Dome of Protection

Dome of Protection

Create a magical field that restores Magic and Physical Armour and increases elemental resistances on allies in the area.

 Restore Physical Armour + Magical Armour 

 Costs 0 Memory cldwn6
 Duration 5 turns
 Range 13m


Dome of Protection is a Special Skill in Divinity Orginal Sin 2.



Dome of Protection Spell Book Location

  • This skill is granted automatically to any custom character.



Dome of Protection Requirements



Notes and Tips

  • Very useful in ALL fights
  • ??



Special Skills
All In  ♦  Blinding Squall  ♦  Break the Shackles  ♦  Demonic Stare  ♦  Dragon's Blaze  ♦  Encourage  ♦  Flesh Sacrifice  ♦  Flurry  ♦  Maddening Song  ♦  Petrifying Touch  ♦  Play Dead  ♦  Shields Up  ♦  Staff of Magus  ♦  Sucker Punch  ♦  Summon Ifan's Soul Wolf  ♦  Time Warp

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    • Anonymous

      12 Jan 2019 09:32  

      Bugged as all things in this game. In tooltip description it shows different numbers, like it should scale with hydro and geo but not

      • Anonymous

        26 Nov 2018 09:37  

        Borderline OP. I underestimated the heck out of this skill until Lohse tanked a void burrower while it 1-sjot everyone around her.

        • Anonymous

          20 Aug 2018 23:01  

          This spell has a great combo with Soul Mate: If both sender and receiver stand in the dome, the receiver will get double the armor restoration every turn. Too bad you can't cast Soul Mate both ways between characters (the second cast will cancel the first).

          • Anonymous

            05 Feb 2018 01:05  

            Ridiculously OP and indispensable for certain combos.
            The shapeshifter mask won't teach you this but it seems all mercs come with this ability.

            • Anonymous

              18 Dec 2017 13:19  

              Easily most powerful defensive skill in the game and dirt cheap.
              Restores immediately after casting AND after every turn for every character inside the dome.
              Restores around 3 times as much as Mend Metal and Soothing Cold. Without shield that often means around full physical and magic armor at every turn for balanced armor.
              Works well with high Leadership, Guardian Angel, Teleports and Terrain Transformation.
              6m diameter.

              • Anonymous

                27 Oct 2017 09:13  

                This straight up breaks certain fights. Just stay grouped and the shield regen + resist makes you group heal faster than the enemy can dps. you can also stack it with AOE mending/soothing magic

                • Anonymous

                  17 Sep 2017 10:43  

                  it's a really *****ing boring ability, it's just a level based shields up than any generic toon can use. I'd really wished we could have had more option like this, personally I would love to se more "spirit animals"(i.e. Ifan's Wolf) made available along other more interesting ideas.

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