Dual Wielding |
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Dual Wielding increases damage and dodge chance when dual-wielding one-handed weapons. |
+5% Damage and +1% Dodge Chance per point. |
Dual Wielding is a combat ability in Divinity Orginal Sin 2. Dual Wielding increases damage and dodge chance when dual-wielding one-handed weapons.
Dual Wielding Notes
- The weapon equipped in the off-hand will always incur a -50% damage penalty.
- Works with wands as well as daggers, axes, maces and swords
- Warfare is usually a better investment in terms of raw damage increase as the damage calculation for it is a multiplicative percent, whilst Dual-Wielding's is additive.
- Anonymous
- Anonymous
I have a battle mage that I want to run a dagger in one hand and the other a wand. What skills should I invest in?? With that combination will dual wield work with points in Finesse and Int?
- Anonymous
Does the damage on main hand increase with adding points to one handed too?
- Anonymous
for getting the benefits of dual welding, must the daggers be the same ? or it works with just any daggers ?
- Anonymous
Does this works on Spells? If you wield 2 daggers(i have a mod with elemental dmg on daggers) and you lvl up DW do you get 5% dmg for spells also?
- Anonymous
Does it increase the normal attack damage or does it include scoundrel skills damage?
- Anonymous
- Anonymous
(Rat voice) swords akimbo
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