Deafening Shriek |
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Remove [X-Y] Magic Armour from enemies around you and set Deaf, reducing Wits, Accuracy and Dodging.
Set Deaf for 2 turn(s) |
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Special |
Deafening Shriek is a Special Skill in Divinity Orginal Sin 2.
Deafening Shriek Spell Book Location
Quest:
This skill does not come in a skillbook. In Act IV, break the Terrarium found in Lord Kemm's Garden (X:193 Y:230) and consume the Wailing Mandrake.
Notes and Tips
- Range: 8m radius around self.
- Magical Armour
- Target: All enemies. No friendly fire.
- Retribution will still take effect, and will also be only magic armour removal.
- There is only one Wailing Mandrake in the game, choose wisely who to give this skill to, if at all.
- The magic armour removal scales with the character's level.
- Deaf will penalize enemies with -Wits, -20% Accuracy, and -30% Dodging. The Wits loss depends on the target's level.
- Anonymous
The Terrarium broke during the fight with the demon assasins, the doctor blocked them teleporting out and the fight prevented me from silencing the flower, so i spent 20 minutes fighting the demons while the flower screamed nonstop, i can still hear it in my head
- Anonymous
Why doesn't the game let me plant the mandrake onto a boss?!!
- Anonymous
I laughed so hard I even brought it to the other NPcs it was hilarious
- Anonymous
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I picked the plant up and the first think I thought of was the Mandrake from Harry Potter. As soon as I broke the terrarium and picked it up, I died laughing. My dad came into my room to ask what was happening.
- Anonymous
Does it scale with any stat or is it just based on the caster level?
- Anonymous
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Does pure magic damage and therefore ignores elemental resists which are plentiful in Arx enemies. Same for silencing stare and demonic stare.
- Anonymous
I lold so hard when I came to this part in the game, even though all of the characters have the same reaction, Lohse's was the one that made me laugh the most.
- Anonymous
- Anonymous
beware, if you eat the mandrake in combat, it does nothing.
- Anonymous
I dont know why the hell they invest time and work to create a worse skill of Blinding Radiance. If it cost one action point I would think about it, but why the f have the devs done this?
- Anonymous
Pretty cool. Lohse's second skill if you like the immersion.
- Anonymous
Use this skill in end game to "turn off" jester figurines in last catacomb! It destroys only magic armor (not elemental, not physical) and thus "puts the figure to sleep" ...
After that, you just need to "source wamp"
This skill turns Hell (a difficult fight) into a walk in paradise!
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