Deafening Shriek |
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Remove [X-Y] Magic Armour from enemies around you and set Deaf, reducing Wits, Accuracy and Dodging.
Set Deaf for 2 turn(s) |
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Special |
Deafening Shriek is a Special Skill in Divinity Orginal Sin 2.
Deafening Shriek Spell Book Location
Quest:
This skill does not come in a skillbook. In Act IV, break the Terrarium found in Lord Kemm's Garden (X:193 Y:230) and consume the Wailing Mandrake.
Notes and Tips
- Range: 8m radius around self.
- Magical Armour
- Target: All enemies. No friendly fire.
- Retribution will still take effect, and will also be only magic armour removal.
- There is only one Wailing Mandrake in the game, choose wisely who to give this skill to, if at all.
- The magic armour removal scales with the character's level.
- Deaf will penalize enemies with -Wits, -20% Accuracy, and -30% Dodging. The Wits loss depends on the target's level.
- Anonymous
I laughed so hard I even brought it to the other NPcs it was hilarious
- Anonymous
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I picked the plant up and the first think I thought of was the Mandrake from Harry Potter. As soon as I broke the terrarium and picked it up, I died laughing. My dad came into my room to ask what was happening.
- Anonymous
Does it scale with any stat or is it just based on the caster level?
- Anonymous
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- Anonymous
Does pure magic damage and therefore ignores elemental resists which are plentiful in Arx enemies. Same for silencing stare and demonic stare.
- Anonymous
I lold so hard when I came to this part in the game, even though all of the characters have the same reaction, Lohse's was the one that made me laugh the most.
- Anonymous
- Anonymous
beware, if you eat the mandrake in combat, it does nothing.
- Anonymous
I dont know why the hell they invest time and work to create a worse skill of Blinding Radiance. If it cost one action point I would think about it, but why the f have the devs done this?
- Anonymous
Pretty cool. Lohse's second skill if you like the immersion.
- Anonymous
Why doesn't the game let me plant the mandrake onto a boss?!!
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