Doctor's Orders

The Doctor
Location Arx
Suggested Level 13-20
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Doctor's Orders is a Quest in Divinity: Original Sin II. The powerful demon, Adramahlikh, is actually Doctor Daeva. Will you be able to stop him?



Important NPCs



Doctor's Orders Objectives

  1. Learn the name of The Doctor from the Spirit of Ancestor Tree.
  2. Head to Arx.
  3. Snuff out the candles to weaken The Doctor (optional).
  4. Defeat the Doctor.



Doctor's Orders Walkthrough

The name of the demon can be learned from the ancestor tree spirit at Bloodmoon island. If you speak with Jahan, he will tell you that the good doctor is the demon and is currently hiding in Arx.

Investigate the wedding site in Arx, which is also related to the quest, "The Secrets of the Dwarves", and you will learn that the doctor was the one who sent the explosive wedding cake to the dwarves with the intent to kill at least someone named Isbeil, based on the note left behind. Outside the schoolhouse in Arx, a distressed citizen may tell you that the doctor thanks you for serving him back at Bloodmoon island, if you helped the Advocate. On the other hand, if you killed the Advocate you will be ambushed at the same place by said citizens, revealing themselves as Nemesis demons. They may flee but but you will encounter them again at the Lizard Consulate and Kemm's Garden. Killing all 4 of them will yield you 599,400XP. Note, there is also a separate encounter at the Kemm's Garden with some plants which were grown from "peculiar seeds" that Doctor sent to Lady Kemm intended for Lord Kemm. The plant encounter will give you 193,950XP.

There are now several ways to progress this quest in Arx.
You can kill either Isbeil in the quest, "The Secrets of the Dwarves", or you can kill Lord Linder Kemm in the quest, "The Vault of Linder Kemm". Finish both quests for maximum XP gain. Once you have killed one of them, an Elven messenger will appear, clapping and bidding your party to visit Doctor Daeva at his house. You will earn 19,400XP and your journal will update.
You can just enter the house when you play Lohse.
You can use the barrel east of the house to teleport a teleportation pyramid into the cellar.
You can attack the door. A nurse will open it to tell you to stop. Get a pyramid in while it is open. Works just once.

You can find the Doctor in the 'Black House' in the northeast. Malady will be waiting there, so speak to her and she will teleport you to the Demon's home plane (starting Crippling a Demon). As you walk with Malady, she will bring you to candles containing the souls Adramahlikh will consume in the future. It is very important here NOT to snuff out all the candles, if you are looking to earn maximum XP rewards for this quest. (Warning: A Lohse companion in party will snuff out all candles given the chance.) Simply leave the Demon's home plane if you want to keep candles burning. Loot the magically locked, trapped, ornate chest before you leave!

Now, there are a couple of notes here to keep in mind. First, only if Lohse snuffs the candles, the party will gain 19,400XP each time she decides to snuff out the candles, for the first two candle encounters, 58,175 XP for the many candles. Second, the Doctor will only end up weaker if you snuffed out all the (thousands) candles.
Finally, you are highly encouraged to use the barrel alternative route to enter the Black House, listed below, rather than proceeding through the front door - this is because if you proceed through the front door and kill the Doctor, you will not earn XP at certain points since the quest will be automatically complete once the Doctor is dead. There is no real difference, other than the Doctor expressing surprise you entered via the back gate, between entering through the front door and taking the alternate route. Talk to the front door and open it to get 96,950XP, then don't enter but go to the barrel.

The alternative route (besides attacking the door) to entering the Black House is to use this particular marked barrel to sneak into the Doctor's dungeon, as shown in the picture below. If you read notes in the Fishworks area back in Driftwood and/or talked to the people there, you will learn that the Black House buys Void-tainted fish periodically from messengers, using a signal to tell them it's ready. If you picked up the "Voidwoken Fish Exchange" scroll from the Fishworks Cellar in Driftwood or Basatan's corpse back on Bloodmoon Island (Act 2), you place a teleporter pyramid inside the barrel, then use the scroll and cast it on the barrel to transport its contents inside the house. Teleporting to the pyramid will thus teleport you deep inside the house's cellar. If you continue onwards, you can find Jahan there, captured as a prisoner. Speaking to him will net you 19,400XP; you will not receive this XP if you already killed the Doctor (and thus completed the quest) before speaking to him.

Carry on forwards and head upstairs. You will earn 26,000 Exploration XP. Lockpick the doors and then speak to the Doctor through this back route. He will express surprise, and if Lohse is in your party, this will gain you the ability to speak with him as Lohse. He will offer you a contract, but you will always refuse the contract as Lohse. Once the conversation is over, your party will gain 19,400XP and combat will begin. If you do not have Lohse in your party, then you can choose to sign a contract with the doctor, listed below.

You can also head inside the Black House through the front door. If you have Lohse in your party, you need to have her interact with the door before it will open. If the door opens you will gain 96,950 XP. Enter the Black House and you will immediately gain the 26,000 Exploration XP if you have not already. Head inside and speak to the Doctor. If you have Lohse in your party (dismissing her will only result in the Doctor refusing to speak to you), there will be no option for the Doctor to offer you a contract for some reason. Because of this, you will forfeit the 19,400XP that you would otherwise gain if you entered via the alternate route; hence if you have Lohse in your party, it is better to enter via the alternate route. Otherwise, if Lohse was never in your party, you can choose to sign a contract with the doctor, which will change the ending as listed below. If you choose not to sign the contract, he will attack you.

  • After defeating Braccus Rex in Lucian's Crypt, the doctor will appear (killing Lucian and Dallis if they are still alive) and ask you to honor the contract. If you agree to honor the contract, you will have to kill your teammates. In the ending, the Doctor and you will manage to drive out the God-King, thus ruling the world as gods. If you refuse, the doctor will kill your main character, and you will have to defeat him with your team mates.

The Doctor has a scripted 10,000 Initiative value making it impoossible to go ahead of. You can accept the contract, steal the blood and attack him to get one hit in before he transforms.
However, depending on whether you snuffed out the thousands of candles at the end with Malady, he will either be weakened, or not. Also, if you do not kill him on the first turn, he will transform into his true form, the demon Adramahlikh. Adramahlikh will have around 7k health, nearly 11k physical armor, and 13k magical armor. Below is a comparison of his weakened and non-weakened forms:

  • If you snuffed out the thousands of candles previously, he will end up weakened. He gets -50% on HP, armor and resistances. He is now weak to Earth (-50%), Air and Poison (-30%). When transformed, he will not be able to channel Demonic Possession, and will not summon any Nemesis monsters.
  • If you didn't snuff out the final thousands of candles, he will not be weakened. He will have around 7k hit points up to 50% in elemental resistances. When transformed, he will summon 4 Nemesis monsters, and be able to channel Demonic Possession, which will permanently enslave Lohse after a few turns.

It also bears mentioning that throwing a deathfog crate on him will not affect him or his nurses. When killed, the Doctor and his 6 nurses (sometimes, the nurse at the counter may be too far away to engage you in combat) will grant 149,850XP each, resulting in a whopping grand total of 1,048,950XP. Killing the Doctor will also complete this quest, awarding you an additional 134,750XP.

However, it is important to note that for maximum XP gains, you actually want the Doctor to transform into Adramahlikh, and you absolutely do not want to snuff all of the candles to weaken him. As an unweakened Adramahlikh, he will summon 4 Nemesis monsters to aid him, and each Nemesis monster will award 149,850XP when killed. Because of the huge number of enemies and their tendency to crowd near Adrahamhlikh for some reason, a Thunderstorm spell is extremely effective in this regard; it will constantly stun and damage the vast number of enemies every turn, making the fight easy and giving you tons of free XP. If you can use the Apotheosis spell, the fight becomes even easier as you will be able to use powerful Area-of-Effect spells like Pyroclastic Eruption and Meteor Storm without worrying about source. If not, spells like Superconductor and, to a lesser extent, Supernova, will do their job just fine. 

If you have Lohse in your party, though, things get a little more complicated because if you take too long to kill Adramahlikh, Adramahlikh will use demonic possession to take control of Lohse and she will be permanently enslaved, leaving your party forever. The obvious solution to this is to kill Adramahlikh quickly but this may not always be possible due to his high armor values and perseverance skill. Also, running away, teleporting away, or teleporting to a waypoint all will not work, as the demonic effect is scripted to take control of her wherever she may be. Thus, the simplest solution to prevent Lohse from becoming possessed is to make sure she is dead; once she is dead, Adramahlikh will immediately stop channeling his Demonic Possession spell. This can actually be used to great effect, since Adramahlikh wastes his turn each time by channelling the demonic possession spell. After he tries to channel it for a turn or so, simply kill off Lohse and his spell will be reset, rendering him unable to take control of Lohse. Then, during one of your other members' turn, cast resurrection on Lohse to revive her. The next time it's Adramahlikh's turn, he will try to channel his spell again, effectively wasting each of his turn. Of course, you can simply not bother with cheesing him and just concentrate on slaughtering them all without the help of Lohse - either way, it's not a terribly difficult fight, especially with Area-of-Effect spells. Alternatively, you may lure out the nurses out starting with the nurse closest to the door of the mansion using teleport then engaging in combat, after which you should engage in conversation with the Doctor while finishing off the rest. At this time you can teleport the doctor, while still in conversation onto the bench in the main hall just outside his office. This will render him knocked out but while still in conversation mode. You can then proceed to teleport him safely without the fear of him transforming far away from the mansion to an isolated location that doesn't allow for him to move. He will not teleport back. Engage in combat with the Doctor without the added worry of him charming Lohse and using his skill of invincibility. The quest will finish as normal. 

Killing Adramahlikh in his demonic true form will net you a crazy 299,700XP, as opposed to a measly 149,850XP which you will get if you kill his pathetic human form. Thus, killing Adramahlikh, his 6 nurses, and 4 Nemesis monsters will net you an insane grand total of 1,798,200 XP. Killing Adramahlikh also completes the quest, netting you an additional 134,750XP, so the total end result will be an absurd 1,932,950 XP.

Once the Doctor is dead, speaking to Lohse at this point will cause her to rejoice at finally being free, and you can listen to her sing a special song. You can also cast Spirit Vision and talk to the spirits of the nurses, learning that they used to be people who hunted down the Doctor but failed and were subjugated to become his minions.

Enter his cellar if you haven't already and you will find two of his poor prisoners. One of them will be Jahan, captured because he underestimated the Doctor. As mentioned before, if you speak to him at this point after killing the Doctor and completing this quest, you will receive no XP whatsoever. Still, whatever the case may be, you can unlock the magically locked cabinets in the lower area here and loot various unique items such as the Lord Ruaney and Kvyn's armor sets. To open the cabinets, short-circuit them using water or blood. There are also several Eternal Artefacts and Plates. Loot the area and leave.

Shortly after leaving, an Elven Apparition will appear, thanking you and claiming to be the spirit of Eleanessa, the ancestor tree back in Bloodmoon Island. She will reward you with a ghostly mace and a choice of Divine-quality loot.





  • 149,850XP for each Nemesis during the 3 ambush encounters in Arx for a total of 599,400XP.
  • 19,400XP for each plant minion and 116,350XP for Thorny Suncaller in Kemm's Garden for total of 193,950XP .
  • 19,400XP after the Elven messenger appears and invites you to visit the Doctor.
  • 19,400XP if Lohse snuffs the candles, per candle encounter, for the first two candle encounters (optional).
  • 58,175XP for snuffing out all candles (optional)
  • 19,400XP for speaking to Jahan before completing the quest.
  • 26,000XP Exploration XP for entering the Black House.
  • 96,950XP when the front door opens for your
  • 19,400XP if the Doctor offers the contract.
  • 149,850XP for killing the Doctor (human form) OR 299,700XP for killing Adramahlikh (demon form).
  • 149,850XP for killing each of the Nemesis monsters, for a total of 599,400XP.
  • 149,850XP for killing each of the nurses, for a total of 899,100XP.
  • 134,750XP upon completion of the quest.
  • 2H Mace Ghostly Morningstar and a choice of Divine-quality loot upon talking with the Spirit of Eleanessa, shortly after leaving the Black House on quest completion.



A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar


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    • Anonymous

      29 Sep 2021 10:19  

      Recipe for Tactician Pizza with EXTRA CHEESE and Adramahlikh anchovies:

      While in dialogue with Adramahlikh, and with that character pre-buffed with a huge fire resistance potion, have another character stack him with several Flaming Crescendo spells (I used about ten, since Adramahlikh's fire resistance was 54%). Finish dialogue, fight ensues, and Adramahlikh blows up into a charred mess as soon as he enters demonic form, taking out his assistant with him. Meanwhile, Lohse is left just standing there, and actually gained vitality because her fire resistance was over 100%. I haven't laughed that hard in a long time.

      Cheese makes it taste better!

      • Anonymous

        12 Sep 2021 09:37  

        DE on PC. LV21, snuffed all candles. Doctor changed to Adramahlikh right after fight started, but didn't do anything else. I get my first move as normal, and I just slain him with my Glass Cannon + dual wielding assassin, alone, without using any item, buff or Source skill. I didn't even use all the action points from Glass Canon + Adrenaline.

        The total XP I get after entering Doctor's house is 510K, from combat and completing quest; or 20% to 30% at LV21. Completing Secret of Bloodmoon Isle after exiting Doctor's house doesn't give any XP.

        • Anonymous

          24 Jul 2021 19:27  

          I did this on Tactician, PC undead Knight (Fane) with maxed 2h+Warfare and some poly just about enough for apotheosis and Lohse as a ranger (no summons, just full finesse/warfare build), level 20

          The XP count in this walktrough is completely overblown. I just killed him with NO candles snuffed and he gives 186k xp, the Nurses give 36k and the Nemessis adds give 52k.

          Lohse didnt even get a turn after boss changed to true form. Timewarp with Green Tea Leaves and Apostheosis made a quick work of this encounter, almost laughable (I was going there pretty scared remembering the wipefests from my full party playthrough earlier).

          Anyway, at most, you get around half mil XP from this (which is not terrible) but I'm not even sure if snuffing out all candles reduces the XP coz I could swear the earlier save I had WITH the candles gave same XP. I'm not sure if the XP gain was nerfed in DE (which is the one I played) but 1.5+mil for all this, nah, completely wrong.

          • Anonymous

            01 Jul 2021 06:55  

            I killed the full power Adramahlihk (without putting out candles) with Ifan (Level 20) as a warrior, using "Bone Cage" and "Overpower" to destroy all his armor.
            (I saw that other guys had the same idea - there was no lava around to move to his house and teleport him into lava, so "Bone Cage" and a lot of bodies was just as good, if not better because the bodies were already piled up.)

            I used 30 dead bodies found near the "Arx - City Square" waypoint with the "Bone Cage" spell to increase Ifan’s armor to about 19908 points.
            It wasn’t a tough fight.
            I played at normal difficulty.

            You should use the chicken spell with all 4 characters and an extra chicken spell to prevent Adramahlihk from possessing Lohse and ending the game.
            If Adramahlihk runs away from your characters while he is in chicken form, you can use "Cloak and Dagger" with the next character that will turn him to chicken the next time his current Chicken status expires.
            Your characters have to be close to him in order to turn him into a chicken.

            To prevent him from moving while in chicken form, which can be annoying, use Entangle on him.
            You can use the "Worm Tremor" spell with the Torturer Talent on your character(/some characters) in order to Entangle him even if he has a lot of magic armor left.

            Don’t use knockdown on Adramahlihk because he will receive about 1000 armor points after he gets up from a knockdown and you can’t use fast enough another incapacitating spell on him.
            (One character used "Ethereal Storm" to cover the fight scene and gave my party members some healing - but it was not vital. You can charm the Nemesis demons that accompany Adramahlihk.)

            I killed all the nurses before attacking Adramahlihk because they are just annoying and die fast - I don’t know if it would make much of a difference - by teleporting them, turning them to chickens and bribing them with money to prevent fighting near Adramahlihk.
            Before the fight, I also gave Lohse’s blood to Adramahlihk after making a pact with him and stole back the blood vial and other stuff with Sebille, just for some XP points.

            I used 30 dead bodies found near the "Arx - City Square" waypoint with the "Bone Cage" spell to increase Ifan’s armor to about 19908 points.
            Adramahlihk (aka the Doctor) has about 11120 armor points.

            If you think that teleporting before a fight is cheating, you can teleport the 30 dead bodies from the waypoint all the way inside his house, but it’s WAY too slow.
            Instead, just bundle up the 30 dead bodies near your character while he is in the Arx City Square, that has the "Overpower" skill and make him use "Bone Cage" just after Lohse attacks the Doctor and start a fight.
            ("Bone Cage" has a wide are of Area of Effect so you don't have to arrange the bodies too much).

            You can also use the 30 bodies and "Bone Cage" on another character to increase it’s armor and then teleport to Lohse and the Doctor for the fight, but is not necessary.

            Don’t use Overpower while Adramahlihk is in human form because after he transforms into a monster, his armor, magic armor, and health reset to full.
            Overpower him after he gets uglier.

            I attacked the Doctor (aka Adramahlihk) with Lohse and then I teleported Ifan, that had an armor of 19908 points, and the other 2 characters near Lohse and wiped the floor Adramahlihk.

            • Anonymous

              23 Jun 2021 05:37  

              I was going for Doctor's ending, and made the pact with one of my companion rather than the main character. When Doctor showed up after the final fight, I wasn't given the choice to fulfill the pact and the party member denied it automatically (which got him erased plus all leads to normal ending again). So I guess if you're going on this route, use your main character to do the talking, I guess.

              • Anonymous

                15 May 2021 05:43  

                I'm fairly certain Definitive Edition nerfed the XP for the battle. Just prior to heading up the stairs from the basement, I needed 2,231,800 XP to reach Level 21. After the battle - killing the Demon Adramahlikh, 4 Nemesis, and all the Nurses - I still needed 1,338,850 XP for Level 21 - a difference of only 892,950, and only half of what this Wiki says.

                The battle itself was very easy. The Nurses have no physical armor, making the vulnerable to Battering Ram, Battle Stomp, Bouncing Shield, Blood Storm, etc. I used 2 Mind Maggot grenades, keeping 2 Nemesis charmed for about 6 rounds. Champion Incarnate and area effects to keep wearing down Adramahlikh's armor. I basically didn't even get attacked after the second round.

                I had read so much about this being a difficult fight if you had Lohse in the party that I spent the better part of 2 days tweaking gear and respec characters. In the end, I was disappointed because it was such a cake walk. And that's with Lohse out for most of the fight - she's my heavy hitter, especially when using Green Tea and Skin Graft. I never even had to use Apotheosis on any character.

                • Anonymous

                  05 May 2021 13:40  

                  If you're like me and can't use the back entrance there is a trick to get to the basement through the house without speaking to the doctor: make one character invisible (potion or chameleon skin) and just walk past him and lockpick the door. Then teleport the rest of the party there with pyramids.

                  • Anonymous

                    08 Apr 2021 21:32  

                    Can someone explain to me what to do without lohse in your party? What happens if I take the doctors deal? More xp? Or just kill him. No malady at his house for me

                    • Anonymous

                      05 Apr 2021 20:14  

                      I found a way to attack before the doctor. I split the group and placed them near the entrance of the doctors office. I make Sebille (my main) enter the office and talk to the doctor. Then I click on another member of the group and position them in a strategic way. Then I cast poison dart on the doctor, causing him to react and a dialog open with two options a) attack b) brive. I choose attack, then a fight between doctor and fane (poison dart character) begin. Now Sebille is talking with the doctor assistant and the dialog has two option a) attack b) something a did not read (lol). Now a fight start with the doctor and all my characters, but is the second fight, between sebille and the rest, hence, the first turn is sebille's.

                      • Anonymous

                        28 Mar 2021 09:53  

                        I must have done something very wrong for this. Malady never took me anywhere and after killing Adramahlik she still said she was going to find a way to help us deal with him. Now Lohse won't walk to me about it saying she enjoys chit-chat but wants to speak to the one who recruited her efforts (I played co-op and she won't talk to either of the players as of the other characters). The whole storyline is completely bugged or broken for me which is SUPREMELY disappointing.

                        • Anonymous

                          21 Mar 2021 08:22  

                          " speaking to Lohse at this point will cause her to rejoice at finally being free, and you can listen to her sing a special song."

                          OK, that sentence does not do justice to this scene. Lohse not only sings (and plays her lute) but has a percussion section and special effects. Its a fantastic bit of animation to find in a game. None of the other characters have nearly as nice a quest conclusion, although Red Prince and his lady come close. Lohse will be on every team I make from now on just for this.

                          • Anonymous

                            17 Mar 2021 23:01  

                            In DE: I didn't snuff out the final thousands of candles for more XP to level 21, but Adramahlikh only give me 18X,XXX, 4 Nemesis + 6 nurses + Adramahlikh + quest completed= 1,0XX,XXX XP. After this quest, I still need 71X,XXX XP to level 21 and this quest is my last quest before finaly battle, very disappointed.

                            • Anonymous

                              13 Mar 2021 05:46  

                              As far as I can tell, you only meet Malady (who takes you to the doctors pocket dimension) as well as Jahan in jail if you have Lohse in your party.

                              • Anonymous

                                11 Feb 2021 13:58  

                                Lmaoo, spirit of Lora coming in clutch. The Doctor kicked me out when I refused his deal and the spirit was with me throughout the dialogue. Once I got teleported out of the house, Lora walked towards the door and opened it from the inside no problem.

                                • Anonymous

                                  29 Jan 2021 05:01  

                                  After completing the dialogue with the Elven Messenger, he remains targetable for several seconds while running off. He is not attackable until then, however can be teleported during dialogue. I used the beach near to the central Arx waypoint which set an easy kill and some additionsl XP.

                                  • Anonymous

                                    06 Jan 2021 19:46  

                                    Somehow Malady wasn't there for me to help weaken the Doctor, but i still beat him at tactician difficulty as 2 lone wolves (ifan as ranger and prince as tank). I might say that I had to cheese this thing the most out of all the bossfights, but it's nearly impossible to win without cheesing. First of all, upon coming from the front door I let Prince start the convo with Doctor, allowing Ifan to get rid of every single nurse without Doctor going aggro. The only problem was that nurse who stands right in front of the demon and also jumps into the convo. To kill her i had to force Doctor out of the convo by doing this: i used marksman's fang to pierce through the Doctor and i hit something behind him which made him turn his attention to Ifan instead. Be wary of the positioning here, cause once you force Doctor out of the convo, Ifan (unless once Prince deals with the last nurse he can teleport Ifan somewhere more safe) will start fighting with Doctor right where you shot a thing with him. Once nurse is dead you can start combat, but the most important part is to kill ads first. 4 Spawned demons are a bit RNG-based in terms of how they move across the room, but ultimately you want to finish with them ASAP. I used my 10k armor Prince's reactive armor and arrow storm from Ifan, which did the trick. After that all you have to do is to escape the fight, in my case i purposefully killed ifan and started healing big times as Prince, then resurrected Ifan so that his turn comes first, then healed some more. This allowed Prince to tank most of the laser beams and combustions, while Ifan was healing prince with restoration scrolls, escaping the combat afterwards. Once you escape the combat, Prince should use teleportation pyramid to do the same. Upon regaining health, source and maybe some more healing potions, return to the manor. Surprisingly, Doctor will be in his demon form and servants won't spawn, making fight much easier.

                                    • Anonymous

                                      20 Dec 2020 20:33  

                                      For me, the easiest way to keep Lohse from being possessed during the "no candles" Doctor fight was just to strip off her armor and kill her at the start of the fight, and only resurrect her if the boss is dead/almost dead. The Doctor will waste a couple turns summoning minions and trying to start the possession spell too, so it gives you time to setup. Also, Thunderstorm is ridiculously OP in this fight. Cast it once at the start of the fight and all the enemies in the room will get stunlocked until the spell ends.

                                      • Anonymous

                                        28 Nov 2020 19:42  

                                        One thing about Lohse, she is my main character and this whole story is very interesting for me, as far as Demonic Possesion is concerned I've set her out to be a Huntsman and she has Vo Charlen helmet which gives 5 finesse, 2 constitution, 3 wits, 1 huntsman ... but the most of all Immunity to Charmed and Terrified. If you have this on her the Doctor will not be able to overtake her with the spell. And for some reason he will only be focusing on her all the time without even considering other parties. I guess he really wants Lohse :) I've done the full deed, all 4 Nemesis and 6 Nurses... Managed to kill of 4 Nurses at the front of the door and then went in from the side of the library. The moment you attack the Nurse there can be no converstation but from my view I never intended that. Also my full party consists of Beast, Fane and Red Prince since their particular stories seem very much appealing and especially since the Beast also has a lot of things with the Dwarfs fallout and Red Prince with the Ancient Empire. I can't recall where I got the helmet Vo Charlen but for Lohse it does wonders in this fight.

                                        • Anonymous

                                          24 Nov 2020 20:20  

                                          I totally missed how this quest was supposed to go. I got to the house, got let in by the door. Talk to the doctor and then I got thrown out and as I was looking around to see another way in the door was suddenly opened again (strange bug maybe? not sure what triggered it). So I went inside and the doctor just initiated combat, did manage to clear all of it at lvl 20 on classic. Was a pretty tough fight, but his nurses got run down by Beast who truly can be a beast with a 2handed axe, chugged a lot of HP pots throughout though. (Red Prince as tank, Beast as 2handed killing machine with some air to support, Fane as support, just trying different spells so have some necro/hydro/pyro and earth skills and Ifan as ranger). I had no idea about a second plane and candles and stuff (didn't ever see the wedding cake? I found the box that is the bomb in the room next to the doctor though). Didn't find Jahan in the basement, so I guess that part is ****ed now.

                                          • 24 Nov 2020 04:28  

                                            Finally I Killed him, and his servants, one by one, after restore my savegame 1 week ago, when i made the contract with him and my ending was... a bit disappointing (no spoilers).

                                            How I got them one by one? What I call 'Lateral Thinking':

                                            FIRST of all, make sure you have teleport spell or teleport scrolls. Go to the front door, your hunting will be clear for your enemy, whom will being seeing how their evil little friends will die, one by one, meanwhile the rest of them only can see the show.

                                            SECOND. Your first hunting will be the recepcionist. Once you open the front door, with your party out of the house, use a teleport speel to bring him at the center of your party and... oviously, kill him. Maybe this acction engage two more servants (the servant of the first right room, with the corpse and the other one, from the room of bunk beds) to the fight, just wait for them, outside the house, and, when they aproach, teleport them to the center of your party and kill them.

                                            THIRD, because I haven't Lohse in my party, candles and chandeliers don't care to me... or they do? THIS IS THE KEY.
                                            The way to kill them, one by one, is to create a one wall of chandeliers, like cell bars, at the entrance between the room with the hearth/fireplace and the next great room that connects bunk beds, laboratory and doctor's office. Is needed too, creato anotther one or two walls of chandeliers at the door that connects the first right room (corpse room) and the bunk beds, because the IA will go through this door if the other entrance is closed. Maybe you will need to move forward the 'wall' of the door in a semi circle or waht ever your imagination make because, it is possible, de doctor stop the fight if he can't aproach you and he will start to patrol the house and, in a moment, he walk near the bunk beds and at that moment, you will use, again, a teleport spell/scroll to bring him to the center of your party and then, the fight will start. Rembeber that is better use physical damage on him and, when you have the chance, become him in a chicken or knock him kown. However, the fight will be long, but the servants and spawns never aproach you. Remeber to fight with him at the corpse room and close the door that connects with the bunk beds to prevent range attacks form the other enemies.

                                            FOURHT. Once you kill the Doctor just bring others enemys by the same method you brought the doctor, with teleport speel/scroll, or just play with them if you have ranged characters shooting them or spell on them, but they will do too.

                                            And thats all, hope you it helps.

                                            • Anonymous

                                              16 Nov 2020 17:16  

                                              Just a small question... Is it wierd that I get annihilated in 3 or 4 rounds with 2 lvl. 20 Lone wolfs? I have a physical damage party (ranger/summoner and an assassin rogue) and I am absolutely unable to kill the Doctor on normal difiiculty. I am just curious if this is a really hard fight or if I am doing something wrong... And no I did not soften him up in any way before the fight cause I wanted the exp...

                                              • Anonymous

                                                07 Nov 2020 20:29  

                                                "Note: In the Definitive Edition, the magically locked cabinets can only be unlocked with blood. You must choose which of the two linked cabinets to unlock - the other will then lock permanently,"

                                                water works just as well /rain

                                                • Anonymous

                                                  02 Nov 2020 10:18  

                                                  I tried a different approach. I had a 4-member party using teleporter pyramids. Had one character talk to the doctor, then had another sneak behind him to open the door on his right, then went all the way to the hatch leading to the basement. Upon reaching there, I just dropped a teleporter pyramid on the ground to use it as the alternative entrance to the Black House once everybody gets kicked out. The "key" for my victory in the battle was to use that room with the hatch and the one next to it as the battle ground. The room and its door acted as a funnel (in 300 fashion (Spartaaaa!)) so it would take time for all enemies to enter the space and deal with them with splash damage skills and spells when they clump together. Also, one the most important part of the strategy was to have the party stay close to the hatch and use it to escape the battle, use a bedroll to regen source and all skills, and then climb back in to continue the fight. It's also a good battleground to use mind maggot grenades because the enemies do clump together. :)

                                                  • Anonymous

                                                    27 Oct 2020 01:19  

                                                    I think my experience is just different than everyone else's, I killed him and all of his minions on classic difficulty with a 2 party lone wolf group. To be fair I think my guys are way too over powered (using a storm chaser and standard ranger/summoner builds). Drank some tea, popped apothisis and then proceded to use every skill I had twice due to skin graft. All of them went down in 2 rounds.

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