Elemental Affinity

Reduce AP cost of spells by one when the character is standing on a surface of the same element.



Elemental Affinity is a talent in Divinity Orignal Sin 2. The corresponding surface for each magic is: Fire surface for Pyrokinetic, Water surface for Hydrosophist, Poison/oil surface for Geomancer, Electrified surface for Aerothurge, Blood surface for Necromancer.



  • This ability can not reduce the AP cost of skills to less than one.
  • Elemental affinity doesn't work with Warfare, Huntsman, Scoundrel, Summoning and Polymorph spells.
  • It is possible to get bonuses to multiple skill schools, by standing on the border between different surfaces.

    • Anonymous

      29 Nov 2018 05:55  

      It's rather broken that an elf necromancer can use 5(or 7 with Adrenaline) 2 cost skills with this talent. Too ez to destroy several targets on the first turn.

      • Anonymous

        20 Oct 2018 10:30  

        I could get all 5 discounts in the same place! Doesn't even require THAT much setup. earth water and blood are super easy: Use rain, then use blood rain, then use an oil or poison surface skin where they meet. Then just throw an electricity spell or attack the ground with a wand to electrify and you have 4. The trickiest part is getting fire to coexist with poison/oil and i can confirm it is indeed possible to stand in both at once as long as you're not burning and have magic armor. Just have to keep the tiniest space possible between these two surfaces. Battle Stomp(warfare skill) can be used to remove some water/blood to create space for it(flaming daggers)

        • Anonymous

          06 Nov 2017 01:07  

          Blood counts towards Necromancer. Perhaps in EA it didn't, but I can confirm that elemental affinity + blood works for necromancers now.

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