Alice Alisceon

Recommended Level 15+
Related Quest Treated Like Cattle

Corpse of Alice Alisceon is a Boss NPC in Divinity: Original Sin 2.

Corpse of Alice Alisceon Information

  • Will attempt to one-hit KO your entire team with fire as soon as you engage in battle with her.
  • Any form of contact with her will always cause her to engage in battle with you.

Corpse of Alice Alisceon Location

  • Northern end of Cloisterwood, shown as a firey "pointed tip" on the map.

Notes and Tips

  • Although there is a Persuasion check, she will fight you regardless of what dialogue option you choose.
  • Will drop the Witch's Cellar Key after dying, to be used in the Treated Like Cattle quest. (Oddly enough, this boss is immensely difficult compared to that quest as a whole, and the cellar it opens can be easily lockpicked with Thievery 4.)
  • Gives an insane amount of experience after defeating her.


(Feel free to contribute by adding your own strategies here.)

  1. The easiest way to defeat her is to lure her to Jahan and have him kill her instead. To do so, have a character capable of attacking her at range waiting near Jahan to the east, and then have another character at the fiery cliff teleport her to the beach below. She will attempt to head around in Jahan's direction to return to her cliff, but her AP limit will force her to stop near his house. At this time, if you attack her with your character who is in waiting and lure her towards Jahan, he will join the fight and decimate her within a few turns.
  2. Even without using Jahan (for example, if you're a Lone Wolf and can't do that bit), you can teleport her down by the beach to get her out of the way. That should allow you time to destroy the totems while Alice makes her way round. An easy way is to climb the structure to the south and hit the totems from the top. Then you can sneak-solo her as you see fit.
  3. If you have a character with reasonable damage, and at least 3 points in Polymorph and Necromancer, you can pre-cast Living on the edge on them. A Necromancer warrior or rogue works best. With living on the edge they will survive the initial one hit kill fireball. After that you need to get through her physical armor so you can cast Forced Exchange on her. This will drop her to 1hp and can be killed with a single right click. The whole thing is made easier if you have the Ashen Idol of rebirth to survive the first big attack.

The comments have plenty of strategies detailed if you aren't interested in cheesing this boss and actually want to fight her, so feel free to scroll down and read through them.

    • Anonymous

      01 Jan 2019 13:09  

      I had my teleporter stand on top of the ruins (the small platform in the northeast corner), the range is sufficient to teleport her out of the fire. If you manage to tank her initial damage it's easy to kill her in stunlock. If you don't manage to tank her, you can also teleport her all the way into the ruins (near the waypoint). This will drop her out of combat again because it's too far, but spawn the totems. Now you can initiate combat by hitting the totems and she will be too far away for any damage in the first round. Teleport her away from the totems again and stunlock with out of combat charakters.

      • Anonymous

        28 Dec 2018 07:10  

        I had one unchained char use fortify skill on those in combat while staying out of fight so she cant teleport you to her and you can lure her to jahan.

        • Anonymous

          12 Dec 2018 13:41  

          OK CHEESE for this fight is so simple as you can not imagine :/ justa start the conversation with one character and the orther teleport her down... then run from fight with teleporter... go down and now with 1 char on chat with her you can with no distraction teleport her (using spell fet times) right in the front of johan... then just go there with 3 chars and end the conversation... johan will deal with her and you get 31k exp...(use teleportation sones with 1 char that was chatting with her)..

          • Anonymous

            09 Dec 2018 13:11  

            I made one of my chars talk to her, then teleported her step by step all the way to jahan, for whatever reason she doesnt get hostile until you exit the conversation. Then I just ended the dialogue and had an easy job with jahan's 1600 damage spells.

            • Anonymous

              06 Dec 2018 17:44  

              Unchain your other characters. Dialogue her with your melee fighter, let your healer use cryogenic stasis on the fighter before ending the dialogue so the fighter will live. Then let your other characters join the battle and heep her controlled. Make sure your team can deal enough physical damage to kill her in two turns.

              • Anonymous

                12 Nov 2018 21:16  

                I usually OS on my first turn, so I engage my DPS hero in dialogue then buff him with the death defying and all possible buff, then oneshot on the first turn.

                • Anonymous

                  02 Nov 2018 12:58  

                  My team have four summoners. All have Glowing Idol of Rebirth with plenty resurrection scrolls. 1. Teleport her to the beach 2. All four members stands on cliff, but not at edge, to prevent her AOE, use Shift to check her eye of sight often. Summon incarnate to force her into battle. 3. Summon totems to surround her, preferably water totem because her water resistance is not 100%, and magical attack do not suffer from damage feedback so the totems last longer. Note that totems should be separate from each other far enough so that she can't hit all totem at once and exit from battle. After spending some time, I won, at level 12 if my memory is correct. Totems are not best in damage however they have great range (summon range + totem attack range). You can always hide behind something (cliff in this case), use incarnate to force initate battle, summon unlimited totems and win.

                  • Anonymous

                    24 Oct 2018 16:30  

                    Go to the left side of the Hill. Talk to her with your Melee Character, then position everyone who has ranged onto the hill. Talk to her until end. (Don't end). Use teleport on her to the bottom of the hill and end the conversation while she is being teleported. (If you dont end it while being teleported, she will walk up to you before you can fight her) Now Potshot her with Crippling skills on the top of the hill, use fortify skills on your characters (since she can use teleport). Then use your melee char to eliminate the Totems.

                    • Anonymous

                      21 Oct 2018 15:41  

                      Maaan you guys had no luck on this one, for me she didn't even go up, I spent a couple of minutes talking pot-shots downhill :D

                      • Anonymous

                        18 Oct 2018 22:51  

                        Though there may be several suggested tactical ways from wiki, I offer one brutal way that I beat her without any member goes down. I call the strategy as 'who's your shining light daddy!!!', this is insanely dominant for most of the enemy. Keys of 'who's your shining light daddy': (1) one necromancer that can cast 'living on the edge', 'raise bone widow' as well as other spells that deal physical damage. (2) one summoner who can cast 'Conjure Incarnate', 'door to eternity' and 'living on the edge'. (3) two other characters that can be effective to do physical damage to Alice. (4) quickly break Alice's physical armor when you can never die. Steps: 1) necromancer cast 'living on the edge' to one character that can do physical damage right before approaching Alice alone, while three other characters keep some distance in case of AOE damage. This necromancer can cast 'living on the edge' very soon again. 2) summoner use the other 'living on the edge' to the other character that can deal tons of physical damage. 3) summoner cast 'Conjure Incarnate' right beside Alice and 'door to eternity' to secure your summoned creature. 4) necromancer cast 'raise bone widow'. You now have an army of undead for at least 3 turns. 2 undead characters close to Alice, 1 undead incarnate and 1 bone widow. It is super easy to break Alice physical armor within 3 turns. And then various skills can be used to make Alice never move or attack, like 'battering ram', 'battle stomp', 'chloroform' and so on. Alice is just a piece of cake when your whole army can never die for 3 turns.

                        • Anonymous

                          07 Oct 2018 02:47  

                          Confirm luring to Jahan is best. Split your team into 4. Have your tank talking to her but before you proceed with the conversation send 2 of your team members to Jahan. Then use your character with teleport to TP Alice to Jahan. Once the fight between Jahan starts - send your tank to the entire party (so he gets the xp as well). She gave me 31K xp at lvl13.

                          • 24 Sep 2018 22:50  

                            The fact that she always seems to try and one-shot one of your team can easily be exploited by using necromancy: cast "living on the edge" (HP can't go below 1 for 2 turns) and "death wish" (1% damage increase per 1% missing HP) on your character with the highest possible damage output (preferably physical damage) and immediately engage Alice (either by attacking with said character or talking with her) while the rest of the team hangs back. Alice will now try to kill the engaging character (but can't since HP can't go below 1) and, in my case, ALWAYS casts charm on that character, so make sure you have another character waiting with a charm arrow, love grenade or the charm skill and use this immediately once she charms. This is quite a bit of a process, but the engaging character should now be able to (almost) one-shot alice: a ranger, rogue, 2h warrior or necromancer with GotS or Blood Rain deal tons of physical damage by default, but through death wish, their damage will be effectively doubled (>99% hp missing, so +99% damage). Now use your most powerful ability on her, (grasp of the starved, onslaught, ballistic shot from a long distance and height etc.) and you should do insane amounts of damage to Alice.

                            • Anonymous

                              24 Sep 2018 17:20  

                              Positioned the party separate so her AoE wouldn't wipe the party. (again) Rain doesn't start the fight. Made it rain. Bless starts the fight. Blessed with the tank while rain was in effect. She charmed the tank after her first fire blast. Ranger knocked off her physical armor, then the rogue came into range of the fight and shackled on her turn. Lohse and Ifan killed from on high, between frozen and shocked which kept her from doing anything. With the rogue as a tantalizing suicide target via shackles standing at her back, but she never moved so shackles remained a backup plan that never went into effect. The totems are not in range of the ruined castle ledge. L15

                              • Anonymous

                                23 Sep 2018 01:00  

                                If you've invested a couple points in Necromancer, she's very easy to beat. Prioritize stripping her physical armor, use shackles of pain, and living on the edge. Shackles ignores enemy resistances, so just stand there for a few turns while her 5 totems fire at you and end up killing her. Just make sure you use a bedroll before you take fire damage because you'll only have 1 health.

                                • Anonymous

                                  18 Sep 2018 13:14  

                                  I respec my ranger to have the highest possible finesse and huntsman ability point. Went on top of the tallest platform, cast rain and sneak. send a companion to talk to her and instantly die. After Alice turn teleport her to the far east side. have the now ranger join the fight with full buff. watch ur ranger 1 turn end Alice. with water arrowheads. My ranger was at 32 finesse, Huntsman 10 and at Level 13.

                                  • Anonymous

                                    15 Sep 2018 05:59  

                                    Use Flaming Skin From Poly Tree with Large Fire Resistance Potion, Bless her to remove aura. Use Totems for Executioner AP. Did it on Tactician with Rogue Solo at 13. Watch out for Retribution damage, Lifesteal Or Living on the Edge could help.

                                    • Anonymous

                                      11 Sep 2018 08:50  

                                      Blessing her first gets rid of her aura and the surrounding fire. It reduces her damage and makes initiating a lot easier.

                                      • Anonymous

                                        09 Sep 2018 16:08  

                                        I easily killed her with a two handed tanker necromancer and a ranger, simply put the living on the edge to the ranger before entering the battle, take her physical armour off and knock her down. Managed to do so at level 13 with no problems.

                                        • Anonymous

                                          09 Sep 2018 09:44  

                                          i sent my warrior with fire resist potion to "tank" her fire curse. then finished her off with my other characters. I was level 17

                                          • Anonymous

                                            25 Aug 2018 14:35  

                                            If you teleport her down to the beach, she simply goes back and up cliff. She does NOT keep walking east towards Jahan.

                                            • Anonymous

                                              23 Aug 2018 17:25  

                                              i have a tanky melee character who is skilled in both warfare and two handed, with the lone wolf perk lol so i just used enrage and then knocked her down and just got like 8 free attacks and it was over

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