Corrosive Spray

Corrosive Spray

Destroy [X] Physical Armour physical  on targets in a cone, and set Acid and Atrophy.

 Set Acid for 2 turn(s).
Set Atrophy for 1 turn(s).

Damage is based on your level and receives bonus from your Intelligence .

Requires Geomancer 2cldwn3
 Requires Necromancer 2
Costs 2 Memory
 Range 7m

geomancer-skills-dos2 Geomancer

Corrosive Spray is a Geomancer Skill in Divinity Orginal Sin 2.



Corrosive Spray Spell Book Location

  • Obtained by combining any Geomancer Skill book and any Necromancer Skill book. (Currently this skillbook is the result of a combination of at least one non-source skillbook and one source skillbook)



Corrosive Spray Requirements



Notes and Tips

  • As of October 9, 2017 this spell requires a source point in addition to AP.
  • Resisted by Physical Armour physical



Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fortify  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor



    • Anonymous

      23 Sep 2018 14:06  

      The description of the spell doesn't say it but it leaves an acid (cursed poison) surface. Very handy if you want necrofire and don't have enough curse scrolls or abilities that creates necrofire.

      • Anonymous

        11 Oct 2017 05:49  

        this is not correct. as of patch 143.909, corrosive spray no longer requires a source skill book to make. any geo and necro book will do. the requirements for learning and using the skill are still the same, and it uses 2 memory slots.

        • Anonymous

          06 Oct 2017 16:03  

          what does (At least one of them must be Source Skills) actually mean? and would it be possible to get this already in fort joy?

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