Alice Alisceon |
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Corpse of Alice Alisceon is a level 15 Boss NPC in Divinity: Original Sin 2. She is Undead and has access to Pyrokinetic skills. She can be a very difficult boss (particularly if you are trying to solo her) and it is recommended to follow one of the strategies detailed below.
Corpse of Alice Alisceon Information
- Will attempt to one-hit KO your entire team with fire as soon as you engage in battle with her.
- Any form of contact with her will always cause her to engage in battle with you.
- Even if you defeated her in combat (which drops nice loots), YOU CAN STILL HEAR HER VOICE. I'LL KILL YOUR SHINING LIGHTS!
Corpse of Alice Alisceon Location
- Northern end of Cloisterwood, shown as a fiery "pointed tip" on the map.
Notes and Tips
- Although there is a Persuasion check, she will fight you regardless of what dialogue option you choose.
- Will drop the Witch's Cellar Key after dying, to be used in the Treated Like Cattle quest. (Oddly enough, this boss is immensely difficult compared to that quest as a whole, and the cellar it opens can be easily lockpicked with Thievery 4.)
- Gives 36 100 EXP after defeating her. (Totems give no experience)
- Using your "Bless" ability on Alice will remove her "Aura of pain" buff, by far one of the most irritating buffs in this fight.
- As Alice is an Undead, she is vulnerable to restoration spells/effects.
- If your party is stood close together then Alice will open the fight with a devastating fireball attack. Spread out to minimise the chance of this.
- Alice is mentioned in a book called "Book of Rhymes." One copy may be found in Mordus's combat arena at X:5335, Y:630. It reads: "[Within the children's rhymes written on the pages, you find a curious chant entitled 'Alice Alisceon'.] Don't get close to Malice Alice, else she'll turn you to a toad. Don't you dare kick Alice Malice, or you'll be all pigeon-toed. She'll sic her rats and call her cats, She'll feed you to a camp of bats, Don't say hi to Malice Alice, or you'll fly off as a crow."
Strategies
(Feel free to contribute by adding your own strategies here.)
(OUT OF DATE! PATCHED, it will only damage her armor and it wont damage her vitality anymore!)1. Using Soul Mate & healing items to kill Alice
As Alice is undead, any healing she receives will cause her physical armour to reduce (or, if she has none left, direct damage to her vitality). Therefore, if you have a character with the Soul Mate spell, being connected to Alice and then consuming a large quantity of healing items (e.g. Huge Healing Potion, Giant Healing Potion etc.) will cause her to take extremely high amounts of damage. These potions also only take 1AP to use. The best part of this strategy is that it bypasses Alice's Retribution combat ability (receive 50% of damage dealt to Alice) because you are not technically trying to 'damage' her...
2. Using Bless
Alice's "Aura of pain" debuff causes those within close proximity of her to receive large amounts of piercing damage each turn. Using Bless completely nullifies this buff, meaning that physical attacks on Alice are now a far more viable strategy. Although Alice will receive the buff associated with Bless, it's definitely worth it to remove the de-buff aura.
3. Using Jahan to kill Alice
The easiest way to defeat her is to lure her to Jahan and have him kill her instead. To do so, have a character capable of attacking her at range waiting near Jahan to the east, and then have another character at the fiery cliff teleport her to the beach below. She will attempt to head around in Jahan's direction to return to her cliff, but her AP limit will force her to stop near his house. At this time, if you attack her with your character who is in waiting and lure her towards Jahan, he will join the fight and decimate her within a few turns.
4. Teleporting Alice off the cliff
Even without using Jahan (for example, if you're a Lone Wolf and can't do that bit), you can teleport her down by the beach to get her out of the way. That should allow you time to destroy the totems while Alice makes her way round. An easy way is to climb the structure to the south and hit the totems from the top. Then you can sneak-solo her as you see fit.
5. Using Living on the Edge
If you have a character with reasonable damage, and at least 3 points in Polymorph and Necromancer, you can pre-cast Living on the Edge on them. A Necromancer warrior or rogue works best. With living on the edge they will survive the initial one hit kill fireball. After that you need to get through her physical armor so you can cast Forced Exchange on her. This will drop her to 1hp and can be killed with a single right click. The whole thing is made easier if you have the Ashen Idol of rebirth to survive the first big attack.
The comments have plenty of strategies detailed if you aren't interested in cheesing this boss and actually want to fight her, so feel free to scroll down and read through them.
6. Teleporting her away from the totems and then polymporphing her into chicken
All you need is single teleport scroll and chicken`s claw scroll. After teleporting her away from the fire area use your character to bless her to get rid of the aura and then punch through her physical armor and then use chicken`s claw scroll to pacify her so she can`t do any damage to your party while you`re free to damage her.
7.Lock her into dialogue, then destroy totems.
Have one of your characters walk into her line of sight to trigger her dialogue, then switch to the rest of the party. Any attack done to her will start a fight with the totems, but Alice will remain in conversation whoever she was talking to. Destroy the totems, then continue the conversation to start the fight.
- Anonymous
First time coming across her in a blind playthrough and she did ~700 damage to everyone with her first attack. WTF did I stumble into
- Anonymous
shackles of pain + living on the edge + (optional) provoke and this fight solves itself. if youre complaining about getting oneshot at the start then youre not levelling con and/or dont have comeback kid. skill issue
- Anonymous
- Anonymous
OK, one attack deletes my team. She goes first. Fair.
Maybe if Larian wouldn't push their gimmick so much I could care to play it.
I am sorry but these encounters are not fun at all. All elemental gimmick after gimmick after gimmick.
- Anonymous
On my first playthrough, beat her on Classic at Level 14. I used my Incarnate (with Living on the Edge) to approach her without my actual party entering combat. Then just have it take out the Totems (his ranged attack when water infused easily kills them), then repeated until all totems destroyed. Then, have it aggro her again so she stays still, and when it's the Incarnate's turn I sneak each character close one by one, getting a free action before entering combat. One of them can be bless (I didnt know it removed pain aura at the time). One was Onslaught (a Source skill for warfare) so that I got 4 attacks for free (I made sure to have Scoundrel 2 for Cloak and Dagger so I could teleport into melee without breaking stealth). One more high damage attack and a Battle Stomp, and she was CC'd until death.
- Anonymous
it would be bearable if she did just 900 aoe, but for some reason it doubles making a whole 1800 from 1 spell, and then necro flame ticks for 150 and then her aura ticks for 250
Ok larian dev, can you make a boss fight where cheesing or savescumming several times WOULD BE OPTIONAL?
- Anonymous
1. Break her armor
2. Rupture Tendons
3. Teleport her down the cliff
4. ???
5. Profit (she returned with around 150hp left :)
- Anonymous
I feel bad about it because it is like I cheated but it was unintentional. I won this fight quite easily by mistake. The Red Prince had the resurrection feature and he was the last one to survive. So I exit combat and went back to the market. I walked back to the combat zone, close enough to resurrect all other characters without engaging fight again, which I did with the other people alive. It was easy because also when I came back, the fire was extinguished.
- Anonymous
Another shitty, gimmicky, tedious fight full incompetent game design.
- Anonymous
My first encounter with her was really funny.
I had Red Prince in her face as the warrior and I knew he was gonna get one tap when her turn starts.
So when it comes to her turn she used her fireball ability and not only did it one tap the Red Prince but somehow also one tapped herself XD
u can simply start a dialogue on one character, teleport her to the beach on another character (that character will then be turn locked), then teleport her to juhans with another character. juhan will kill her almost instantly and before the dialogue even ends lol
- Anonymous
- Anonymous
1. If you have a ranger, an easy way is to separate from the party and get your ranger to high position in the fortress nearby. There is a high and quite far position that you can place your ranger there, but can still fire arrow about 30m to the main battlefield, test attack to check the sight of your ranger in that position
2. Prepare a member of your main party with teleportation, try to get him survive first attack, in my case I casted Living on the edge before conversation. Then speak to Alice and get to the fight soon before the effect go off
3. With your member survive first attack, teleport Alice to the position that available to your ranger sight, and DO NOT end turn, switch to your ranger. Since your ranger is separated from your party, and is placed far away, he/she will not account as joining the fight, and can shoot as many times as you want. Then from here just shoot Alice until she is dead, you can have very easy times by expoiting this
- Anonymous
Theres is well position fortress south of her, it is crucial you telport her here, position your whole party in this fortress teleport her, make it rain and have 2 party members with the Bless skill to remove her Pain aura 1 is enough if you have enough dps, this is your death otherwise, stunlock the **** out of her good luck soldier, i did this at lvl 13 on normal difficulty
- Anonymous
First time I encountered this boss when the game came out I was quite stricken. Natural course is you'd talk to the frog in her house before meeting her, and everything you see hypes her up as powerful. So as you're advancing you're expecting to see a ravaged horde of Magisters and a cool witch amidst their corpses. But then as you get to her you realize in all her power she still got strung up and burned. And the dialogue with her is glorious... if you don't mash through the dialogue, the descriptiveness of the pain and suffering by incineration really gets imprinted on you. You see her stats and know it's overwhelming, but there's hope - you might not have to fight her. And then you have to fight her. And she annihilates you. Even her name is melodic and cool, Alice Alisceon. Really love this encounter.
- Anonymous
I teleport her down and she just kill me with aura instead lol. the best way is to rush her and doing some disable.
Just here to check if is it that's all for the reward for this super boss. seems like it.
- Anonymous
Started fight with fane. Fane tanked the first attack of alice. Teleported the rest of the party to fane via pyramid. Fane gave time warp to Ifan. Ifan killed Alice in one turn from high ground. Easy.
- Anonymous
she doesnt have the walk it off talent unlike most of the bosses therefore chicken form lasts full duration of 2 turns and she doesnt have many HP therefore u can just burst her to hell
- Anonymous
I teleported her to place in the water where she couldn't hit me. I also teleported the totems to harmless locations. Then I just went to town.
- Anonymous
Lock her in dialog > kill her summons > move your party to the beach near Jahan > cast bless on Alice to remove pain aura > end dialog and initiate combat > teleport her onto the beach > bait Jahan to kill her > XP get
- Anonymous
- Anonymous
To start the fight i used rased bloated corpse with power infusion, attacked alice with the summon while standing far, alice will use her high damage move on the corpse and then close the gap on your summoner.
I used a ranger with assassination + ballistic shot with the default pre buff on the platform near the fight of hannag, one turn ko'ed her. Fight done at lvl10
- Anonymous
I used a character with high initiative, high crit due to high wits (30+), high strength (30+), scoundrel high (over 10), 2h weapon skill at 8, warfare high (over 10) -- and just twatted her dead in a single round of combat before she could do anything. The trick is to have very high initiative so she doesn't have a chance to do anything and you can bring your 2h weapon to bear on her. It was a Lone Wolf character as well so bear that in mind
- Anonymous
While your lead character is talking, you can use another character to cast Permafrost on her. Starts combat and forces her to skip her first turn.
- Anonymous
I just teleported her away from the totems so she didn't get healed from them. Then used an incarnate champion to lower her armor and used my archer, my warrior and the champion to ensure she stayed knocked down. I left my hydro on healing duty because there wasn't much point in dealing magical damage.
Also everyone had the five star diner talent and ate dinners every turn or so to offset the piercing damage.
In a couple of tries she dealt three times over 600 fire damage with one cast, so either it was a bug or she's just that strong.
- Anonymous
- Anonymous
I killed her by teleporting her below into water. She was stuck there, and i finished her off with some Ice magis spells.
- Anonymous
this encounter's bugged out. the battle log and screenshot says 500 damage dealt to my main character, but i require over 1000 damage to die the way it shows. i reloaded the auto save about a dozen times to watch the kill over and over. full armor and health, 200, 100, 120, 80 damage pops up: then all of my armor and health bars drop simultaneously, like it's scripted. i had 189 physical, 186 magical, and 631 health at the time. a fun battle is discouraged here, cheese the fight and get the xp.
- Anonymous
I beat her in a comical way with all my characters at level 12. I had main character, a dual-handed air battlemage, teleport her to where the magisters are investigating Hannags body. If you ended up killing Hannag and leaving the magisters, you can use the magisters as bait for Alice. If you position ur character on top of the ledge beside where Hannags last stand was and position ur archer opposite of that ledge you can teleport her in between the door so she can only see/target the magisters. You can even place ur characters further up north in the room since she will automatically go for the lowest armor character or who she sees.
Then proceed to watch the magisters try to fight for their life while u break Alice’s physical armor and knock her down every turn. This is easily done with knockdown arrows and warfare skills. It took me a few tries to see what the best spot to teleport her was, and it’s literally where Hannags shooting fireballs through. Any further causes her to just run back towards the field in a pissed off manner.
- Anonymous
I beat her by talking to her with one character, striking her with another, and destroying all of her fire totems. Then she was all by herself the entire fight. Still a challenge, but much much easier.
- Anonymous
If you trigger a fight with her, Alice moves first even if your Wits stat is maxed out (my character had 49 Wits and still moved second).
Also, like any other enemy in the game, you can cheese Alice by using Barrelmancy. Be careful, because she has Retribution, so if you've been stacking up your Backpack like crazy (I had it at 20 tons for her fight), you can easily deal over 10k damage to Alice... and one-shot yourself from Retribution damage alone.
- Anonymous
There is a single copy of the (uncraftable) Flaming Skin scroll on one of Baran Levere's guards (Black Bull Tavern, second floor). My gut feeling is that Larian included this a way of defeating Alice Alisceon in a solo Lone Wolf/Tactician play through at an early level. Using that 1 AP scroll, at level 12, I was able to survive her first brutal attack. After that, it's just a matter of teleporting her off the cliff, keep her there (lots of ways to do that), and wearing her down with the high ground damage bonus from above.
While I was not playing on honor mode, I now know it's possible to do so with using this scroll (or the actual skill if you learn after crafting the skill book). I suppose you could get your fire resistance up to. or greater than, 100% with fire resistance potions, but that takes more AP. I probably wouldn't have attempted this at level 12 in honor mode, even with this scroll/skill, after hearing too many people having their shining lights killed by sweet Alice.
- Anonymous
Each of the three dead magister corpses in Alice's triangle of flames is conveniently located in such a way that, once the fight starts, using mass corpse explosion will will wipe out ALL of the totems in one shot. Alternatively, using either normal (single) corpse explosion or summon bloated corpse (followed by vile burst) on each of them is quite effective, since each one that blows up takes down two totems.
- Anonymous
blessed her while one of my members was in dialogue then took care of the totems and buffed everyone with wits pots to go first once she was ready to fight got her armor off and some health down then used sebile chicken claw, then fane w/ shackles of pain and drank 3 large healing pots and she just died
- Anonymous
Great got wiped in honour/tactician mode in one shot...spent so much time :(
- Anonymous
Best way to do it legit no cheese is to position your party in the castle south of Alice Alisceon fire peninsula. From there scatter your party. You'll have high ground bonus for the whole fight. Also if you have incarnate, spam them, she will focus her attack on them. During her fight with your incarnate, bombard her with all you got. Should become a fairly easy fight. I've done it level 13 tactician. My party is a Necro Knight, a polymorphe rogue, a ranger summoner and a crystalline cleric.
- Anonymous
I lured her to Magisters with cornered Lizard Witch, expected them all attack her, but what I got instead was bloody reptile betraying me and summoning portals to hell. Was fun.
PS Knockbacks are OP.
- Anonymous
I came completely unprepared and barely managed to kill her on my first attempt. Great fight, and easily my favourite character in the game so far.
I'LL KILL YOUR SHINING LIGHTS!
- Anonymous
I'm stuck in an infinite loop it seems. I was exploring and came across her and it launched into battle and auto saved. She wipes my party before I can do anything. My last save was a couple hours ago. Am I screwed?
- Anonymous
This fight was lame and I do not understand what is this "difficulty" everyone seems to type about.
Either way, a tale of woe from my part. Sir Lora usually runs miles and miles away from fights when they start so I never worry about him but... when the fight was over he was motionless on the floor and I moved close to him to see what had happened. Sadness overwhelmed me when I saw his ghost and realized the truth... He was DEAD due to the aura! Shoosh him away or something if you want him to survive <_<
- Anonymous
For some reason in my case i couldnt get her to move around the cliff after teleport and she was just staring in to the wall doing nothing and refusing to move around,getting closer to try and hit her with areal spells resulted no yield but one-shot death,buut i found my own way
What i did:stand at right side of her burning arena where wines to the bottom are,use teleport to the most right position you can(also had far out man)
Then it initiated the fighting with the rest of party standing there vs totems (she is still inactive in the dialog with the initial character),killed the totems and just move my guy with teleport further and teleported her right away on top of jahan
Poor soul.....
- Anonymous
so as a joke at first while she is talking to one of my character..i teleported her to the sea with the hope of putting of her fire (stupid...i know) and what happens next is the convo stops..fight with totem starts but alice just stay down there..after cleaning the totem,i move down the cliff and shoot some ice and lightning spells at her..she didnt do the fire ball and barely fight back at all
- Anonymous
Guys you can let one party menber talking to her and start the fight by hitting her as someone else pointed, but what you can make with that is jump her turn because the fight has already begun, and you can ignore the totems, and kill her, she has low hp and low armor so you can otk her with the right build, and you never take one hit
- Anonymous
What I did was:
1. Load everyone up with fire resist + resist all potions (you have to take both to go 100+% fire resistance).
2. I got my heavy hitter and tank to drink up and run straight in front of her.
3. Blessed away the pain aura thing.
4. Archer shot water arrows at her, summoner made a water incarnate, heavy hitter did tonnes of damage and tank did some buffs.
I'm my first play through this fight wrecked me. But the potions really helped this time around!!
- Anonymous
bless doesn't remove pain aura for me, gave her holy fire buff instead
- Anonymous
I teleported the corpses of the dead magisters near her (you can easily reach her from the top of the fortress south of her position) then sneak close enough and one shot her with mass corpse explosion :D
- Anonymous
finished the fight without knowing you can bless away the aura of pain.
bows and magic can out range the aura if you position as far as possible from her. she has little armor so as long as you get through that you can spam knockdown arrows / other cc. totems will try to heal her but they're fragile and you can usually out damage them.
be careful when using freeze cc because the fire totems can remove it.
- Anonymous
What I did is just simply let one char talk to her, dont finish the conversation (leave it with End option) and take the other char to tele her to Jahan and let Jahan finish her. Ez pz xD
- Anonymous
Used Rain and electrecute to limit her movment pattern than teleported her facing the whole party towards the wall and constantly knocked her down with my two tanks. Easy fight noone took damage
- Anonymous
You can attack Alice and trigger totem spawn, while she talking with your other party member. Clear the totems and then try to fight Alice alone.
- Anonymous
Easy/glitchy version of strategy 4: Teleporting Alice down to the cliffs. She will get removed from the fight. At the edge of the fog of war she will dissapear and not show up to the battle. Kill the totems. Position your ranger/spellcaster character on the highest stonewall-platform. Now just walk with a second tanky char in her direction and she will reappear speeding towards you. Try to get in battle with her at the edge of your casters range and make sure that the luring character does not get 1-shotted. Everytime the highground-character attacks he gets added to battle but instantly removed. So you get unlimited attacks
- Anonymous
Wow many awesome suggestions! I see I did it the hard way. To kill her with my necromancer I used: "Living on the edge", to prevent myself from getting one-shot as I teleported in the middle with "Cloak and dagger" Used "Bloodrain" with "elemental affinity" to lower the cost of action of "Mosquito swarm", "Decaying Touch" and "Infect". Once her physical armor was down I shackled her and polymorphed her using Chicken claw". Used a couple of scrolls didn't use any healing on her (didn't know it is a thing). Resat my ability with "Skin Graft" to reuse "Living on the edge" to stay immortal. I had 1 companion to do minor damage and Blessed me once. I unchained her and brought her into the fight after the initial one "shot phase". I also used Adrenaline to get 2 more action points a couple of times. (Did it at lvl 14 with 2 chars, Lone Wolf)
Cheers!
What a crazy fight.
- Anonymous
If you have a teleporting ability to move yourself and the witch, get enough magic armor or health to tank a turn, you can actually lure her as a lone wolf to Jahan. I was doubtful when I read here that Jahan would decimate her but I stand very corrected.
- Anonymous
Level 12:
the TP to Jahan is your best bet! If not possible, I fought her in the ruins by dropping her massive healing potions lol
Polymorph atrophy to kill her armour then knocked her down for two rounds straight. If you survive her first two turns without casualties then you should be good.
She charms during turn 1 hence why important to spread. Sent me hunter/ranger on top of the ruins +80% damage lol 2 arrows and her armour was also gone
- Anonymous
Had Lohse create a water surface in the middle before the fight starts. Had my characters spread out so she could massively attack just one character. Had Living on the Edge handy for that character. Lohse and my water incarnate handled her considered she is less immune to water same. Lvl 14 Tactician.
- Anonymous
Lvl 11 kill:
I put my team on the ruined wall near her area (Where the teleporting source user is) and attacked her from up there with long-range and summons while my close-range did what they could with their few long-range abilities and buffs. She couldn't really do much besides hide behind a pair of trees, getting healed by her totems for the first half of the battle, and really only managed to temporarily charm one of my team members (Which she had use Soul Mate on her). Beyond that it did take some time, but I didn't think about the undead aspect of her listed in the strategies in this article and comments.
- Anonymous
I beat her lvl 12 on tactician mode by:
1)transmuting lava from the chapel to the area by her
2)soul mate + huge hp pots to destroy armor
3)shackles of pain and walk into the lava to insta-kill her
- Anonymous
cheesed the **** out of her by hitting her with a polymorph tentacle to kill her armour, using shackles of pain and then drinking 2 huge healing potions (undead character) which killed her in a single turn.
- Anonymous
I put one character on the cliff and teleported her down to the beach, as close to Jahan's house as I could before combat even began. She immediately ran straight into Jahan who killed her in a few hits. Cheesed, but saves you some resurrection scrolls.
- Anonymous
Another easy way to deal with her. Use Summoning to summon an incarnate in aggro range, use soul mate on her and then spam heals on her/the summoner. As soon as her Phys Armor is down just spam knock downs and the fight is over really quickly.
Try to get as far away as possible and stealth everyone except the summoner.
- Anonymous
Just replaced the auto save in my game when she started to fight me, and it replaced my last save. Whole team just gets one shot and I'm depressed.
- Anonymous
Just found a super easy strategy: spread your team out along the cliff to the right of her, don't start conversation, teleport her to the waterline, attack with arrows, summons and healing/necro spells. She didn't so much as touch any of my guys.
- Anonymous
Just beat her at level 12 with a bit of cheese. Had Red Prince engage in conversation while Lohse cast Bless and Soul Mate on Alice. The don't expire because dialogue seems to move her "outside" the passing of turns. This procced the totems to spawn so I have Sebille kill them with her crossbow (except one) allowing me to skip turns to max AP. After that, I began combat with her and had everyone cast any and all healing spells on Lohse. On Lohse's turn she cast Restoration + Rally Cry on herself, then chugged four +290 HP potions. This was enough to kill Alice in one turn.
- Anonymous
Talk with her with your fighter and with another character use soul mate on her and them you fight with her totem but she doesnt fight with you. Kill all of the totem and then talk with him. Use bless on alice and with soul mate user just drink HIGH health potion and them she would die basically. I kill her with this tactic and ı am just 10 level.
- Anonymous
Umm, my party stood apart, ranger on top of the tower right behind.. She one shot the talker and after that I could nuke her armor and knock her down easy?
- Anonymous
I had 2 choices: Find a way to kill her, or reload from miles back - because I instantly lost Sibille when she went in Cloak and Dagger. I used Red to Teleport her away from all but one Totem, and just kept at her with Ifan - making sure he used a Knockdown Arrow during his turn. I also had to use some of his AP to chug healing potions. I did Dome of Protection on Ifan & my main Character, but not sure it helped in any way. It didn't stop the reflected damage anyway.
So it cost me about 3 Knockdown Arrows, and a Resurrect scroll for Sibille. The Totems just die when you kill Alice. I was Lvl 12, so got some Lvl 15 gear, none of which was much use to me.
- Anonymous
I stuffed an indestructible chest full of 8000 pounds of stuff and threw it at her...
- Anonymous
You won't get 1 shot if you use the armor of frost and drink a fire resist potion.
- Anonymous
How much initiative she has? I didnt find it anywhere
I have 61 right now
is it enough or I need more?
I need to be first so i can oneshot her but dont know how much she has
- Anonymous
- Anonymous
Playing DOS2 DE, I was in the middle of the Magister/Hannag quest, had sided with the magisters to kill Hannag, and I saw Alice in the distance, since I really didn't want to help the magisters, I teleported her from one of the higher ledges of the ruins to right in front of the 2 magisters. I just wanted to see what would happen. Alice went mental, and killed them immediately with fireball. I had my team of 4 take her down. Worm tremor with Executioner skill to lock her in place, spamming spells, conjured cat and spider, arrows, and backstab. I think I turned her into a chicken at one point. My thief got killed, must have been from aura, late in the battle. Luckily Hannag didn't get involved in the fight. So I never actually talked to Alice, but don't think I missed much with that dialog :)
- Anonymous
Just seperate group on beach, sebille snuck up vince and cast bless, alison has to spread her fire attacks then teleport her down to beach and kill easily with healing spells and physical/water damage
- Anonymous
I just pheonix dive my whole party on her and melee out the armour then knockdown her til death.
- Anonymous
shackles of pain and living on the edge were the best for this fight
- Anonymous
How I killed her:
Bless to get rid of aura
Summoner/Necro character used Rallying Cry (heals based on totems nearby) which destroyed her physical armor and a portion of her health.
Used Shackle of Pain so when she hit that character with her Fireball, it killed her, too.
Water attacks work well, too.
- Anonymous
Teleport her before the fight begins and she won't try to kill your entire party immediately.
- Anonymous
I dont believe you guys need any other help, but for my honour on tactician run I used nr 5 from above to bait her, then my two hander sneaks from behind and gives her "onslaught", then chicken and its done. I really want that 0.02 achievement..
- Anonymous
In my lone wolf playthrough (custom elf, Red Prince), my elf had 110% fire res thanks to Demon, armor, and pots+fire skin, had him initiate combat alone after chugging a giant magic potion and armor of frost. Was around lv 13, managed to spam hydro spells and kill her thanks to his ~1200ish hp and 1600+ magic armor. Had Red Prince sneak up and take out totems with his bow. A very brute force method, but it worked out.
- Anonymous
here is another strategy, although quite situational: my ranger was perched atop a wooden platform and in sneak mode. I spread out the other 3 party members before initiating contact with her. While she attacks the 3-party, the ranger used "assinate skill" (yes level 16). High wits meant it blew away all her armor & half of her vitality. Love your strategies btw.
- Anonymous
Easy cheese.
Bless her from distance.
Put your party far away.
Put a ranger in the nearby high ground
Cast Conjure Incarnate on fire near her and command it to attack her.
Use the ranger to shoot her to engage.
Put down her shield. One Ballistic Shot by my lvl13 ranger hit 800+ dmg.
Use other characters to knock her down.
gg
- Anonymous
My level 9 strategy:
Two lone wolf dwarves, main character with str/con 2h/warfare/retribution, beast with str/int aero/warfare/geo/pyro/hydro, respectively. Start by running like a ***** when she charms your main. Use haste. This will drag her and your main away from the totems. Then use haste on your main, use enrage on your main, and slay her in one turn with your mighty dwarven axe, with both party members over half hp. Then take beast to the nearest pub for some ale and stew to celebrate your strength and courage!
- Anonymous
I play a duo Lone Wolf party with melee as my main and Sebille as a ranger at lv. 13
Its cheesy but it worked like a charm even without blessing her aura (i didnt knew about that^^)
I engaged her with my main char and luckily she starts talking first. I placed Sebille my ranger on the top of that ruin and prebuffed every buff i had on my main with Fortify, Frostarmor, Peace of mind, Haste and that dodge buff. Luckily the duration of the buffs doesnt go down when in dialogue.
My main char had 48 init and i started first. Since Sebille wasnt in the fight yet i shot the totems 1 by 1 down with her and then i attacked Alice to engange in combat with her aswell.
Rest is easy, took her armor out in 1 more attack and knocked her down. It took me 3 rounds to killer but i think it would have been possible in 2 aswell.
I had forced exchange on my char aswell but forgot to add living on the edge so it didnt helped ^^
- Anonymous
Shackles of Pain and Living on the edge is best strat to kill Alice
- Anonymous
You can avoid the initial fire ball with it hitting one of her totems depending on where you stand. I had Beast stand at X:224 Y:304 and she blasted one of her totems instead.
- Anonymous
I think they don't let you teleport her anymore, at least that's the case for me
- Anonymous
Man, since I always cheesed her with range I never knew she had a scripted first action on the round, just lost my Honour run (lost is a strong word, since I can just download from steam cloud and try other strategy, but if I didn't know how to do that, off) to her. Seriously, why in the world would you ever give a chracter with one shot capabilities a scripted first action? God damn disgusting.
- Anonymous
just walk randomly close to her, the game quick saved on my last save game and insta kills me.. lost sooo much game time :(
- Anonymous
--> 4 character party / level 12 1. Teleport her down to the beach. Either while she is talking to a character or if you just catch her in range. 2. Set up as many people as possible on the ruins. 3. Use a useless low level summon of some kind to lure her back up, if she's not already on her way back to her spot. 4. I charged her with my melee character once she killed the Bloated Corpse I used. He was immediately nuked. Oh well. 5. Specific to me, I had 2 summoners in my party because I like pretending I run a zoo. Maxed out Summon skill on both, +3 with some gear. Summoned 2 Incarnate Champions. Key here is to use as much physical damage as possible, so don't bother summoning them on any surface except blood. 6. Used my archer with Adrenaline to deplete her physical armor and then hit her with a knockdown arrow. 7. Bless her to get rid of her annoying aura. 8. At this point the Incarnate Champions start pounding her out and are joined by as many totems as I can get out. 9. After she gets up on her turn use an Incarnate charge to knock her down again. Do this as many times as necessary until you kill her.
- Anonymous
Ok, so I killed her without any cheesing around, unless you consider my method cheesing. I will give you the full details of my party and the fight so that you can make up your own mind about it. Party details: lvl 13 with lvl 12 gear. Eternal warrior, Stormchaser, Ranger and Tidalist. Steps: 1: Save the game. 2: Never talk to her. 3: Close with her to cast Bless to remove the aura. 4: Split your party to avoid being hit by her fireball 5: Teleport her close to one of your characters(this step is the most important one). Whoever you teleport her next to will be engaged in conversation and after that ends, the fight will start with that character being last to act, so make sure it's a mage or someone not important. If she's teleported away from the totems, they will either not attack you at all, or simply attack you once or twice which you can take. 6: Remove her physical armor and keep her knocked down while healing her with spells and scrolls(mages) and hitting her with physical characters. 7: ??? 8: Profit! Reload if anything does not happen as mentioned in the steps above. I've had her glitch a couple of times by simply taking her turn even if she was knocked down. Enjoy!
- Anonymous
Started the fight with Living on the edge. and skingraft my way to victory lvl 13 Duo honor cheese.
- Anonymous
- Anonymous
Details on the Jahan teleport cheese (DE) that weren't super clear to me from prior comments: On convo engage you have infinite time, so make sure your other character drops her right next to and facing Jahan. She should aggro him on her own once aimed correctly. Your party should then get an attack in during the fight to get exp for her. On Tactician it took Jahan three turns to kill her, so my character had time to walk over from a max distance teleport and last hit her, but on lower modes Jahan may finish her in one turn so get in place before your last teleport. (You can kill the totems if you want between teleports, but they don't give exp anyway.) You don't need any skills/items/build other than 1 character with teleport and never get hit if you time your entry into the Alice-Jahan fight correctly/from enough distance.
Actually, the fight is super easy if you are around 150-160% fire resistant. Once I started burning my resistance was lowered to 85 and she could 1 shot me but if you drink a fire res potion her totems can't even hurt you and her physical damage is pretty low
- Anonymous
Lvl 16 and I had red prince in my party at 100 % fire resistance and he still gets ko'd in 2 shots. The fight is insanely hard with absolutely no explanation as to why she's so powerful. She is a witch who was burned alive by magisters but is more powerful than any enemy on the entire reapers coast
- Anonymous
This was stupidly hard, and I could only do it by pure chance. So I needed the following: Teleportation, Soul Mate and health potions. So far, nothing new, followed an advice I read here. But the thing is teleportation to the beach is limited in range and Alice moves way too fast back up the hill. So, I separated one member of my party (she will one-shot the party) and had that character approach the ledge by the fire area, from the South. Test how close you can get without triggering a fight. Teleport her to the beach, and immediately move back. She will go around and float back up the path to meet you.This was accidental, but somehow I managed to move just enough so she would reach me, but not so much that her AP allowed her an attack. I stopped by the small cluster of three trees right by the ledge. If her AP is spent with this movement you will be able to cast Soul Mate and drink two big health potions in one turn. Which is enough to kill her. Not my favourite moment in the game, just very frustrating that there aren't many ways to fight her properly and we need to resort to tricking our way out of the situation...
- Anonymous
Took me a few tries but found a simple method for those running with corpse explosion. Teleported 5-6 corpses to Alice. I engaged convo with Alice while another part member buffed said char. Once I buffed up I let the fight begin. Alice did her one-shot and other shenanigans. Once my turn came around I teleported her in the middle of the corpses and boom... Dead in one shot. I didn't even have to drop her armor.
- Anonymous
Here's how I did it on my ranger SOLO TACTICIAN. First cast chameleon cloak and get within range so you can teleport her down to the beach. That should put her outside of combat, leaving you with the totems. Killing them should prove easy. Then I cast rain a few times on the ground inside the fire pentagram. That leaves you with pools of water in the area where Alice patrols. If Alice hasn't returned to her spot simply walk a bit west and she should appear and head back to her patrol. She moves very fast so I used chameleon again so she wouldn't engage in combat prematurely. Next I went up on the castle walls overlooking her. Shoot or cast something that electrifies the water we put out earlier. This should stop Alice from moving. Cast Living on the Edge on yourself and shoot Alice with your highest AP cost ability (I used barrage). She goes first, no matter your initiative and she'll most likely proceeded to one shot your character. That's why we cast LotE on ourselves. Now it's your turn. The goal now is simply to kill her before LotE runs off. I was Fane so I simply cast time warp and got her down in two rounds. I was still on fire after killing her so I quickly pressed my bedroll to rest back to full health. I missed and my character decided to descend the castle walls instead while on fire. I died. Luckily I had rebirth totem.
- Anonymous
another easy way, teleport her down to the beach and get jahan to kill her....do it before talking to her - she will come back up the wrong way (not jahan side) but if you get ornate chests (the indestructible ones) you can block the water way so she has to go past jahan, had one team member there who she one shotted but jahan finished her off in 2 turns. ive got 8 ornate chests i carry around with me just for things like this lol
the Soulmate stuff doesnt work anymore in or out of combat (during the dialoge), what i did: i placed my custom wizard with dome of protection and teleport and my ranger far on the ledge to the beach and then sent my tank in to talk to her (she can be pickpocketed btw to get the key to that cellar) finish the dialoge, she will hit hard and charm the tank (in my case the red prince) i then used peace of mind on the tank and teleported her down to the beach. While my healer (Lohse) use soothing cold and frost armor to not let the tank die. I used dome of protection on everyone else while my ranger starts hitting her from the ledge above (with huuuge damage boni due to huntsman). She will spend her turns on buffing and healing herself barely moving around. So while my wizard, healer and tank take care of the totems the ranger keeps hitting so she cant get out ot combat (helpful if you can haste and/or peace of mind the ranger). Took like 4-5 turns and she went down nobody died.
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