Dark Dealings in the Blackpits

Paladin Thom
Location Reaper's Coast
Suggested Level 15
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Dark Dealings in the Blackpits is a Quest in Divinity: Original Sin II. Paladin Thom asks you to investigate the dark dealings in the Blackpits. What will you find?



Important NPCs

  • Paladin Thom
  • Aetheran Eternal



Dark Dealings in the Blackpits Objectives


  1. Visit Paladin Thom and ask how you can help.
  2. Investigate the Blackpits region to find out the White Magisters' motives.
  3. Encounter a White Magister, Jonathan (optional).
  4. Approach the docks.
  5. Save the Black Ring prisoners from being executed by the Magisters (optional).
  6. Find evidence of what the White Magisters have been doing in the excavation site.
  7. Dispatch a war owl to the Paladins.
  8. Help the Paladins survive the ambush.
  9. Speak to Paladin Thom and receive your reward.


Dark Dealings in the Blackpits Walkthrough

At the Paladin Bridgehead Waypoint, Paladin Thom Hardwin will ask you to investigate the white magisters in the Blackpits.

Travel to the Blackpits and past the wooden structure where the "On the Ropes" quest is located. Approach the harbor, and you will see 2 shriekers. You can either use the purge wand to get rid of them, or use source vampirism, which is learnt in the Powerful Awakening quest. Be careful not to approach from the front; teleporting behind them and then sneaking close to use the skill on them works well. Alternatively, you can also run around the back door and teleport each Black Ring prisoner to safety, then engage the magisters in combat.

In any case, enter the harbor and you will see that Reimond and some other magisters are in the harbor, planning to finish off the Black Ring members. When spoken, they will initiate combat, so be prepared. Reimond will also try to flee when low on health. Kill them all; Reimond and Vorrh will grant 40,125XP each, the two silent watchers will grant 20,775XP each, and the two source hounds will grant 2700XP each. Killing Vorrh will also release the Black Ring members during the fight, who will help your party. Once the fight concludes, you will gain yet another 26,200XP (20,775XP if on XP rescaled patch). The grand total of XP earned is therefore 153,400XP (147,975XP on XP rescaled patch).

After the magisters have been defeated, you can loot the place and read the notes and letters to learn what happened here. You can also use Spirit Vision and talk to the spirits, or let an elf eat the corpses. Most of all, if the Black Ring prisoners survived, you can talk to them for a litle information. Nikor, one of the Black Ring survivors (if he survived), will vouch for you when you reach one of the Black Ring encampments later on in Act III, the Nameless Isle. On the other side of harbor, you may find quarter mistress Anna guarding the entrance to Blackpit mine. Defeat her.

That mine is filled with lots of explosive and oil traps. You can use crates to block the oil traps and/or disarm them with trap disarming kits. You can also fly, leap, teleport, or use teleporter pyramids to safely get through. When you enter the deeper part of the cave, you will find yet another shrieker guarding the waypoint. Same thing as before, use Source Vampirism to destroy it. There is also a corpse on a broken ledge nearby - you can teleport/leap/fly to that ledge and then teleport yet again to the other ledge and bypass the shrieker.

Moving forward, you will see some Voidwoken creatures fighting magisters at the excavation site. Defeat the Voidwokens, then you can pass a speech check to persuade the magisters (if any of them are left) that you are simply passing by. If not, you will have to kill the magisters as well. From one of the magister bodies, you will also find a key to a room nearby, where there is a hidden wall door. With enough wits skill, you should be able to discover it and open it. There is also a strange device nearby that will eat 1 source point in return for teaching you the recipe to make a shapeshifter mask.

In any case, leave the excavation site and enter the workshop, where you will find a group of magisters. You need to defeat them and destroy the crumbling gate (use fire skills on the oil barrels - this will also provoke the magisters to attack if you passed the speech check to make them non-hostile earlier) to open the path to Ancient Temple. Interact with the device in Ancient Temple to acquire more information.

In the heart of Ancient Temple there is a puzzle, where you need to activate the shrines of the seven gods in the correct order. 

The riddles are:

"Our first lord babes with power glowed, our second's born in blood that flowed. Our third's young to the wind returned, our fourth's to glowing flames adjourn. Our fifth lord's cubs with minds were blessed, our sixth's had brawn beyond the rest. Our seventh's brood spread from earth to glen, and thus no king shall rise again."

The key to the puzzle is located within a journal on a corpse in the Ancient Temple chamber. It will say on the second page that each god is a representation of an element or power. In any case, simply activate the statues in the correct order: Amadia, Tir, Duna, Zorl, Xantessa, Vrogir, and finally Rhalic, and you will be able to move to the ancient sarcophagus.

Interact with the sarcophagus and an Eternal will appear. You can talk with her or watch the interesting conversation with your god and the Eternal. Ultimately, you will need to defeat the Eternal and her eternal stalkers. The Eternal will grant 31,150XP, while the eternal stalkers are worth 5200XP each. When they're all a crumpled pile of dirt in the ground, loot the place and leave.

Now, use the war owl whistle and send word to Paladin Thom. You will gain an easy 18,700XP (7500XP on XP rescaled patch).

After you return to the Paladin Checkpoint, you will find them ambushed by a bunch of Shadowcloaks. Kill them all. You will receive 14,450XP per Shadowcloak Spellweaver (there are 2), and 7225XP for each of the rest of the Shadowcloaks (there are 4). This adds up to a total of 57,800XP.

You will also find the sentries, Paladin Nesta, Paladin Johnne, and Paladin Lora dead, unfortunately. It appears the Shadowcloaks killed them. Regardless, speak to Paladin Thom and you will rewarded with 11,225XP and some gold. The quest is now officially complete.





  • 153,400XP total for killing Reimond, Vorrh, 2 Silent Monks, and 2 Source hounds in the harbor fight.
  • 18,700 Exploration XP upon entering the temple of the Eternals past the crumbling wall.
  • 31,150XP for killing the Eternal. Her stalkers are worth 5200XP each.
  • Sending word to Paladin Thom with a war owl will net you 18,700XP.
  • 57,800XP total for killing all 6 Shadowcloaks in the ambush.
  • 11,225XP and some gold upon completion of the quest.

    • Anonymous

      31 Aug 2019 14:02  

      Nikor of the Black King has dialogue if saved, and will appear in Act 3 to vouch for you. You can kill him and his friends there if you want.

      • Anonymous

        12 Jul 2019 19:54  

        With the way the Torturer talent works in the "Definitive edition", it's quite easy to not let Reimond escape - with it Rupture tendons goes through physical armor. Attack Reimond with some spells to lower his HP a bit, then rupture his tendons and let him bleed to death while running away. He left a nice long trail of blood for me and died at the end of it, in sight of the docks ... Other than that, I saved the Black ring prisoner as mentioned in one of the posts below - teleport them away before the fight, keep a character with Cryogenic stasis out of combat and use it to remove the shackles of pain. In my fight Vorrh also shackled Sir Lora :D.

        • Anonymous

          18 May 2019 07:33  

          I was able to kill the silent watchers outside without even initiating a fight. I just kept attacking until they were dead, they just stood there.

          • 12 May 2019 09:46  

            Important tip in regards to eternal armor that can be crafted before the fight with Aetherian. Collect as many metal scraps, and source orbs as possible (send Han to get some if missing). The one you can craft is one of the best in the game for your fighter. The problem is that this armor is scaled with your level, so it becomes pretty useless in the following act. You will be able to find more eternal artifacts in nameless Isle, and craft it again on a higher levels with much better stats. IMHO the most useful use of source orbs in the game.

            • 19 Apr 2019 17:12  

              Saved the 3 Black Ring Reavers (3750 EXP each). Close all the doors and kill all the silent monks around the house. The at the back of the house fight the dogs. I split up Lohse, who had Cryogenic Stasis and Teleport. Initiated the conversation with one of the other 3. Put my other two mates on the stairs and blocked the ladder with a box. Using Lohse, teleport the Black Reavers to the back end of the dock. Close the door, SAVED and then initiated the fight. Lohse shouldn't be in combat, but if she is, reload and move her back further after shutting the door. Now I used Cryogenic Stasis, after Vorrh's turn, on the 3 Black Reavers. Opened the door and Lohse was in combat and on her turn walked inside and closed the door. Vorrh should shackle of pain one of your party members now but luckily they're really easy to kill with magic. After you save them and talk to them you can kill them. Each of the Black Reavers are worth 3750exp each and their ghostly dialogue is available as if the Magistar killed them. 2 for 1! Hope this helps.

              • Anonymous

                25 Mar 2019 20:03  

                1) you can kill the silent watchers outside without aggroing the fight 2) there are a bunch of free corpses nearby in the side room, 3) start teh conversation teleport the black ring guys away, to the docks 4) teleport the free corpses in the side room and the silent watchers all next to the two magisters 5) use mass corpse explosion corpse pile 6) thats it they dead just kill teh dogs and go talk to the saved ass prisoners

                • Anonymous

                  12 Feb 2019 21:01  

                  Did it at lvl12. Had to fight them one by one. One keeper, the other keeper, the first dog, than start the dialogue, kill the second dog, teleport verrh to the shore, f*cking close all the doors and put crates in front of them to avoid the white coward run away, than nuke Reimond, and FINALLY nuke Verrh. Doing this, it's easy. In any other way would have been impossible at my lvl.

                  • Anonymous

                    11 Feb 2019 00:00  

                    Funny fight, after Verrh's mass shackle was a big bother since it doesn't seem to end ? the two first times I tried, I then got everyone but Verrh killed, even Reimond, who charged me instead of running off quickly like he does most of the time, then I fled the combat scene, and became out_of_combat, quick rest and then back to fight Verrh who was now alone, fortunately this time he didn't mass shackle the prisoners, only my mage, so I could quickly dispatch him :)

                    • Anonymous

                      27 Jan 2019 07:26  

                      After a few failed attempts to save everyone, I teleported both magisters to the quartermaster, got everyone in position to save the prisoners before they could run back to me, and on the first turn a hound shot and ignited the oil barrels, killing itself and the prisoners. Completely outplayed by a hound, I left it like that.

                      • Anonymous

                        05 Jan 2019 22:44  

                        The dock fight is so weird to me, I go in at front as normal, expecting to fight all of them in the building. Then Reimond straight up whirlwind all the prisoner despite Vorrh casted shackles on them to hold them prisoners..... And then he *****ing fled!!! He is like, ***** this*****, just whirlwind all the barrels in the room and Vorrh is just a sacrifice and I am going to the boat and see ya! Especially when this is my second attempt, the first one is somewhat going on as planned and Reimond flee and ultimately suicided when on extremely low health. The AI go trolling with me use the slient watcher 2-handed fighter to attack Vorrh when he mass chained my party*****ty tactics but worked perfectly, all of my party member dies, lmao, wtf is wrong with the AI, it is just too good.....

                        • Anonymous

                          31 Dec 2018 07:08  

                          SO everyone talking about the fight in the warehouse... am I the only one that found the fight against the eternal the hardest freaking fight in the game. About to give up until I level up a bit (currently level 14.) The main thing that's killing me is that the hounds can attack 3 times in a turn if they don't have to move. Eternal summons two of them with her first move. Combined with the additional 4 others and the absolute need to focus on the Eternal first makes this a very challenging fight. Can't cheese it by teleporting people away either.

                          • Anonymous

                            24 Nov 2018 01:19  

                            So regarding the captives in the warehouse: I play two lone wolfs, one two hander, one dual-dagger. Entered the fight hasted and enraged on my 2H guy. Shredded the magisters armor before he could shackle the prisoners and knocked him down. Disarmed Reimond with my dagger guy. The prisoners took a bit of a beating from the rest of the enemies, but that was fine. Killed the white magister on the second turn and sent Reimond running away. The prisoners were freed and buffed themselves, which made them tanky enough. After that I simply picked off all the enemies including Reimond. So in short, the most important thing is disabling the white magisters ability to cast shackles until he dies. Additionally disabling Reimond makes it considerably easier as he deals a lot of damage to the prisoners otherwise. As long as you can control those two it's very possible to save the captives without some sort of teleport cheese. Then again, lone wolfs are OP as balls.

                            • Anonymous

                              08 Nov 2018 06:20  

                              You also get 3750 exp for reading the "Scrawled Instructions" in the corner of the room near Nikor on the desk.

                              • Anonymous

                                02 Nov 2018 22:28  

                                Every time I attempt Vorrh uses Mass shackles and I end up killing the black rings. Don’t know what to do lol.

                                • Anonymous

                                  21 Oct 2018 18:21  

                                  As far as I could discern, only Nikor is relevant to your quests. Here's an easy way to save him, but you'll need Cryogenic Stasis, as this removes Shackles of Pain. Move in the doorway of the backdoor and Teleport down to the docks, so that the dogs won't eat him during the fight. Engage the conversation with ythe magisters with someone other than your guy who knows Cryogenic Stasis. Mid-convo, switch to that guy and now cast Cryog. Statis on Nikor. Switch back to your convo guy and engage the fight. Ofc you can do this midfight too depending on the Initiative of your team and theirs, but seeing as my Cryo guy was last in queue and I was really low level for this fight, this was the best option for me. I also had Cryo up fairly soon during the fight because of this, allowing me to Unshackle one of my teammates too. Healing Ritual also really helps on this fight, it accidentally saved one of the other guys for me.

                                  • Anonymous

                                    24 Sep 2018 07:05  

                                    At the docks, Reimomd and Vorhh killed all the black ring members then Reimonds *****ass ran off in the ship.

                                    • Anonymous

                                      09 Sep 2018 17:05  

                                      Get your main character to start the conversation with Reimond and Vorhh. Teleport all Black Ring to the dock. Then, with our other characters, teleport both magisters all the way to the Blackpit Mine entrance. They’ll all still be locked in conversation. Then, go back to the room with your main character and end the conversation to start a fight with the hounds and watchers, but without the magisters (lock the door to delay the watcher near the docks). After that easy fight, you can go back to the mine entrance to face the magisters alone. The only thing you need to be wary of is the Shackles of Pain being cast, otherwise it’s a relatively easy fight.

                                      • Anonymous

                                        25 Aug 2018 03:48  

                                        on the docks go around the back and kill the one guy there. he won't fight back or agro the others so after killing him, go thru the door and start the encounter. It doesn't take much for Reimond to run for the boat like a b*tch so this is the best way to prevent his escape. he has some good loot so stun/freeze/teleport him. Cryo Stasis on the only Black Ring guy that matters after the other guy shackles them all.

                                        • Anonymous

                                          09 Jun 2018 17:02  

                                          use source vampirism, which is learnt in the Powerful Awakening quest. Be careful not to approach from the front; teleporting behind them. Really does not work.

                                          • Anonymous

                                            01 Jun 2018 03:27  

                                            Sometimes when killing Reimond he goes into a long tirade saying something like "This isn't over!" and a bunch of other stuff. Other times he just falls dead.

                                            • Anonymous

                                              01 Jun 2018 03:11  

                                              You don't need to loot the mine to complete this. Once you defeat Vorrh and Reimond and free the Black Ring guys, just use the war owl whistle and return to the Paladin Checkpoint.

                                              • Anonymous

                                                01 Jun 2018 02:09  

                                                Adym Eastwin is also killed at the paladin bridgehead. He was instantly killed just before the fight started and I approached with my party.

                                                • Anonymous

                                                  31 May 2018 06:51  

                                                  The Silent Watcher at the front of the building can be teleported away and murdered. He won't even begin to fight you. However, trying the same with the source hound will begin the huge fight.

                                                  • Anonymous

                                                    30 May 2018 11:29  

                                                    The journal entry "Two White magisters mentioned how members of the Black Ring were being used..." is totally bogus. There are no "two white magisters", before or after the Gwydian Rince / Jonathan fight. There is only an axeman at the camp near the docks building, and he joins the fight when you engage Jonathan.

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