Daggers Drawn

scoundrel daggers drawn iconAP4SP2

Whirl into a barrage of 5 stabs, each dealing 65% damage.

special divinity original sin 2 Damage is based on your basic attack and receives a bonus from Finesse.

properties divinity original sin2 icon Requires Scoundrel 3cldwn6
properties divinity original sin2 icon Costs 2 Memory
properties divinity original sin2 icon Requires a Dagger
properties divinity original sin2 icon Range 2.5m

scoundrel skills s Scoundrel

Daggers Drawn is a Scoundrel Skill in Divinity Orginal Sin 2.

 

 

Daggers Drawn Spell Book Location

  • ??

 

 

Daggers Drawn Requirements

 

 

Notes and Tips

  • Each of the five hits can backstab, dealing significant damage to a single target.
  • Deals a total of 325% damage if all five hits connect.
  • If your weapon has any "on hit" effects (example: 10% chance to poison) this will potentially proc for each of the 5 attacks

 

 

 
Scoundrel Skills
Adrenaline  ♦  Backlash  ♦  Chloroform  ♦  Cloak and Dagger  ♦  Corrupted Blade  ♦  Fan of Knives  ♦  Gag Order  ♦  Mortal Blow  ♦  Rupture Tendons  ♦  Sawtooth Knife  ♦  Sleeping Arms  ♦  Terrifying Cruelty  ♦  Throwing Knife  ♦  Wind-Up Toy

 

 




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    • Anonymous

      This is another situationally useful skill with mediocre overall value. As someone before stated, the best use for it is with a Sparking Swings/Master of Sparks focus. This makes the physical damage output irrelevant; five sparks for 4ap is useful for the build.

      • Anonymous

        Non-Lonewolf Rogue (Scoundrel/Polymorph/Pyrokinetic for skills, Max Warfare with Executioner)
        Assuming 1st initiative or Delayed Initiative from teammates

        Pick Sebille > Sneak behind Enemy > Open up with Apotheosis (4AP) > Flesh Sacrifice (5AP) > Sparkstriker (4AP) > Adrenaline (6AP) > Daggers Drawn (2AP) > splits up into 3 options:

        if Target killed (4AP due to Executioner) > Backstab to another target (3AP) > Skin Graft (2AP) > Flesh Sacrifice (3AP) > Adrenaline (5AP) > Daggers Drawn (1AP) > spare AP for Chameleon Cloak for escape or Backstab for finisher or Sucker Punch/Chloroform for CC, choose one.

        if Target alive and close to dying (2AP) > finish off with Backstab (3AP due to Exec) > Skin Graft (2AP) > Flesh Sacrifice (3AP) > Adrenaline (5AP) > Backstab to another target (4AP) > Daggers Drawn.

        if Target alive and still healthy (2AP) > Skin Graft (1AP) > Flesh Sacrifice (2AP) > Adrenaline (4AP) > Daggers Drawn > Executioner hopefully (2AP) for another Backstab, Chloroform, Sucker Punch, Chameleon Cloak, Choose two.

        You would not notice but your Sparkstriker may have killed off 1 or 2 enemies by now, 3 if you're lucky. Best to choose Physically weak targets (archers, mages) who are next to Magically weak targets (usually melee warriors).

        • Anonymous

          OP on lone wolf scoundrel with poly. Dual daggers, peace of mind, encourage, apotheosis, bedroll for maximum damage buff beforehand. If its a peaceful NPC - aggro him with basic attack to start battle, so he won't turn around and interrupt the skill mid-sequence, then one-shot him in the back with it. If you've got into battle without buffs, then with adrenaline you can apotheosis+peace of mind (or haste for the next turn), then use this skill and have a spare AP left for chameleon if there are still weaker enemies roaming around. Next turn you'll have mortal blow/fan of knives to clean up and skin graft to reset chameleon, adrenaline and this skill too.
          I've lost count of how many supposedly strong high-priority enemies just casually died on me like nobody's business, in the middle of enemy territory.

          • Anonymous

            This skills is great for opening up an enemy with very high physical armor to your CC teammate as combined with adrenaline and backlash you can hit a target up to 7 times before your turn ends.

            • Anonymous

              Hannag sells this and a bunch of other source point consuming skillbooks, at least in the definitive edition.

              • Anonymous

                I could see using this for a combo like: Adrenaline, Backlash, Daggers Drawn, Sucker Punch. That's Six AP to make Six attacks in total using a free hand rogue, with a possibility of a knockdown at the end, and you should be able to equip an offhand dagger, pawn move, and flurry next turn. Is 2 source worth it? Only if you have access to lots of source already. Depends on what you're doing I suppose.

                • Anonymous

                  Think the trick to this skill is using it with one dagger and shield. Then 5 hits is a great deal then you only hit once for 2 ap. 3 attacks for 2 SP may be a good deal.

                  • Anonymous

                    Can't this skill hit multiple enemies? That would make it worthwhile in some scenarios, wouldn't it? Still, not very impressive for later in the game...

                    • Anonymous

                      well its 275%
                      4 AP is 2 attacks or 200%
                      So that's 75% of an attack for 2 SP
                      Can't imagine that being worth it.

                      • Anonymous

                        This skill seems lackluster on paper. At 55% dmg per swing, you're spending 2 source points to do slightly more dmg than if you just auto attacked twice instead.

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