Farsight

Farsight

Increase the range of a targeted character's ranged attacks and skills by 4m.

Set Farsight for 3 Turn(s).

Requires Huntsman 3cldwn3
Costs 2 Memory
 Range 13m

hunstman-skills-dos2 Huntsman Skills

Farsight is a Huntsman Skill in Divinity Orginal Sin 2.

 

Farsight location

Vendors
Equipment
  • Set by the Vulture set once it's complete

 

Farsight effects

  • Scroll cannot be crafted
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Does not affect melee range skills, AoE skills that center around the caster, and skills with a cone AoE
  • Can be silenced
  • Cannot be atrophied

 

Farsight trivia & strategies

  • Farsight bonus range increased to 4m, no longer improves Accuracy as of Patch v3.0.168.526

 

Farsight builds

 

Divinity Original Sin 2 Builds: Elementalist

 
 
 
 
 
 
 
 
 

 

 
Huntsman Skills
Arrow Spray  ♦  Arrow Storm  ♦  Assassinate  ♦  Ballistic Shot  ♦  Barrage  ♦  Elemental Arrowheads  ♦  First Aid  ♦  Glitter Dust  ♦  Marksman's Fang  ♦  Pin Down  ♦  Reactive Shot  ♦  Ricochet  ♦  Sky Shot  ♦  Tactical Retreat

 

 




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    • Anonymous

      10 Mar 2021 17:15  

      This skill would only be useful (and balanced) of it cost 2 SP but also affected the AoE from skills by some amount. There's 0 point on using this since the bonus range doesn't apply past your high-ground range bonus; for 1 AP and 2 Huntsman you're much better off using Tactical Retreat and flocking off to some high-ground for far better range and damage bonuses.

      • Anonymous

        06 Aug 2020 04:34  

        Vultures armor (level 14 set) applies this skill for free, permanently, along with permanent flight. Super good for rangers or mages, in many fights you can fly to high terrain and hit people 30+ meters out. Often the enemies can't even fight back because you're too far.

        I dont think I would use this for a source point and limited duration but the permanent effect from vultures armor (which you can get at level 12 or so and remains useful at high levels) is insane

        • 18 May 2020 21:28  

          Absolute garbage. Costs 2 memory, requires 3 huntsman which means it's really only useful to a ranger build, and just to top it all off it actually uses a source point. All this to gain a few meters of range? LMAO what a *****ing joke.

          • Anonymous

            08 May 2020 14:40  

            Good for glass canon dagger rogues when used before chameleon cloak Makes backlash even more insane and greatly supports fan of knives, throwing knife, cloak and dagger and chloroform Because rogues don't have that many ways to spend source

            • Anonymous

              08 May 2020 08:47  

              I think what makes this skill bad is that it requires you to go too deep into the Huntsman skill tree. If it required 2 Huntsman points it could be an OK skill in Apotheosis builds, you can justify going 2 Huntsman for both tactical retreat and this.

              • Anonymous

                12 Jan 2020 09:37  

                Range bonus doesn't seem to apply if you've already got a great deal of extra range from high ground. Disappointing.

                • Anonymous

                  20 Nov 2018 07:40  

                  This does NOT affect accuracy as per comment here. Worst skill in the game bar none. Archers need high ground that makes the range increase here pretty much redundant. Waste of 1 AP, 2 memory and 1 source for a redundant effect. On a skill set with less choice and utility than any other already.

                  • Anonymous

                    14 Oct 2017 16:58  

                    One of the more useless skills in the game. Not only is its utility marginal at best, it also costs a source point.

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