Deploy Mass Traps

Deploy Mass Traps

Throw 4 explosive traps at target locations. Each trap takes a turn to activate. When active, trap will explode when a character approaches it.


Requires Pyrokinetic 2cldwn5
Requires Huntsman 2
Costs 2 Memory
3m Explode Radius
 Range 13m

pyrokinetic-skill Pyrokinectic

Deploy Mass Traps is a Pyrokinetic Skill in Divinity Orginal Sin 2.



Deploy Mass Traps Spell Book Location



Deploy Mass Traps Requirements



Notes and Tips

  • Each deals 130% damage that scales with int and pyro of the character that dealt the damage that triggered it. The stats of the trap itself (10 int, 0 pyro) is used if triggered by proximity.




Divinity Original Sin 2 Builds: Blazing Deepstalker





Pyrokinectic Skills
Bleed Fire  ♦  Corpse Explosion  ♦  Epidemic Of Fire  ♦  Fire Whip  ♦  Fireball  ♦  Firebrand  ♦  Flaming Crescendo  ♦  Flaming Tongues  ♦  Haste  ♦  Ignition  ♦  Infectious Flame  ♦  Laser Ray  ♦  Mass Corpse Explosion  ♦  Mass Sabotage  ♦  Master Of Sparks  ♦  Meteor Shower  ♦  Peace of Mind  ♦  Sabotage  ♦  Searing Daggers  ♦  Sparking Swings  ♦  Spontaneous Combustion  ♦  Summon Fire Slug  ♦  Supernova  ♦  Throw Explosive Trap



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    • 07 Apr 2021 03:56  

      I just did some testing.
      Somehow, when I active it manually by shooting it with talent [Savage Sortilege], I could deal critical damage with it.
      While throwing the traps, if I'm on high ground + active it normally, It got bonus damage from [Huntsman].
      So... the damage will base on Level + Pyro level + Hunstman (High ground require)...

      • Anonymous

        16 Sep 2018 10:37  

        Most powerful pyrocinetic spell. A qick comparison: Right now for me, each trap does 800-850 damage, epidemic of fire 900-1000 but that spell only hits each target once. You can lay all 4 traps on a single target or since it has an aoe on multiple targets standing close.

        • Anonymous

          07 Sep 2018 18:01  

          If you have Savage Sortilege, the trap will crit but only during your turn. It will not crit on the ennemy turn (probably an oversight). So, detonate it during your turn with another spell or shoot it.

          • Anonymous

            04 May 2018 08:20  

            Currently the most powerful skill in game, can be trigger up to 8*4=32 explosion (details see Throw Explosive Trap)using special arrow to detonate, dealing massive damage, probably a bug.

            • Anonymous

              06 Feb 2018 01:56  

              Agree that it's underrated. One of the best skills in the game for geo/pyro funnily enough. The traps pretty much equate to a fireball and are set off by fossil strike, impalement, etc.

              • Anonymous

                28 Oct 2017 20:43  

                Underrated skill. Put this on my Glass Cannon Ranger and it's surprisingly good. Here's how I used them to great effect against Grog the Troll.

                1- As the turn starts, cast this skill and deploy the mines right on top of Grog.
                2- Normally the traps take a turn to become "active", but if you are a glass cannon or have adrenaline skill, you should still have more than enough AP left to trigger them with a fire arrow.
                3- Use a fire arrow on Grog. The traps are positioned on him so they will explode with the fire arrow. He is dealt a critical hit from the arrow and massive fire damage from all 4 explosive traps triggering at once.

                This saves you from using more fire arrows while dealing similar, if not more, fire damage to the target than you would with spamming fire arrows.

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