Enchanter is a preset class in Divinity: Original Sin II.
"Prefer to turn the tides of battle from afar, manipulating foes with powerful magic"
Far Out Man: Increase the range of your skills and scrolls by 2m
Electric Discharge: Deal Air damage and set target as Shocked
Hail Strike: Deal Water damage, set target as Chilled, and create Ice surfaces
Rain: Create a spreading water surface that douses fires and sets characters as Wet
Pressure Spike: Condense clouds in the area, dealing Air damage to enemies and dousing fire
Winter Blast: Deal Water damage, set characters in the area as Chilled, and freeze blood/water surfaces
Teleportation: Teleport a target character or item to a point of your choosing
Dazing Bolt: Deal Air damage and set characters in the area as Shocked
- It's a good start class for a companion if you plan turning him/her into a Tidalist or Elementalist mage.
- Be sure to cast Rain at the start of fights, Rain causes Wet status which means Air and Water damage received increase by 20% and 10% respectively.