Finding Lord Arhu

Quest Giver
Location The Arx
Suggested Level 18
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Finding Lord Arhu is a Quest in Divinity: Original Sin II. Lord Arhu, who could potentially help you in your quest to find Lucian's tomb, is missing. Will you be able to find him?



Important NPCs



Finding Lord Arhu Objectives

  1. Find Arhu's prison.
  2. Free Lord Arhu.
  3. Defeat the Black Ring and Lord Linder Kemm.
  4. Speak to Arhu.



Finding Lord Arhu Walkthrough

Lord Arhu is locked in Lord Linder Kemm's vault. Please see "The Vault of Linder Kemm" quest for a detailed walkthrough on how to enter the vault and find Arhu's prison. A brief guide will be included here.

Find the Thieves Guild in the sewer as shown in the picture below, and steal or buy the unusual painting from the children.

Next, find the lever shown in the picture below and use it to open the hatch to Lord Kemm's vault.

After you pull the lever, enter the vault through this hatch as shown in the picture below:

Inside Kemm's Vault, place the unusual painting on the frame to open the hidden wall door, as shown below:

Inside the chamber, take the painting named "Responsibility", loot the area, and then activate the book on the right bookshelf as shown below:

Put the "Responsibility" painting on the altar as shown below, which will reveal yet another hatch.

Entering the hatch, you will finally find Lord Arhu imprisoned here, as shown below. Cast Spirit Vision to find his three tormentors.

Be careful; once you drain the source of all 3 tormentors, a fight will begin, and Lord Linder Kemm will join in the fight and attack you. It is wise to make your preparations and complete all quests associated with Linder Kemm before proceeding. When you are ready, drain all 3 spirits of their source to free Lord Arhu. Note that you can also take the Swornbreaker from the statue.

Once Lord Arhu is freed, 2 Black Ring Defilers will immediately appear on the lower platform, while a Black Ring Painweaver and Fearmaiden will appear on the upper platform. Lord Kemm will also show up on the second turn, and you'll need to defeat him as well. Each Black Ring member killed will award 107,800XP, while killing Lord Kemm awards 299,700XP.

Note that in this fight, Arhu is not invulnerable and CAN be killed! To keep Arhu alive, you may want to teleport him to a safe corner, and avoid crowding around him so that Lord Kemm won't use his whirlwind attack on your party and hit Arhu as well when he appears. If he dies, you can always use Spirit Vision and still speak to him, though. You will earn 53,900XP for updating the "A Craftsman of Dreams and Nightmares" quest, and 96,950XP for completing this quest, resulting in a total of 150,850XP.

If he is alive, speak to him and the quests will advance in the same way as above, with one difference - you will be rewarded with a choice of Divine-quality loot at the end. This quest is complete at this point.





  • 107,800XP per Black Ring member, for a total of 431,200XP for all 4 Black Ring members (associated with "The Vault of Linder Kemm" quest)
  • 299,700XP for killing Lord Kemm (associated with "The Vault of Linder Kemm" quest).
  • If Arhu is alive, you will be rewarded with a choice of Divine-quality loot once you finish talking to him.
  • 96,950XP upon speaking to Arhu, completing this quest.

    • Anonymous

      29 Jan 2019 14:46  

      There is a very good technique for fight with Kemm. As he is most powerful of the whole group wait for him to cast phoenix dive and in next turn use on him teleport ability. I got it even with my fighter as it needs only 2 points in aero so you can get it on equipment easily. there are two spots on this map where if you teleport him he won't be able to attack until cd on phoenix dive will go off. One is behind source container although you cannot target him with ranged attack there. Another one is on the right side of the stairs, blocked with torture bed. He won't be able to move from there either and you can target him with bow (but be careful as he has deflect ability from his shield all the time so the damage will hit also your archer). Once you deal with the rest of the group you can finish Kemm easily.

      • Anonymous

        26 Sep 2018 09:01  

        Dunno if this was posted before, but if you search arhu's chambers near the cathedral and read his diary in the chest, kemm will show up with a bunch of paladins (more than 10 of them) and if you fail speech check you can choose to fight them all and get a massive amount of xp, like more than a million, arhu's quest will update with a red flag pointing to kemm's vault.

        • Anonymous

          10 Dec 2017 09:52  

          The wiki lists that the loot given is "Divine-quality". From the quest, I received Legendary...

          • Anonymous

            28 Oct 2017 20:56  

            If you have found the Black Mirror in the attic of Lord Kemm's mansion you can talk to him in the Magister Barracks and accuse him of working with the Black Ring. He will initiate combat and call for the Paladins to back him up, but in my case they didn't care (maybe we were too far away from any other Paladins). Lord Kemm will obviously not show up for this fight if you kill him earlier.

            • Anonymous

              07 Oct 2017 11:25  

              I killed the Trolls in the Thieves Guild because once again my character with Persuasion lvl 5 didn't seem to be convincing enough. I remember Fane mentioning the painting in the middle of the room and I think I picked it up after the fight.
              However I'm now stuck in Kemm's Vault as nothing happens when I interact with the missing painting.
              Is it possible I sold the painting? (shouldn't be possible for a quest related object) Or am I doing something wrong?

              • Anonymous

                02 Oct 2017 23:05  

                Is there any other way to get that painting from the Thieves guild? I killed the trolls but can't find that painting anywhere. Any other way to get to Ahru?

                • Anonymous

                  26 Sep 2017 02:19  

                  Easy way to keep Arhu save is putting permafrost on him, he wont be involved in combat so the permafrost stays till you are done.

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