Elemental Affinity


Reduce AP cost of spells by one when the character is standing on a surface of the same element.



Elemental Affinity is a talent in Divinity Orignal Sin 2. The corresponding surface for each magic is as follows: Fire surface for Pyrokinetic, Water and ice surfaces for Hydrosophist, Poison/oil surface for Geomancer, Electrified surface for Aerothurge, and Blood surface for Necromancer.



  • This talent can not reduce the AP cost of skills to less than one
  • Does not affect scrolls, however Ambidextrous does, and for all elements at all times.
  • Elemental affinity does not work with Warfare, Huntsman, Scoundrel, Summoning or Polymorph skills.
  • It is possible to get bonuses to multiple skill schools, by standing on the border between different surfaces.
  • Elf Necromancers benefit greatly from this, as they can use Flesh Sacrifice to get a blood pool under them along with one extra AP
  • When casting Searing Daggers, aiming one dagger at own feet will benefit future Pyromancy skills
  • With the Ambidextrous talent, a character can create needed surfaces with grenades either for self or other characters with just 1 AP, making both of these talents an attractive choice for staff-users.
    • Basic attacks from wands will also create small elemental surfaces useful for activating this talent. However, this is both more elementally-restrictive and less AP-efficient.





Divinity Original Sin 2 Builds: Occult Flamewielder



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    • Anonymous

      "That sounds useful, but a bit niche." me, when I first started playing Hydro/Aero.
      "This is literally my most favourite thing ever and allows me to use my offense hydro skills" - me shortly after acquiring Ice Fan

      No, for real. It's a 3 AP buy in, and it might hurt a bit down the line if someone curses the floor beneath you, and they will. But if you don't plan on moving for awhile, it's good. Cryo stasis and Healing Ritual and Cleanse Wounds ALL get reduced to 1 AP.
      Ice fan and.. the starting Hail is 2. Winter Blast is 1. it's so goddamn good, I love it. Opens up a lot of options for combos or big burst damage if you have the spare AP.

      Just remember that if you use this, the enemy is going to try and use that against you by making it an elemental hazard. So be prepared to hunker down and take it, or have an escape option if it gets too dicey.

      • Anonymous

        This talent is a sole reason why Shapeshifter Mask is the best helmet in the game for offensive DD mages. No matter what race you play, turning into Elf is always better. Think it this way would you better have a helmet with whatever bonuses or a helmet that grants 1 almost free Action Point and enables elemental affinity? Flesh Sacrifice is a must for a good Necro-mage build, almost a must for a good Geo-mage build (FS+contamination combo) and a decent choice for a Fire-mage build (FS+contamination+ignition) not to mention you can combine those three into a discount machine. The only other decent way to proc the talent is probably searing daggers for Fire-mages if your mage is not a DD but an 'exauster' with torturer and would want a shield more than +AP and +Dmg. And there is Rain for Hydro/Aero mages of course, but its a different story.

        • Anonymous

          on first read, seems underwhelming, but is EXCEPTIONALLY powerful, especially with Necromancer spells. All it takes is one puddle of blood and the floodgates open - often, the blood is my own!

          • Anonymous

            Works well if you have a character in your party with ambidextrous- have that character go first and lob the appropriate grenade at your mages feet. Only good use for grenades

            • Anonymous

              It's rather broken that an elf necromancer can use 5(or 7 with Adrenaline) 2 cost skills with this talent. Too ez to destroy several targets on the first turn.

              • Anonymous

                I could get all 5 discounts in the same place! Doesn't even require THAT much setup. earth water and blood are super easy: Use rain, then use blood rain, then use an oil or poison surface skin where they meet. Then just throw an electricity spell or attack the ground with a wand to electrify and you have 4. The trickiest part is getting fire to coexist with poison/oil and i can confirm it is indeed possible to stand in both at once as long as you're not burning and have magic armor. Just have to keep the tiniest space possible between these two surfaces. Battle Stomp(warfare skill) can be used to remove some water/blood to create space for it(flaming daggers)

                • Anonymous

                  Blood counts towards Necromancer. Perhaps in EA it didn't, but I can confirm that elemental affinity + blood works for necromancers now.

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