleeding for 2 turn(s) | 10% chance to set Bleeding for 2 turn(s) |
Alexander's Cloak | Chest Armor | 14 Phy/47 Mag, +2 Strength, +1 Retribution, Unlocks skill Blinding Radiance, rune slot | 92 Phys/471 Mag,+3 Strength, +1 Retribution, Unlocks skill Blinding Radiance, rune slot |
Amulet of the Deep | Necklace | 13 Mag, +1 Constitution, +15% Air Resistance, Immunity to Stunned, rune slot | 192 Mag, +3 Constitution, +15% Air Resistance, Immunity to Stunned, rune slot |
Amulet of the Void | Necklace | 11 Mag, +1 Finesse, 1 Ranged, +15% Fire Resistance, 1 Rune Slot | 175 Mag, +3 Finesse, 1 Ranged, +15% Fire Resistance, 1 Rune Slot |
Tyrant's Stride | Leg Armor | 20 Phys/3 Mag, +1 Constitution, -0.2 Movement | +2 Constitution, +10% Earth Resistance |
Tyrant's Helm | Helm | 16 Phys/3 Mag, +1 Strength, +1 Leadership, Grants skill Shackles of Pain | 197 Phys/39 Mag, +2 Strength, +1 Leadership, Grants skill Shackles of Pain |
Tracks of the Tyrant | Boot | 15 Phys/2 Mag, +10% Air Resistance, +1 Sneaking, +0.25 Movement | +10% Air Resistance, +1 Sneaking, +0.25 Movement |
Heart of Tyrant | Chest Armor | 30 Phys/4 Mag, +1 Warfare, 10% Fire Resistance, 1 Rune Slot | +1 Warfare, +10% Fire Resistance |
Hands of the Tyrant | Gloves | 15 Phys/2 Mag, +1 Two-Handed, 10% Water Resistance | +1 Two-Handed, +10% Water Resistance |
Band of Braccus | Ring | 8 Mag, +1 Intelligence, +1 Constitution, Set Cursed | +3 Intelligence, +3 Constitution, -1 Memory, Set Cursed |
Burro's Club | 1-handed mace | ||
Commander of the Tides | Staff | +1 Intelligence | 90-111 Water, +3 Intelligence, Grants skill Arcane Stitch |
Darling Bow | Bow | +1 Finesse | |
Decomposing Pyromancer's Belt | Belt | 6 phy, +15% Earth Resistance, +15% Poison Resistance | |
Fang of the Winter Dragon | 1-handed sword | 4-5 water, 21-25 phy, 10% critical chance,+1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, +25% Cleave Damage, Set Chilled for 1 turn(s), 5% chance to succeed |
8-9 water, 74-82 phy, 10% critical chance, +2 Strength, +2 Intelligence, +1 Warfare, +1 Hydrosophist, +25% Cleave Damage, Set Chilled for 1 turn(s), 5% chance to succeed |
Fran the Bicorne | Helmet | +1 Wits, +6 Initiative, Immunity to Terrified | +3 Wits, +6 Initiative, Immunity to Terrified |
Gloves of Teleportation | Glove | 1 Phys/4 Mag. Unlocks skill Teleportation | 33 Phys/ 236 Mag, Grants skill Teleportation |
Gawin's Robe | Chest Armor | +15% Air Resistance, +1 Aerotheurge | |
Griff's Potato Peeler | Dagger | ||
Hallorn's Blade | Dagger | ||
Hildur's Plate | Chest Armor | +5 Fire Resistance, +5% Earth Resistance, +5 HP, Reflect 10% of melee damage as fire damage | 471 Phys/66 Mag, +5 Fire Resistance, +5% Earth Resistance, +117 HP, Reflect 10% of melee damage as fire damage |
Holind's Bow | Bow | +5% Accuracy | |
Houndmaster's Crossbow | Crossbow | ||
The Illuminator | 1-handed mace | 10-11 Phys/1-2 Fire, 10% Critical chance, +1 Pyrokinetic, 50% chance to set Necrofire for 1 turn(s), Set burning for 1 turn 10% chance to succeed. | 63-66 Phys/6-7 Fire, 10% Critical chance, +1 Pyrokinetic, 50% chance to set Necrofire for 1 turn(s), Set burning for 1 turn 10% chance to succeed. |
Kalias' Stunner | 1-handed sword | 6-7 Phy/2-3 Air, 5% Critical Chance, +1 Strength, Set Shocked for 1 turn(s), 10% chance to succeed | 71-78 Phy/11-12 Air, 5% Critical Chance, +3 Strength, Set Shocked for 1 turn(s), 10% chance to succeed |
Knaap | Shield | 47 Phys/27 Mag, +1 Single-Handed, +1 Perseverance, 5% Dodging | |
Magister Carin's Shield | Shield | +1 Lucky Charm | |
Magister's Crossbow | Crossbow | -1 Movement, +5% Accuracy | |
Magister's Mantle | Chest Armor | ||
Magister Orivand's Mace | 1-handed mace | -0.5 Movement | |
Magister's Sword | 1-handed sword | ||
Magister Trippel's Twohander | 2-handed sword | +1 Strength, -0.25 Movement | |
Mask of Strength | Helmet | 14 Phys/2 Mag, +1 Strength, +10% Poison Resistance, Rune Slot | |
Migo's Breastplate | Chest Armor | 15 Phys/3 Mag, +1 Strength | |
Migo's Ring | Ring | ||
Needle's Wand | Wand | 57-66 Air, +3 Intelligence | |
Radeka's Thorn | Wand | +2 Intelligence, Unbreakable | 55-64 Water, +3 Intelligence, +1 Hydrosophist |
The Reckoning | Hammer | +3 Strength, +3 Intelligence, +2 Necromancer | 119-124 Phys, +6 Strength, +6 Intelligence, +2 Necromancer |
Ring of Intelligence | Ring | 46 Mag, +1 Intelligence, +10% Poison Resistance, Rune Slot | 152 Mag, +3 Intelligence, +10% Poison Resistance, Rune Slot |
Saheila's Crest | Amulet | 6 Mag, +1 Lucky Charm, +1 Intelligence, +10% Poison Resistance | 210 Mag, +2 Intelligence, +10% Poison Resistance, +1 Lucky Charm |
Shadow's Eye | Crossbow | -1 Movement Speed, +25% Accuracy, Grants skill Chameleon Cloak | 33-35 Piercing, 109-113 Physical, -1 Movement Speed, +25% Accuracy, Grants skill Chameleon Cloak |
Simple Pendant | Amulet | ||
Slug's Axe | 1-handed Axe |
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Spear of Braccus Rex | Spear | 11-13 Physical, 5% Critical Chance, 10% chance to set Petrified for 1 turn(s), 10% chance to set Slowed for 1 turn(s) | 11-12 Earth, 104-108 Physical, 5% Critical Chance, 10% chance to set Petrified for 1 turn(s), 10% chance to set Slowed for 1 turn(s) |
Second Skin | Gloves | 7 Phys/6 Mag, +1 Finesse, +10% Poison Resistance, +1 Huntsman, Rune Slot | 121 Phys/79 Mag, +3 Finesse, +10% Poison Resistance, +1 Huntsman, Rune Slot |
Sundering Cleaver | 2-Handed axe | 9-21 Physical, +1 Strength, +1 Warfare, Grants skill Thick of the Fight, Grants skill All In | 103-119 Physical, +3 Strength, +1 Warfare, Grants skill Thick of the Fight, Grants skill All In |
Trompdoy's Hatchet | 1-Handed axe | +1 Wits, 5% chance to set Shocked | 60-69 phy / 6-7 Air, +3 Wits, 5% chance to set Shocked |
Turtle's Claw | Wand | ||
The Viper's Tongue (Ancient Sword) | 1-handed sword | 9-11 Phys, +1 Strength, +1 Warfare | 74-82 Physical, +5 Strength, +1 Warfare |
Waltz's Staff | Staff | ||
Withermoore's Girdle | Belt | 7 Phys, +1 Memory | +3 Memory |
Unique Weapons & Armor in Reaper's Coast
Name |
Type |
Base Properties |
Level 18 Properties |
An Mey Falin |
Belt | 54 Phy, +2 Con, +1 Wits, +1 Warfare, +1 Single-Handed, +1 Polymorph, 20% Poison Resistance, Deflective Barrier Skill | 175 Phys, +3 Constitution, +2 Wits, +20% Poison Resistance, +1 Warfare, +1 Single-Handed, +1 Polymorph, Grants skill Deflective Barrier |
Amadio |
Shield | 95 Phys/55 Mag, +1 Strength, +1 Single-Handed, +1 Polymorph, 5% Dodging. Reflect 10% of melee damage as physical damage, rune slot | +2 strength, +1 Single-Handed, +1 Polymorph, +5% dodging, Reflect 10% of melee damage as physical damage, rune slot |
Antique Armor |
Chest Armour | 171 Phys/25 Mag, +3 Constitution, +3 Memory, +3 Perseverance, -0.5 Movement, Set Grounded, Rune Slot |
451 Phys/66 Mag, +3 Constitution, +3 Memory, +3 Perseverance, -0.5 Movement, Set Grounded, Rune Slot |
Antler Bow |
Bow | 36-45 Physical, +1 Finesse, +1 Sneaking, Grants skill Marksman's Fang, Rune Slot | |
Baran's Burning Dagger |
Dagger | 63-65 Physical, 7-8 Fire, 10% chance to set Burning for 1 turn, Rune Slot | |
Baran's Electrifying Dagger | Dagger | 63-65 Physical, 7-8 Air, 5% chance to set Shocked for 1 turn, Rune Slot | |
Baran Levere's Ring | Ring | 15 Mag, +0.5 Movement, Chicken Claw Skill | 117 Mag, +0.5 Movement, Grants skill Chicken Claw |
Blindfolds | Helmet | 66 Physical Armor | |
Brittle Spear | Spear | 188-196 Physical | |
Captain Ablewether's Hat | Helmet | 10 Physical, +1 Wits, 20% Water Resistance, +1 Hydrosophist, Grants Skill Healing Ritual | 79 Physical, +2 Wits, 20% Water Resistance, +1 Hydrosophist, Grants Skill Healing Ritual |
Captain's Compass Amulet | Amulet | 47 Mag, +1 Lore, +1 Leadership, +2 Lucky Charm, 1 Rune slot | Cannot be sold/upgraded |
Chamore Damon | Wand | 16-18 Air, +2 Intelligence, +1 Aerotheurge, +1 Summoning, +1 Dual Wielding, 20% chance to set Sleeping for 1 turn(s), Immunity to Sleeping | 59-68 Air, +3 Intelligence, +1 Aerotheurge, +1 Summoning, +1 Dual Wielding, 20% chance to set Sleeping for 1 turn(s), Immunity to Sleeping, Grants skill Vaporise |
Danna Dumora | Chest Armor | 17 Phys/ 109 Mag, +2 Intelligence, +1 Constitution, +1 Wits, +10% Fire Resistance, +10% Air Resistance, +1 Retribution, +1 Necromancer | 72 Phys/ 471 Mag, +3 Intelligence, +2 Constitution, +2 Wits, +10% Fire Resistance, +10% Air Resistance, +1 Retribution, +1 Necromancer, Grants skill Bone Cage |
Deadeye's Signature Crossbow | Crossbow | 58-61 Physical, 5% Critical Chance, +3 Finesse, +1 Huntsman, -1 Movement, +5% Accuracy, Rune Slot | 113-118 Physical, 5% Critical Chance, +3 Finesse, +1 Huntsman, -1 Movement, +5% Accuracy, Rune Slot |
Destroyer's Gloves, The | Gloves | 236 Phys/ 33 Mag, +3 Strength, 10% Fire Resistance, 10% Earth Resistance, Grants skill Reactive Armor |
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Elven Axe | 2-Handed Axe | 56-64 Physical, 20% Critical Chance, 20% chance to set Bleeding for 3 turns, Grants All In, Rune Slot | 93-108 Physical, 20% Critical Chance, 20% chance to set Bleeding for 3 turns, Grants All In, Rune Slot |
Emrach | Chest Armor | 471 Physical Armor, 66 Magic Armor, +2 Strength, +3 Constitution, +10% Water Resistance, +10% Earth Resistance, +1 Two-Handed, +1 Retribution, +0.25 Movement, Rune Slot | |
Excruciating Echo | Crossbow | 104-108 Physical, Grants Skill Arrow Spray | |
Stormforger | 1-handed mace | 21-23 Phys, Closed Circuit Skill | 63-66 Phys, Closed Circuit Skill |
Fancy Dagger | Dagger | 2-3 Piercing, 16-18 Physical, +1 Finesse, Grants skill Rupture Tendons, Rune Slot | 4-5 Piercing, 63-65 Physical, +2 Finesse, Grants skill Rupture Tendons, Rune Slot |
Flashing Footsteps | Boots | 82 Phys, 20% Fire Resistance, +1 Pyrokinetic, +0.25 Movement | |
Halla's Shiny Ribbon | Belt | 82 Physical, +2 Finesse, +20% Poison Resistance, +1 Sneaking, +1 Thievery | 160 phy, +2 Finesse, +20% Poison Resistance, +1 Sneaking, +1 Thievery |
Hanal Lechet | 2-handed | 3-5 Water, 29-35 Phys, 10% Critical Chance, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, Set Chilled for 1 turn(s), +25% Cleave Damage | 12-13 Water, 113-130 phys, 10% critical chance, +3 Strength, +2 Constitution, +1 Two-Handed, +1 Hydrosophist, Set Chilled for 1 turn(s), +25% Cleave Damage |
Havoc | 1-Handed Axe | 69-80 Physical, 8-9 Fire, +2 Strength, 10% chance to set Atrophy for 1 turn, 20% chance to set Burning for 1 turn, +7% Critical Chance, +15% Cleave Damage, Rune Slot | |
Justinia's Favour | Gloves | +20% Air Resistance, +1 Bartering, +1 Lucky Charm | 132 Phys/79 Mag, +20% Air Resistance, +1 Bartering, +1 Lucky Charm |
Lohar's Two Handed Source Hammer | 2-handed hammer | 41-43 Phys, 20% Critical Chance, +2 Strength, +1 Warfare, +1 Two-Handed, 15% chance to set Knocked Down for 2 turn(s), Onslaugth Skill, rune slot | 119-124 Phys, 20% Critical Chance, +3 Strength, +1 Warfare, +1 Two-Handed, 15% chance to set Knocked Down for 2 turn(s), Onslaugth Skill, rune slot |
Magister's Cloak | Chest Armor | 66 Phys/ 510 Mag, +3 Intelligence, +2 Constitution, +20% Air Resistance, rune slot | |
Misery's Mirror | Shield | 165 Phys/86 Mag/5% Blocking, +1 Strength, +1 Retribution, 5% Dodging, 20% Melee Damage as Physical | 753 Phys/437 Mag/5% Blocking, +2 Strength, +1 Retribution, 5% Dodging, 20% Melee Damage as Physical |
Metal Shield | Shield | ||
Mordus' Amulet | Amulet | 42 Mag, +1 Constitution, +1 Necromancer, 20% Fire Resistance, 10% Melee Damage as Fire Damage, 1 Rune Slot | |
Ornate Dagger | Dagger | ||
Pride of Pryce, The | Dagger | 63-64 Physical, +1 Sneaking, +1 Thievery, Rune Slot | |
Racht Muvora | Chest Armor | +3 Finesse, +20% Water Resistance, +1 Ranged, +1 Sneaking, +1 Thievery, +0.25 Movement, +117 HP, Reflect 20% of melee damage as water damage, Grants skill Global Cooling | |
Rainwater Amulet | Amulet | 210 Mag, +20% Water Resistance, +1 Hydrosophist, Grants skill Rain, Rune Slot | |
Ravisher, The | Ring | 140 Mag, +1 Necromancer, Grants skill Dominate Mind | |
Reaver's Axe | 2-handed axe | 91-106 phys, 20% Critical Chance, +1 Two-Handed, +50% Cleave damage, rune slot | 113-130 phys, 20% Critical Chance, +1 Two-Handed, +50% Cleave damage, rune slot |
Sacore Evdek | 2-handed mace | ||
Spear of Foes | Spear | ||
Soulforged Blade | 2-handed sword | ||
Soulforged Crossbow | Crossbow | -1 Movement, +5% Accuracy | |
Sourcerer's Ring | Ring | 19 Mag, +1 Intelligence, Fire Slug Skill | 152 Mag, +2 Intelligence, Grants skill Summon Fire Slug |
Stonecrusher Armour | Chest Armor | 432 Phys/72 Mag, +10% Earth Resistance, Reflect 20% Melee damage as Earth Damage | |
Vard d'layal | Bow | 25-31 Physical, +2 Finesse, +1 Necromancer, +15% Life Steal, Rune Slot | 93-115 Physical, +3 Finesse, +1 Necromancer, +15% Life Steal, Rune Slot |
Venombite | Dagger | 16-18 Physical, +1 Summoning, 20% chance to set Poisoned for 3 turn(s), Rune Slot | 63-65 Physical, +1 Summoning, 20% chance to set Poisoned for 2 turns, Rune Slot |
Very Silent Watcher's Leather Shirt | Chest Armor | 361 Phys/ 153 Mag, Set Silenced, Reflect 10% of melee damage as air damage, rune slot | |
Visha's Helm | Helmet | 236 Physical Armor, 33 Magic Armor, +20% Earth Resistance, +1 Warfare | |
Wand of the Elder | Wand | 59-68 Earth, +3 Intelligence, +2 Constitution, +1 Geomancer, Grants skill Reactive Armor, Rune Slot |
Unique Weapons & Armor in The Nameless Isle
Name |
Type |
Base properties |
Level 18 properties |
Cowl of True Sight | Helmet | +2 Intelligence, Grants Dispel Illusion | 33 Physical Armor, 236 Magic Armor, +2 Intelligence, Grants Dispel Illusion |
Eternal Stormblade | 1-handed Sword | 74-82 Physical, 11-13 Air Damage, +3 Memory, +6 Initiative, 20% chance to set Stunned for 2 turn(s), 10% chance to set Shocked for 1 turn(s) | |
Knight of Duna's Helm | Helmet | +3 Strength, +3 Constitution, +20% Earth Resistance, +1 Warfare | |
Knight of Amadia's Gloves | Gloves | +10% Fire Resistance, +10% Water Resistance, +10% Air Resistance, +1 Pyrokinetic, +1 Hydrosophist, +1 Aerotheurge | |
The Shadow Prince's Signet | Ring | ||
Sallow Chainmail | Chest Armor | +3 Finesse, +2 Intelligence, +10% Poison Resistance, +1 Geomancer, Reflect 20% of melee damage as poison damage, Grants skill Poisonous Skin, rune slot | |
Septas Shield | Shield |
- Anonymous
So the basic rule of i could deduct...is the same ugrade as with "sorcerous sundries" giftbag...only the Attribute wih the STAR gets raised that means the first gets raised...from 1->2 and from 2->3..if the first stat is not an attribute...nothing gets increased...there is a caveat 2 items got a stat raise on the second attribute as well that was magisters chainmail and one shield i think..I did not test all but many...only uniques get attribute increases all the other stuff only armor/damage...I will try out the rest of the items I did not try yet...
- Anonymous
The reason why certain unique items are jot laited is that they are tagged as quest items..therefore they cannot be sold to the fletcher hence not upgraded by him
- Anonymous
Tested with level 12+ items, going from act 2 to act 3, he set all item level to 8, so only worth doing it from act 3 to act 4.
- Anonymous
Anybody know why certain Unique items are not listed as available to sell to Corbin when they are in your inventory? ie. The Captain's Compass Amulet doesn't appear as a sellable item...
Will he upgrade the items after having progressed to a new act?
- Anonymous
Tbh I sold him a bunch of stuff and he set all of them to lv 8 on Act 3 whether or not they are Unique. I am playing with all the Gifts Bags the game offer atm. I will check if he upgrade them all to lv 18 by act 4.
Everybody at this point knows that it works for uniques, but I sold him all of my wishing well rings and belts and some other gear too, and it ALL increased to level 18. As far as I can tell this only affected (Magic) Armor values, but still. It was a nice buff for my non-legendary equipment.
8
+11
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