Elemental Arrowheads

Elemental Arrowheads

Target a surface in melee radius. For two turns, 60% elemental damage matching that surface is added to your ranged weapon attacks and ranged weapon-based skills.

Requires Huntsman 1cldwn4
Costs 1 Memory
 Range 3m

hunstman-skills-dos2 Huntsman Skills

Elemental Arrowheads is a Huntsman Skill in Divinity Original Sin 2.


Elemental Arrowheads location



Elemental Arrowheads effects

  • Scroll cannot be crafted
  • The damage added by this skill is not dependent on weapon damage. At level 4 it adds about 60% of the base damage of Fireball. That percentage increases with levels and at lvl 16 it's closer to 100%.
  • Targeting electric blood or electrified water will grant electric arrows (scales with Aerotheurge)
  • Targeting fire or lava will grant fire arrows (scales with Pyromancy)
  • Targeting ice or water will grant water arrows (scales with Hydrosophist)
  • Targeting oil grants oil arrows (scales with Geomancer)
  • Targeting poison grants poison arrows (scales with Geomancer)
  • Targeting blood or frozen blood will grant blood arrows (adds physical damage, scales with Warfare, lower base damage than all other elemental arrowheads)
  • Any potential status effect from the arrows will still proc even if the attack misses, e.g. Shocked from electric arrows
  • Can be silenced
  • Cannot be atrophied, although there will be little use for this until you get your weapon back
  • Is not affected by range bonuses (Far Out Man, Farsight)


Elemental Arrowheads trivia & strategies

  • Be mindful of your team comp. when using this. If your team is elemental/magic based, this paired with Elemental Ranger can help your allies pierce Magic Armor.
  • Adds elemental damage based on character level
  • Good synergy with the Elf racial skill: Flesh Sacrfice, as it creates a pool of blood under you when you use it and gives you 1 AP (Blood adds Physical Damage).
  • Does work with Elemental Arrows that Rangers can use, but adds more damage of the Arrow type based on the corresponding ability. This means if you want to add more Water Damage to a Freezing Arrow, but you dipped your Arrows in Fire, you would need to pump Pyrokinetic to gain more Damage with this Arrow type.


Elemental Arrowheads builds


Divinity Original Sin 2 Builds: Blazing Deepstalker


Divinity Original Sin 2 Builds: Venomous Sentry


Divinity Original Sin 2 Builds: Sanguine Bowman




Huntsman Skills
Arrow Spray  ♦  Arrow Storm  ♦  Assassinate  ♦  Ballistic Shot  ♦  Barrage  ♦  Farsight  ♦  First Aid  ♦  Glitter Dust  ♦  Marksman's Fang  ♦  Pin Down  ♦  Reactive Shot  ♦  Ricochet  ♦  Sky Shot  ♦  Tactical Retreat



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    • Anonymous

      26 Apr 2021 16:38  

      Trayed this on my 2H axe crit attack, usably i get 260 crit but with this it go up to 375. I guess it is not supposed to work on melee so its a bug, 50% damage on top of all you get is not small things.

      • Anonymous

        25 Sep 2020 08:31  

        How do you use special arrows. Cbottom bar and click to use?
        an you use with crossbows and do you have to have the arrows in the

        • Anonymous

          19 Apr 2020 06:52  

          doesn't work on melee weapons anymore, might be for definitive edition. tested both by damage numbers and change in health.

          • Anonymous

            03 Oct 2019 04:44  

            Doesn't Work With Wands in DE. Apparently Wands doesn't count as Ranged nor Melee (for use of Warfare skills) weapons. Weird.

            • Anonymous

              16 Oct 2018 02:00  

              In case your reading through comments and are confused, this skill doesn't apply to melee weapons. Tested on console, don't waste your time.

              • Anonymous

                05 Oct 2018 11:26  

                Does not work with throwing knife since definitive edition. Seems broken combined with venom coat, ele Ranger and piercing "fang" huntsman skill, can liteary one shot some enemies.

                • Anonymous

                  23 Sep 2018 08:10  

                  Ignore whoever said this spell works on other weapons than bows and crossbows. It can be casted without one, won't do anything without one. It used to work on all weapons but that was a bug. Unfortunately...

                  • Anonymous

                    01 Sep 2018 17:45  

                    This has been a thing ever since I first played, but this skill applies to all weapons not just arrowheads. This is confirmed for Definitive Edition as well. Have fun with elemental weapon builds (Spellblades, dual wands, etc.) for those that didn't already know this.

                    • 10 Oct 2017 06:09  

                      It does not add a flat "40%" in damage. The damage it adds depends on:
                      1) Your Level;
                      2) The Surface;
                      3) Your points in the Skill corresponding to the Surface.

                      For instance, at Level 8 an Elemental Surface (e.g. Oil, Fire, Water ...) adds 21-22 damage before Skills.
                      If you use an Oil Surface (+Earth Damage), and have 4 points in Geomancer (+20% Earth Damage), it will add (21-22)*1.2 = 25-26 damage.
                      However, Fire Surfaces (+Fire Damage) will still add 21-22 Fire Damage if you don't have points in Pyrokinetic.

                      Blood Surfaces add Physical Damage, but a lower amount of it. At Level 8, it adds 16-17 damage (compared to 21-22 for Elemental Surfaces).
                      Blood is affected by Warfare. So if you have 4 points in Warfare (+20% Physical Damage), it will add (16-17)*1.2 = 19-20 damage.

                      The Arrowheads are not affected by the base weapon damage, and neither by the Finesse Attribute nor the Ranged Skill.
                      You can remove all your points from Finesse & Ranged and use a twig with a string, it'll still add a base 21-22 Elemental damage at Level 8.

                      • Anonymous

                        30 Sep 2017 16:17  

                        I'd say the tip is wrong, Elemental Arrows is still useful in a primarily physical setup due to it also being able to give a Physical damage up when used on Blood surfaces which are easy enough to make/come by

                        • Anonymous

                          29 Sep 2017 18:59  

                          doesnt works with anything but bows. The buff on melee weapons is just an optical error. works on dagger throw if you buff your daggers with it.

                          • Anonymous

                            26 Sep 2017 23:10  

                            Doesn't seem to add damage to wands in my testing. Tried fire patch to fire wands and poison to water wand with no increase in damage. Anyone else?

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