Crippling Blow

crippling-blow

Cripple the target with a sweeping blow, and all characters around it. Deals 115% damage.

 Set Crippled for 1 turn(s).

Damage is based on your basic attack and receives a bonus from [Weapon Attribute].

  Requires Warfare 1cldwn5
 Cost 1 Memory

 Requires a Melee Weapon
 Range 3m

warfare-skills-dos2 Warfare

Crippling Blow is a Warfare Skill in Divinity: Original Sin 2.

 

 

Crippling Blow Spell Book Location

 

 

Crippling Blow Requirements

 

 

Notes and Tips

  • As of v3.0.180.158(March 7th) Crippling blow no longer hits allies. (Unless they are targeted)
  • Resisted by Physical Armour 

 

Builds

 

Divinity Original Sin 2 Builds: Elemental Champion

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Duelist

 
 
 
 
 
 
 
 
 

 

 

 

 
Warfare Skills
Battering Ram  ♦  Battle Stomp  ♦  Blitz Attack  ♦  Bouncing Shield  ♦  Challenge  ♦  Deflective Barrier  ♦  Enrage  ♦  Guardian Angel  ♦  Onslaught  ♦  Overpower  ♦  Phoenix Dive  ♦  Provoke  ♦  Thick of the fight  ♦  Whirlwind
 



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    • Anonymous

      I use this if I want to guarantee a subsequent hit, whether it be a battlestomp or a regular attack. The thing is, your regular hit chance is 95 against an enemy without dodge and it feels absolutely sad when you miss your important CC or finishing blow because of that. But cripple status effect reduces dodging by a huge amount and ensures you never miss.

      • There is a small circle when you highlight the enemy of your range of Crippling blow. That is area of effect of the secondary target. To effectively use it, teleport an enemy right on top of another before using this.

        • Anonymous

          One of the most underwhelming Martial skills. The description is also misleading, in that it implies you can hit more than one enemy, but after 100 hours of gameplay I have never succeeded in proccing more than 1 enemy, even they are literally touching another.

          • Anonymous

            To answer the question: How close to the enemies have to be - The characters require proximity to THE TARGET, not the caster of the ability.
            When you mouse over (select) the target, you will see a very small circle appear around the character model, representing the AOE of the attack. This attack CAN friendly fire (and often will) if you have characters that have to be very close in order to attack (such as those with daggers etc.)

            This attack does NOT sweep at everything in the highlighted area when the ability is activated, that is merely the attack's range. Look for the circle around the feet of the target.

            • Anonymous

              How close do the enemies have to be for this to hit multiple targets? I've had multiple enemies in the "red" area of the skill and guys that are literally right on top each other, and I've never seen it hit more than the original target. Is the tooltip wrong "Cripple the target with a sweeping blow, AND ALL CHARACTERS around it"

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