Target a ground surface and conjure a totem of the corresponding element. Each turn, this totem will fire a projectile at enemies in sight.
The stats of the summons will depend on caster level and Summoning ability.
Requires Summoning 1
Elemental Totem is a Summoning Skill in Divinity Orginal Sin 2.
Elemental Totem Spell Book Location
- Nebora - Fort Joy (300 Gold)
- Sold by Kerban in Sanctuary of Amadia
- Sold by Trader Bree in Driftwood - Square
Elemental Totem Requirements
Notes and Tips
- Elemental Totem(s) may receive high ground damage benefits.
- Blood & Wood (normal surface) elements do physical damage.
- Fire, Water/Ice, Lighting, Poison & Oil elements do magical damage.
- You can have more than one Elemental Totem up at a time; you are only constrained by their lifetime and the cooldown of the skill.
- Scroll crafted by combine Sheet of Paper, Tormented Soul, and Wooden Figurine
- Some totems apply status effects, as described by the table below
|Totem||Damage Type||Status Effect|
Divinity Original Sin 2 Builds: Glacial Guardian
Divinity Original Sin 2 Builds: Druid
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dumping one level into summoning for this can do wonders on a dedicated support, gives them something to do when the rest of the party dont need buffs or healing.
Beware that there is a glitch where the totems spawn at level 1 instead of your characters level. This changes its stats to that of a level 1 totem.
Poison totems will shoot at undead players if they need healing. I just had this happen while I was in a fight and they kept me topped off while fighting
how long do they last tho
Totems have low health, can be summoned every turn and are capable of triggering the Executioner talent
totem scaled from intelligence?
Poison Totem can shoot ally undead for quick heal
are the totens now affected by the intelligent?
"Elemental Totem(s) may receive high ground damage benefits."
Does that mean the totem reveives a bonus when the caster initially creates it from high ground or does it mean the totem reveives the bonus when shooting from above like characters do?
All totems have the same health except Blood, which has ~20% more max hp.
All totems do the same damage except Oil, which does ~10% more damage. (Wood and Blood do the same damage but blood will add a bleed if target has no armour)
Totems have some pretty solid AI. They can even recognize shackles of pain and will attack the allied caster of the spell to damage the shackled enemy if they are out of range.
While the health on totems are low, it wastes enemy AP when they try to remove them. They are also capable of setting off CC's and explosions. This means they can turn a chilled to a freeze, shocked to stun, and burning opponent will explode from earth and poison attacks. Ideally, this is an AP dump ability, but usually a more reliable damage dealer than dimensional bolt.
How come that I sometimes see "Level Up" (?) (in truth I see "Stufenaufstieg" since i am playinng the game on german)? Does it get stronger when I use it more often?
Poison totems will add undead allies to their targeting and the attack will heal them.
What is the range on the totem's projectiles?