Elemental Totem


Target a ground surface and conjure a totem of the corresponding element. Each turn, this totem will fire a projectile at enemies in sight.

The stats of the summons will depend on caster level and Summoning ability.

 Requires Summoning 1cldwn1
 Cost 1 Memory
Duration 3 turns
 Range 13m

summoning-skill Summoning

Elemental Totem is a Summoning Skill in Divinity Orginal Sin 2.



Elemental Totem Spell Book Location



Elemental Totem Requirements



Notes and Tips

  • Elemental Totem(s) may receive high ground damage benefits.
  • Blood & Wood (normal surface) elements do physical damage.
  • Fire, Water/Ice, Lighting, Poison & Oil elements do magical damage.
  • You can have more than one Elemental Totem up at a time; you are only constrained by their lifetime and the cooldown of the skill.
  • Scroll crafted by combine Sheet of Paper, Tormented Soul, and Wooden Figurine
  • Some totems apply status effects, as described by the table below
Totem Damage Type Status Effect
Wood physical None
Blood physical Bleeding
Fire fire Burning
Water water Wet
Lightning air Shocked
Poison poison Poison
Oil earth Slow




Divinity Original Sin 2 Builds: Glacial Guardian


Divinity Original Sin 2 Builds: Druid




Summoning Skills
Acid Infusion  ♦  Cannibalise  ♦  Conjure Incarnate  ♦  Cursed Electric Infusion  ♦  Dimensional Bolt  ♦  Dominate Mind  ♦  Door to Eternity  ♦  Electric Infusion  ♦  Ethereal Storm  ♦  Farsight Infusion  ♦  Fire Infusion  ♦  Ice Infusion  ♦  Necrofire Infusion  ♦  Planar Gateway  ♦  Poison Infusion  ♦  Power Infusion  ♦  Rallying Cry  ♦  Shadow Infusion  ♦  Soul Mate  ♦  Summon Cat Familiar  ♦  Summon Condor  ♦  Summon Dragonling  ♦  Summon Inner Demon  ♦  Supercharger  ♦  Warp Infusion  ♦  Water Infusion


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    • Anonymous

      dumping one level into summoning for this can do wonders on a dedicated support, gives them something to do when the rest of the party dont need buffs or healing.

      • Anonymous

        Beware that there is a glitch where the totems spawn at level 1 instead of your characters level. This changes its stats to that of a level 1 totem.

        • Anonymous

          Poison totems will shoot at undead players if they need healing. I just had this happen while I was in a fight and they kept me topped off while fighting

          • Anonymous

            "Elemental Totem(s) may receive high ground damage benefits."
            Does that mean the totem reveives a bonus when the caster initially creates it from high ground or does it mean the totem reveives the bonus when shooting from above like characters do?

            • Anonymous

              All totems have the same health except Blood, which has ~20% more max hp.
              All totems do the same damage except Oil, which does ~10% more damage. (Wood and Blood do the same damage but blood will add a bleed if target has no armour)

              • Anonymous

                Totems have some pretty solid AI. They can even recognize shackles of pain and will attack the allied caster of the spell to damage the shackled enemy if they are out of range.

                • Anonymous

                  While the health on totems are low, it wastes enemy AP when they try to remove them. They are also capable of setting off CC's and explosions. This means they can turn a chilled to a freeze, shocked to stun, and burning opponent will explode from earth and poison attacks. Ideally, this is an AP dump ability, but usually a more reliable damage dealer than dimensional bolt.

                  • Anonymous

                    How come that I sometimes see "Level Up" (?) (in truth I see "Stufenaufstieg" since i am playinng the game on german)? Does it get stronger when I use it more often?

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