Difficulty Modes in Divinity: Original Sin 2 determine the level of challenge players face during the Story campaign.

 

DOS2 Difficulty Modes

Story Mode

  • The player gets +100% Vitality, +100% Damage, +50% Armor, +50 Magic Armor, 5% boost to Chances to Hit, 5% boost to Dodge.
  • NPCs get -40% Vitality, -50% Damage, -50% Armor, -50% Magic Armor, 15% penalty to Chances to Hit.
  • Normal A.I.
  • Start with an ability to resurrect allies with 100% Vitality.

Explorer Mode

  • The player gets +50% Vitality, +50% Damage, +30% Armor, +30 Magic Armor, 5% boost to Chances to Hit, 5% boost to Dodge.
  • NPCs get -20% Vitality, -30% Damage, -30% Armor, -30% Magic Armor, 15% penalty to Chances to Hit.
  • Normal A.I.

Classic Mode

  • No player alterations.
  • No NPC alterations.
  • Normal A.I.

Tactician Mode

  • No player alterations.
  • NPCs get +50% Vitality, +50% Damage, +2% Damage boost per/lvl, +50% Armor, +1.5% Armor Growth per/lvl, +35% Magic Armor, +1.5% Magic Armor Growth per/lvl, 10% boost to Chances to Hit.
  • Enemies have more AP, skills (speculation)
  • Different merchant prices (speculation)
  • Smart A.I.

 

Honour Mode: Selected after difficulty mode. Failure is not an option. Raise the stakes by limiting any modes to a single save game. If your entire party perishes, the save game is erased and your quest is well and truly over! Hardcore.




    • Anonymous

      08 Apr 2020 05:10  

      Anyone ever try going solo class with a party of four? Each character picks one skill tree and that’s where you put your points. Just a little Final Fantasy Tactics challenge.

      • Anonymous

        04 Apr 2020 16:17  

        I don’t understand how I’m almost at Alexander in tactician mode and haven’t died once but I’ve played classic with a few times and I’ve had WAY harder fights in classic. I’m running a 4 man party, is that the reason maybe? Should I be running a 2 man party?

        • Anonymous

          23 Mar 2020 02:27  

          This information was copied from a mod of the difficulties, and isn't accurate for the base and DE versions of DSO2. Please take this information with a grain of salt.

          • Anonymous

            19 Mar 2020 09:43  

            Me and a friend have been co-oping this game the past few days. I knew nothing about the game and he started us off in Tactician mode. On one hand the games come down to complete luck as every encounter we come across has the potential to instantly wipe us if we don't already know whats about to happen. On the other hand we had an hour long edge of your seat battle against overwhelming odds that we barely just overcame and I feel like after that, classic would be a breeze. My advice is that Tactician seems to be the difficulty you choose after you've beaten the game once and want a challenge.

            • Anonymous

              10 Nov 2019 06:05  

              Whelp I started the game on tactician mode in my first playthrough and 70 hours in of really trying to figure out everything by myself, I either have to switch to classic or look up build guides and re-specc my characters. Be humble people, this is not just another modern easy game.

              • Anonymous

                10 Nov 2019 02:24  

                honestly i started on classic and i think the game would be a joke if i played on anything else. if you can tplay on classic then obviously you haven't done enough research on builds or like how the game plays.

                • Anonymous

                  02 Nov 2019 02:36  

                  Seems like Classic is a bit too difficult, yet explorer mode is a bit too easy. I am new to this game though.

                  • Anonymous

                    11 Oct 2019 18:29  

                    classic mode AI turns the game so far off the story with having to leave quests unfinished and returned both Arx and the nameless isle are ruined

                    • Anonymous

                      31 Jan 2019 23:54  

                      Just as a clarification, the damage boost for tactician is additive with str/Dex/int and other similar damage bonuses so it is not as overwhelming as it looks

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