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Fan of Knives

Fan of Knives

Fling a dagger at every enemy around you, dealing 100% damage. Can backstab!

Damage is based on your basic attack and receives a bonus from Finesse.

 Requires Scoundrel 3
 Costs 2 Memory
 Requires a Dagger

AP

SP

COOLDOWN

RESIST

3

1

2

n/a

scoundrel-skill Scoundrel

Fan of Knives is a Scoundrel Skill in Divinity Orginal Sin 2.

 

 

Fan of Knives Spell Book Location

  • Papa Thrash inside Driftwood's tavern.

 

Fan of Knives Requirements

 

 

Notes and Tips

 

 

 
Scoundrel Skills
Adrenaline  ♦  Backlash  ♦  Chloroform  ♦  Cloak and Dagger  ♦  Corrupted Blade  ♦  Daggers Drawn  ♦  Gag Order  ♦  Mortal Blow  ♦  Rupture Tendons  ♦  Sawtooth Knife  ♦  Sleeping Arms  ♦  Terrifying Cruelty  ♦  Throwing Knife  ♦  Wind-Up Toy

 

 




    • Anonymous

      25 Apr 2018 09:34  

      Added this skill to my 4 man Tactician playthrough. Very useful if you sneak a rogue in behind the enemy ESPECIALLY on high ground (where enemy archers/mages like to wait) because of high ground bonus. Tanks/Summons takes aggro and get enemies facing away from rogue, near end of round rogue opens with the newly buffed (it is so good!) Corrupted Blade, and then use Fan of Knives to backstab ALL enemies in range with high ground bonus. You can leave many enemies open to mass physical crowd control like Blood Rain + Grasp of the Starved if they dont die to it (Savage Sortilege talent).

      • Anonymous

        06 Mar 2018 10:34  

        Liking this skill on my solo rogue playthrough. Larger range than whirlwind (especially since daggers have low range). Gets high ground dmg bonus and range increase. Nothing better to spend source points on.

        • Anonymous

          27 Sep 2017 23:33  

          I dont think there is any reason to pick this over (warfare)Whirlwind, the warfare skill can also backstab but does not cost source and another bonus of one less AP.
          The Whirlwind skill also scale with the weapon used, so if you go double daggers it will scale with finesse

          Maybe they will fix this skill in the future and add bonus dmg or perhaps bleed/poison else i would just not pick this up.
          Waste of memory slots waste of source waste of AP...

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