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Cryogenic Stasis

Cryogenic Stasis

Target ally enters Cryogenic Stasis. Though incapacitated, they become immune to all damage, and heal over time. Removes Shackles Of Pain.

Set Permafrost for 1 Turn(s)

Requires Hydrosophist 2cldwn4
Costs 1 Memory
 Range 13m

hydrosophist-skills-dos2 Hydrosophist

Cryogenic Stasis is a Hydrosophist Skill in Divinity Orginal Sin 2.

 

 

Cryogenic Stasis Spell Book Location

 

 

Cryogenic Stasis Requirements

 

 

Notes and Tips

  • You will lose your 2nd turn after casting this.
  • Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain as of Patch v3.0.168.526

 

 

 
Hydrosophist Skills
Arcane Stitch  ♦  Armour of Frost  ♦  Cleanse Wounds  ♦  Cryotherapy  ♦  Deep Freeze  ♦  Global Cooling  ♦  Hail Storm  ♦  Hail Strike  ♦  Healing Ritual  ♦  Healing Tears  ♦  Ice Fan  ♦  Mass Cleanse Wounds  ♦  Mass Cryotherapy  ♦  Rain  ♦  Restoration  ♦  Soothing Cold  ♦  Steam Lance  ♦  Vampiric Hunger  ♦  Vampiric Hunger Aura  ♦  Winter Blast

 

 




    • Anonymous

      04 Feb 2018 05:48  

      A nice use of this skill is on characters with lots of auras. Run into the middle of a fight and buff up with stuff like Mend Metal, Soothing Cold, Venomous Aura, Firebrand, Vampiric Aura and Master of Sparks. Then just pop this and become invulnerable while your ultra-buffed party cleans house. Works especially well as a summoner since you create more buff targets and still have control over your main summon even when in stasis. Combine with Play Dead and Chameleon Cloak and become an invincible untargetable buff machine.

      • Anonymous

        01 Dec 2017 08:13  

        Does not give true damage immunity, but +100% resistance to all damage types (including piercing) and most statuses.

        Does not protect against burning or Necrofire, which will not remove Permafrost but can lower your resistance enough to make you vulnerable to fire damage. Also does not prevent damage from Shackles of Pain.

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