Deploy Mass Traps

pyrokinetic 15 28AP3SP

Throw 4 explosive traps at target locations. Each trap takes a turn to activate. When active, trap will explode when a character approaches it.

special divinity original sin 2 n/a.

properties divinity original sin2 icon Requires Pyrokinetic 2cldwn5
properties divinity original sin2 icon Requires Huntsman 2
properties divinity original sin2 icon Costs 2 Memory
properties divinity original sin2 icon 3m Explode Radius
properties divinity original sin2 icon Range 13m

pyrokinetic skill s Pyrokinectic

Deploy Mass Traps is a Pyrokinetic Skill in Divinity Orginal Sin 2.



Deploy Mass Traps Spell Book Location



Deploy Mass Traps Requirements



Notes and Tips

  • The trap deals Fire damage and applies Burning.
  • If the thrown trap hits, or is hit by, a fire source that is "owned" by a character, it will explode for 167% scaling with the attribute-independent spell level scaling, alongside the owner's pyrokinetic skill and other relevant stats.
  • If the thrown trap simply goes off from proxy detonation, it explodes for the same 167% scaling but without using any character's pyro skill or other stats.




Divinity Original Sin 2 Builds: Blazing Deepstalker





Pyrokinectic Skills
Bleed Fire  ♦  Corpse Explosion  ♦  Epidemic Of Fire  ♦  Fire Whip  ♦  Fireball  ♦  Firebrand  ♦  Flaming Crescendo  ♦  Flaming Tongues  ♦  Haste  ♦  Ignition  ♦  Infectious Flame  ♦  Laser Ray  ♦  Mass Corpse Explosion  ♦  Mass Sabotage  ♦  Master Of Sparks  ♦  Meteor Shower  ♦  Peace of Mind  ♦  Sabotage  ♦  Searing Daggers  ♦  Sparking Swings  ♦  Spontaneous Combustion  ♦  Summon Fire Slug  ♦  Supernova  ♦  Throw Explosive Trap



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    • Anonymous

      wait so. For bosses you can set 3 of the non SP traps, then 4 of these in the same spot. then instantly teleport the boss on the 7 traps?

      Or maybe you have to setup the 3 traps then fire ground with the elemental affinity talent, stand on it and tp enemy into traps in combat. Then throw the 4 SP traps as grenades on them for a full 4 AP turn.

      • Anonymous

        Avoid using this skill as a full pyromancer if you want to have fun playing game, it deals more damage than a 3 sp 4 ap meteor storm aoe (because it will hit any enemy with all ticks) and can work not as traps but grenades that just explode instantly and deal stupid amounts of damage, nothing else. Most of the fights you can just delete a group of enemies standing together just with this one skill that you can use as soon as you arrive to Driftwood. Still, it's a good choice for honour mode (played fair), true solo and playing ranger who uses this skill as real traps, not grenades.

        • Anonymous

          little Suggestion for people want to try using this skill and/ or not the Blazing deepstalker build above for your Red prince

          Switch mnemonic or far out men (or both too...) for Ambidextrous TALENT, and you will need only 1 ap for launching grenade in case you are too far away for using Dragon Blaze, also you may not need invest 2 points in Aerotheurge for teleport and Uncanny evasion,teleport will cost only 1 ap.

          there arent any scroll with uncanny evasion but it has a lot of limitation and you may choose use instead chamelon cloack or invisible potion are craftbable too or just invest point in polyform and get it togheter with other skills work good that work well with the build and torturer talent such as bull rush and skin graft.

          The build of the blazing deepstalker has an excellent OFFENCE power, both against phisics or magic armors, but also it's very FRAGILE for a melee

          Consider the idea of switching mnemonic or far out men for living armor, and/ or adding some survival skills such as bone cage, vampiric hunger (if you get living armor, FREAKING GOOD), shaclke of pain.

          big Thanks fextralife for the deepstalker build, super love it, so flexible build
          please write if you have other or better suggestion or if I have just wasted 10 minutes of life v.v


          • I just did some testing.
            Somehow, when I active it manually by shooting it with talent [Savage Sortilege], I could deal critical damage with it.
            While throwing the traps, if I'm on high ground + active it normally, It got bonus damage from [Huntsman].
            So... the damage will base on Level + Pyro level + Hunstman (High ground require)...

            • Anonymous

              Most powerful pyrocinetic spell. A qick comparison: Right now for me, each trap does 800-850 damage, epidemic of fire 900-1000 but that spell only hits each target once. You can lay all 4 traps on a single target or since it has an aoe on multiple targets standing close.

              • Anonymous

                If you have Savage Sortilege, the trap will crit but only during your turn. It will not crit on the ennemy turn (probably an oversight). So, detonate it during your turn with another spell or shoot it.

                • Anonymous

                  Currently the most powerful skill in game, can be trigger up to 8*4=32 explosion (details see Throw Explosive Trap)using special arrow to detonate, dealing massive damage, probably a bug.

                  • Anonymous

                    Agree that it's underrated. One of the best skills in the game for geo/pyro funnily enough. The traps pretty much equate to a fireball and are set off by fossil strike, impalement, etc.

                    • Anonymous

                      Underrated skill. Put this on my Glass Cannon Ranger and it's surprisingly good. Here's how I used them to great effect against Grog the Troll.

                      1- As the turn starts, cast this skill and deploy the mines right on top of Grog.
                      2- Normally the traps take a turn to become "active", but if you are a glass cannon or have adrenaline skill, you should still have more than enough AP left to trigger them with a fire arrow.
                      3- Use a fire arrow on Grog. The traps are positioned on him so they will explode with the fire arrow. He is dealt a critical hit from the arrow and massive fire damage from all 4 explosive traps triggering at once.

                      This saves you from using more fire arrows while dealing similar, if not more, fire damage to the target than you would with spamming fire arrows.

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