Door to Eternity

Door to EternitySP

Give all summons around you a status that prevents them from dying to damage or disappearing when their life runs out.

 Set Persisting for 2 turn(s).

 Requires Summoning 3cldwn-
 Cost 2 Memory

summoning-skill Summoning

Door to Eternity is a Summoning Skill in Divinity Orginal Sin 2.

 

 

Door to Eternity Spell Book Location

 

 

Door to Eternity Requirements

 

 

Notes and Tips

 

 

 
Summoning Skills
Acid Infusion  ♦  Cannibalise  ♦  Conjure Incarnate  ♦  Cursed Electric Infusion  ♦  Dimensional Bolt  ♦  Dominate Mind  ♦  Electric Infusion  ♦  Elemental Totem  ♦  Ethereal Storm  ♦  Farsight Infusion  ♦  Fire Infusion  ♦  Ice Infusion  ♦  Necrofire Infusion  ♦  Planar Gateway  ♦  Poison Infusion  ♦  Power Infusion  ♦  Rallying Cry  ♦  Shadow Infusion  ♦  Soul Mate  ♦  Summon Cat Familiar  ♦  Summon Condor  ♦  Summon Dragonling  ♦  Summon Inner Demon  ♦  Supercharger  ♦  Warp Infusion  ♦  Water Infusion
 



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    • Anonymous

      16 Jul 2020 22:26  

      I mean, other than this, what would you use your source points on? as an incarnate summoner (by this I mean 10+ summoning builds)? cursed infusions are sometimes worth, but usually it is better to summon on an already existing surface and save some AP. you don't have source skills from other schools, because you can only splash 1 point/school to be an effective incarnate summoner. Totem is superior to anything as an incarnate summoner so you use it every turn, so you are left with very few AP each time you start a round. Other than that you'd better use dimensional bolt and/or bouncing shield and thats it... No need to invest into memory to pick up some other source skills, so DtE is a solid option by the time your first totem is about to die out. Better max out Int, Con and Wits. It also basicaly makes your dudes invulnerable for 2 turns.

      If you are a hybrid summoner then this skill is kinda jank.

      • Anonymous

        06 Sep 2018 01:35  

        I have no idea how this is supposed to be at all useful unless you use apotheosis. Some invulnerable totems and incarnate for 2 AP might be alright, but is it worth keeping at 2 memory cost?

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