Corrosive Touch

geomancer 16 26AP

Destroy [110% of total damage value] Physical Armour on target character, and set Acid status.

special divinity original sin 2 Set Acid for 2 turn(s).

Damage is based on your level and receives bonus from your Intelligence .

properties divinity original sin2 icon Requires Geomancer 1cldwn5
properties divinity original sin2 icon Requires Necromancer 1
properties divinity original sin2 icon Costs 1 Memory
properties divinity original sin2 icon Range 2m

geomancer skills s Geomancer

Corrosive Touch is a Geomancer Skill in Divinity Original Sin 2.


Corrosive Touch Location


Corrosive Touch Effects

  • Scroll cannot be crafted
  • Direct skill damage scales with level and intelligence (does not scale with Geomancer or Warfare)
  • Acid damage over time scales with level only
  • Cannot be deflected
  • Is not affected by range bonuses (Far Out Man, Farsight)
  • Acid nullifies Fortified


Corrosive Touch Trivia & Strategies


Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Dust Blast  ♦  Earthquake  ♦  Fortify  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor



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    • Anonymous

      110% damage for 1 energy AND a debuff that keeps deleting armor is really good, though only a battlemage can fully utilize this skill since it requires intelligence.

      • Anonymous

        Insult to injury with this skill is the cooldown. It really would be a good filler if it was 2, or even 3 turns. But for some reason they decided to make it 2 turns longer than corrosive spray...
        I wanted this spell to be decent but in practice there are too many situations where you just don't want to use it. Other schools/builds receive vastly superior spells(e.g. gag order & flay skin), so it's really hard to excuse how weak this one is.

        • Anonymous

          This seems like an obvious filler skill for a pure necro blood mage at the lower levels before they get access to their source skills. They want to be leveling int to pump their spells, but deal exclusively physical damage.

          • Anonymous

            PSA HIGHLIGHTS: (1) Initial amount & acid status remove armor. Does not deal damage to health. (2) 2m; MELEE range. (3) Armor removal amount scales off lvl & INT. (4) At 130 phys dmg & 13 INT, this skill only removes 50-56 armor. (5) ACID ticks for less than initial amount; Mine ticked for 41-43 after 50-56 initial. (6) I recommend this skill only on a SUPPORT melee tank. (You could say an INT staff melee char could use this, but you'll be dealing magic dmg, and this removes armor. It won't be helping you.) (7) A perfect char for this would be an INT, UNDEAD, LIZARD support melee (non-wand/staff) tank focused in Hydro & Geo. Ramp up your fire resist to 100% & now you have a melee support tank that heals from both fire & poison dmg, easily able to stay in melee range with loads of support/CC.

            • Anonymous

              If you didn't know the acid status ignore armour and is a status that removes a fair amout of physical armour each turn. A good skill to have to chip high armor enemies.

              • (1) FIXED - Can now be crafted (non-source Necro and Geo books).
                (2) not recommended for melee types: armor damage about equal to a weapon attack

                • Anonymous

                  Please take notice that you can actually get that skill by eating a piece of flesh near the beginning of the Nameless Isle if you are an Elf. Dont remember exactly, but it was like the first encounter there.

                  • Anonymous

                    I think this is bugged, combining a level 1 geo book with a level 1 necro book gives corrosive spray instead

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