Enchanter |
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Attributes |
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Intelligence | +2 |
Constitution | +1 |
Abilities |
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Hydrosophist | +1 |
Aerotheurge | +1 |
Loremaster | +1 |
Enchanter is a preset class in Divinity: Original Sin II.
"Prefer to turn the tides of battle from afar, manipulating foes with powerful magic"
Talents
Far Out Man: Increase the range of your skills and scrolls by 2m
Starting Skills
Electric Discharge: Deal Air damage and set target as Shocked
Hail Strike: Deal Water damage, set target as Chilled, and create Ice surfaces
Rain: Create a spreading water surface that douses fires and sets characters as Wet
Recruitment
If you recruit an Enchanter on the Lady Vengeance, you get Aurnia, a female Undead Dwarf starting with:
Pressure Spike: Condense clouds in the area, dealing Air damage to enemies and dousing fire
Winter Blast: Deal Water damage, set characters in the area as Chilled, and freeze blood/water surfaces
Teleportation: Teleport a target character or item to a point of your choosing
Dazing Bolt: Deal Air damage and set characters in the area as Shocked
Tips
- It's a good start class for a companion if you plan turning them into a Tidalist or Elementalist mage.
- Be sure to cast Rain at the start of fights, Rain causes Wet status which means Air and Water damage received increase by 20% and 10% respectively.
Builds
- Anonymous
Tips are out of date, Lizards and Humans had these bonuses in beta but not in release.
Load more
Despite what the picture implies, Enchanters receive a staff as their starting weapon, NOT a wand + shield.
19
+11
-1