Finding Lord Arhu

Arhu's Chambers
Quest Giver
Location The Arx
Suggested Level 18
Next Quest Hammerfall
Previous Quest  

Finding Lord Arhu is a Quest in Divinity: Original Sin II. Lord Arhu, who could potentially help you in your quest to find Lucian's tomb, is missing. Will you be able to find him?



Important NPCs



Finding Lord Arhu Objectives

  1. Speak To Sister Avenny (Optional)
  2. Search Lord Arhu's private quarters.
  3. Find Arhu's prison.
  4. Free Lord Arhu.
  5. Defeat the Black Ring and Lord Linder Kemm.
  6. Speak to Arhu.



Finding Lord Arhu Walkthrough

Once you learn about lord Arhu during The Last Stand of Magisters, speak with Sister Avenny at the main gate of the cathedral. Tell her you need to see Lord Arhu, if you persuade her she will give you keys to Lord Arhu's Private Quarters. Lord Arhu's quarters are at the north-east corner of the cathedral. She also tells you that there are guards posted at the door. Go there and you can find 2 Paladins and Paladin Tara Bree guarding the main door of the quarters. Talking with paladins while their line of sight away from door and opening the door won't work here because as soon as you open the door the 3 paladins will enter while still engaged in dialogue with you making scouring the ransacked quarters a difficult task. Instead there's another door on the eastern side of the quarters(Approx Co-ordinates X355 Y448), to reach that door head to the balcony from the adjacent room (with entrance between the 6 scribes sitting there). From here you can teleport party to the Balcony where the eastern door of Lord Arhu's chambers opens. If you enter the chambers this way you can roam around unhindered in his chambers.
The ball for Arhu's dog Charlie is below the balcony outside (A Most Urgent Matter).
If you need a dagger you can find Domoh Dumora below the Pet Basket on the balcony.
There are 2 important items here which update your quests 'The Vault of Lord Kemm' and 'Finding Lord Arhu', but first unlock the ornate chest to grab the unique staff Lucian's Divine Staff. There's a letter on the floor near the desk and a journal in a chest by the Bed. Reading these 2 items updates quests but at the same time all the 3 paladins at the main door along with Lord Kemm barge into the chambers to confront you. You will need to persuade him to let you go.
Picking up these items instead is advised and once you have both of them, read them outside or simultaneously before Lord Kemm barges in to confront you. You can avoid the confiscation attempts by paladins and confrontation with Lord Kemm by travelling to a way point before reading.

You can fail the check on purpose and fight Lord Kemm right here in Arhu's Chambers. He has 8 Paladins with him and another 3 will join the fight. This will earn you almost a million XP. Conclude all other Kemm quests before you choose this path. If you pass his checks you will have to fight him once you free Arhu. There you are going to face less enemies and gain less XP.

Lord Arhu is locked in Lord Linder Kemm's vault. Please see "The Vault of Linder Kemm" quest for a detailed walkthrough on how to enter the vault and find Arhu's prison. A brief guide will be included here.

You need a painting to unlock the vault inside Kemm's vault. A replica can be stolen in the cathedral.
Painting replica

The recommended way is to find the Thieves Guild in the sewer as shown in the picture below, and to steal or buy the unusual painting from the children.

Next, find the lever shown in the picture below and use it to open the hatch to Lord Kemm's vault.

After you pull the lever, enter the vault through this hatch as shown in the picture below:

Inside Kemm's Vault, place the unusual painting on the frame to open the hidden wall door, as shown below:

Inside the chamber, take the painting named "Responsibility", loot the area, and then activate the book on the right bookshelf as shown below:

Put the "Responsibility" painting on the altar as shown below, which will reveal yet another hatch.

Entering the hatch, you will finally find Lord Arhu imprisoned here, as shown below. Cast Spirit Vision to find his three tormentors.

Be careful; once you drain the source of all 3 tormentors, a fight will begin, and Lord Linder Kemm will join in the fight and attack you. It is wise to make your preparations and complete all quests associated with Linder Kemm before proceeding. When you are ready, drain all 3 spirits of their source to free Lord Arhu. Note that you can also take the Swornbreaker from the statue.

Once Lord Arhu is freed, 2 Black Ring Defilers will immediately appear on the lower platform, while a Black Ring Painweaver and Fearmaiden will appear on the upper platform. Lord Kemm will also show up on the second turn, and you'll need to defeat him as well. Each Black Ring member killed will award 107,800XP, while killing Lord Kemm awards 299,700XP.

Note that in this fight, Arhu is not invulnerable and CAN be killed! To keep Arhu alive, you may want to teleport him to a safe corner, and avoid crowding around him so that Lord Kemm won't use his whirlwind attack on your party and hit Arhu as well when he appears. If he dies, you can always use Spirit Vision and still speak to him, though. You will earn 53,900XP for updating the "A Craftsman of Dreams and Nightmares" quest, and 96,950XP for completing this quest, resulting in a total of 150,850XP.

If he is alive, speak to him and the quests will advance in the same way as above, with one difference - you will be rewarded with a choice of Legendary-quality loot at the end. This quest is complete at this point.





  • 107,800XP per Black Ring member, for a total of 431,200XP for all 4 Black Ring members (associated with "The Vault of Linder Kemm" quest)
  • 299,700XP for killing Lord Kemm (associated with "The Vault of Linder Kemm" quest).
  • If Arhu is alive, you will be rewarded with a choice of Legendary-quality loot once you finish talking to him.
  • 96,950XP upon speaking to Arhu, completing this quest.


A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Grebb the Scholar  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      The fight on Arhu's Chamber can be cheesed with death mist barrels. Get three of them, place one at the door and the other two in such a way that when they explode the mist covers the east side.

      Kill Kemm. Teleport the others to the mist.

      • Anonymous

        If Arhu dies during the fight it's no big deal quest-wise, because you can still speak with his ghost after the fight. HOWEVER! it is rly worth it keeping him alive because if you do, he then goes back to the cathedral, and he becomes a VENDOR of exclusively legendary (yellow) gear !

        At this point of the game money should be no problem, so it's pretty sweet.

        • Anonymous

          In Arhus Chambers dont end talking to Kemm then attack his paladins. He wont attack you and get the exp for killing paladins

          • Anonymous

            so i had lucian staff in my inventory but for some reason it is gone now .i didnt sell it also a painting that i had was for some reason gone from the inventory to a another companion.some kind of bug but cant find the staff now do i need it?

            • Anonymous

              On the wall behind the portraits (first, second, third of Lucian) there is a portrait of the Outlaw Empress. If you remove this portrait, behind it you find a sheet of paper with the order of the buttons for devourors helm.

              • Anonymous

                If you choose to fight Kemm in Arhus Chambers, defeating him and the first 8 paladins too quickly prevents the other 3 paladins from showing up. Meaning you miss out on the extra xp, not sure if they are specific to this battle or are pulled from somewhere else in Arx. So just to be safe, and if you feel confident in holding out, I'd recommend waiting until they arrive before killing Kemm.

                • Anonymous

                  During my fight, one of his paladin rescued him and then tried to heal him which resulted killing him again, lol they didn't know that he's undead and don't question why their lord died to healing spell.

                  • Anonymous

                    Linder Kemm max EXP
                    tactician in DE relics of rivellon patch at level 20.

                    fighting him in Arhu's Chambers after reading the note.
                    fight starts with Kemm + 8 but another 3 come during the fight.
                    sneak in the back by jumping over the gap from lower down.
                    reading the note triggers Kemm + pallys to enter the room and come for you.
                    if you move back outside before reading the note you can setup niceley to bottleneck them in the doorway.

                    Kemm + 11 guys
                    5 were lvl18 38,800exp each
                    7 were level 20 75,925exp each
                    Kemm was 187,300exp

                    830,850exp total

                    pass his speech checks and fight him in his vault instead
                    4 guys will spawn when you free Arhu and Kemm will come into the room shortly after and join the fight.
                    Kemm level 20 187,300exp
                    4xGoons 53,900exp each
                    19,400 for completing the quest

                    422,300 total. + Kemm's Unique Shield

                    • Es gibt auf der Terrasse von Argus Gemächern einen Einzigartigen Dolch DOMOH DUMORA er wird nicht angezeigt und ist somit leicht zu übersehen er liegt auf der Terrasse zwischen dem Blumentopf und der Feuerschale.

                      • Anonymous

                        The Kemm fight is easy, just group up around where Kemm spawns and pummel him. I used Blinding Radiance, cripples etc he didnt last long then picked the others off. I play with Fighter, Enchanter, Summoner and Rogue

                        • Anonymous

                          You don't have to put the painting "Responsibility" on the alter to open it, just something with a little weight (I have no idea what the lower limit is). However, "Responsibility" is un-sellable, so there isn't much point to try to keep it.

                          • Anonymous

                            If lord Arhu survives the fight (perso, I cast permafrost on him and moved the fight up the stairs), then he can be found in the cathedral, either sweeping and tidying up his room, or outside where the kids are praying, where his dog gives the quest about his lost ball. It's really worth it to keep him alive because he's a VENDOR OF DIVINE GEAR and, as money is not an issue at this point, you can really equip your team with primo stuff. He also sells a few high-lvl source skillbooks, orbs, giant runes and rune frames. Also, don't forget the unique water mage staff in the ornate box in his chambers but save before you pick lock that box, you don't wanna start a fight & lose this awesome vendor.

                            • Anonymous

                              I was level 39 in aerotheurge, with 42 inteligence, so I just used chain lightning, and they blew up. #overkill #IHeartLightning #whoDoesn't

                              • Anonymous

                                Just had my third playthrough fight here. Solo warrior/spellcaster. Casted clear minded and apotheosis before draining last spirit. Used the green tea to reduce my AP cost by 2 (LOVE YOU LADY KEMM!!) Then used teleport and tele scrolls to move three of the black ringers onto the 4th one. With executioner got 2 ap back just with the teleports and the resulting two kills. Battering ram knocked the 4th down and killed the other remaining one. Finshed off the last with one blow. Done in one round so Kender Kimm shows up alone and combat was already over lol! Savage Sortilege did wonders here with my high int and wit and 25% crit weapon too

                                • Anonymous

                                  There is a very good technique for fight with Kemm. As he is most powerful of the whole group wait for him to cast phoenix dive and in next turn use on him teleport ability. I got it even with my fighter as it needs only 2 points in aero so you can get it on equipment easily. there are two spots on this map where if you teleport him he won't be able to attack until cd on phoenix dive will go off. One is behind source container although you cannot target him with ranged attack there. Another one is on the right side of the stairs, blocked with torture bed. He won't be able to move from there either and you can target him with bow (but be careful as he has deflect ability from his shield all the time so the damage will hit also your archer). Once you deal with the rest of the group you can finish Kemm easily.

                                  • Anonymous

                                    Dunno if this was posted before, but if you search arhu's chambers near the cathedral and read his diary in the chest, kemm will show up with a bunch of paladins (more than 10 of them) and if you fail speech check you can choose to fight them all and get a massive amount of xp, like more than a million, arhu's quest will update with a red flag pointing to kemm's vault.

                                    • Anonymous

                                      The wiki lists that the loot given is "Divine-quality". From the quest, I received Legendary...

                                      • Anonymous

                                        If you have found the Black Mirror in the attic of Lord Kemm's mansion you can talk to him in the Magister Barracks and accuse him of working with the Black Ring. He will initiate combat and call for the Paladins to back him up, but in my case they didn't care (maybe we were too far away from any other Paladins). Lord Kemm will obviously not show up for this fight if you kill him earlier.

                                        • Anonymous

                                          I killed the Trolls in the Thieves Guild because once again my character with Persuasion lvl 5 didn't seem to be convincing enough. I remember Fane mentioning the painting in the middle of the room and I think I picked it up after the fight.
                                          However I'm now stuck in Kemm's Vault as nothing happens when I interact with the missing painting.
                                          Is it possible I sold the painting? (shouldn't be possible for a quest related object) Or am I doing something wrong?

                                          • Anonymous

                                            Is there any other way to get that painting from the Thieves guild? I killed the trolls but can't find that painting anywhere. Any other way to get to Ahru?

                                            • Anonymous

                                              Easy way to keep Arhu save is putting permafrost on him, he wont be involved in combat so the permafrost stays till you are done.

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