Corrosive Touch

Corrosive Touch

Destroy [110% of total damage value] Physical Armour on target character, and set Acid status.

 Set Acid for 2 turn(s).

Damage is based on your level and receives bonus from your Intelligence .

Requires Geomancer 1cldwn5
 Requires Necromancer 1
Costs 1 Memory
 Range 2m

geomancer-skills-dos2 Geomancer

Corrosive Touch is a Geomancer Skill in Divinity Original Sin 2.


Corrosive Touch Location


Corrosive Touch Effects

  • Scroll cannot be crafted
  • Scales with level and intelligence (Does not scale with Geomancer)
  • Cannot be deflected
  • Is not affected by range bonuses (Far Out Man, Farsight)
  • Acid nullifies Fortified


Corrosive Touch Trivia & Strategies


Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Dust Blast  ♦  Earthquake  ♦  Fortify  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor



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    • Anonymous

      14 Jul 2020 09:27  

      This seems like an obvious filler skill for a pure necro blood mage at the lower levels before they get access to their source skills. They want to be leveling int to pump their spells, but deal exclusively physical damage.

      • Anonymous

        04 Apr 2020 06:35  

        PSA HIGHLIGHTS: (1) Initial amount & acid status remove armor. Does not deal damage to health. (2) 2m; MELEE range. (3) Armor removal amount scales off lvl & INT. (4) At 130 phys dmg & 13 INT, this skill only removes 50-56 armor. (5) ACID ticks for less than initial amount; Mine ticked for 41-43 after 50-56 initial. (6) I recommend this skill only on a SUPPORT melee tank. (You could say an INT staff melee char could use this, but you'll be dealing magic dmg, and this removes armor. It won't be helping you.) (7) A perfect char for this would be an INT, UNDEAD, LIZARD support melee (non-wand/staff) tank focused in Hydro & Geo. Ramp up your fire resist to 100% & now you have a melee support tank that heals from both fire & poison dmg, easily able to stay in melee range with loads of support/CC.

        • Anonymous

          23 Sep 2018 08:43  

          If you didn't know the acid status ignore armour and is a status that removes a fair amout of physical armour each turn. A good skill to have to chip high armor enemies.

          • 25 Jan 2018 12:19  

            (1) FIXED - Can now be crafted (non-source Necro and Geo books).
            (2) not recommended for melee types: armor damage about equal to a weapon attack

            • Anonymous

              29 Sep 2017 06:31  

              Please take notice that you can actually get that skill by eating a piece of flesh near the beginning of the Nameless Isle if you are an Elf. Dont remember exactly, but it was like the first encounter there.

              • Anonymous

                19 Sep 2017 08:13  

                I think this is bugged, combining a level 1 geo book with a level 1 necro book gives corrosive spray instead

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