Finding Lord Arhu is a Quest in Divinity: Original Sin II. Lord Arhu, who could potentially help you in your quest to find Lucian's tomb, is missing. Will you be able to find him?
- Speak To Sister Avenny (Optional)
- Search Lord Arhu's private quarters.
- Find Arhu's prison.
- Free Lord Arhu.
- Defeat the Black Ring and Lord Linder Kemm.
- Speak to Arhu.
Once you learn about lord Arhu during The Last Stand of Magisters, speak with Sister Avenny at the main gate of the cathedral. Tell her you need to see Lord Arhu, if you persuade her she will give you keys to Lord Arhu's Private Quarters. Lord Arhu's quarters are at the north-east corner of the cathedral. She also tells you that there are guards posted at the door. Go there and you can find 2 Paladins and Paladin Tara Bree guarding the main door of the quarters. Talking with paladins while their line of sight away from door and opening the door won't work here because as soon as you open the door the 3 paladins will enter while still engaged in dialogue with you making scouring the ransacked quarters a difficult task. Instead there's another door on the eastern side of the quarters(Approx Co-ordinates X355 Y448), to reach that door head to the balcony from the adjacent room (with entrance between the 6 scribes sitting there). From here you can teleport party to the Balcony where the eastern door of Lord Arhu's chambers opens. If you enter the chambers this way you can roam around unhindered in his chambers.
The ball for Arhu's dog Charlie is below the balcony outside (A Most Urgent Matter).
If you need a dagger you can find Domoh Dumora below the Pet Basket on the balcony.
There are 2 important items here which update your quests 'The Vault of Lord Kemm' and 'Finding Lord Arhu', but first unlock the ornate chest to grab the unique staff Lucian's Divine Staff. There's a letter on the floor near the desk and a journal in a chest by the Bed. Reading these 2 items updates quests but at the same time all the 3 paladins at the main door along with Lord Kemm barge into the chambers to confront you. You will need to persuade him to let you go.
Picking up these items instead is advised and once you have both of them, read them outside or simultaneously before Lord Kemm barges in to confront you. You can avoid the confiscation attempts by paladins and confrontation with Lord Kemm by travelling to a way point before reading.
You can fail the check on purpose and fight Lord Kemm right here in Arhu's Chambers. He has 8 Paladins with him and another 3 will join the fight. This will earn you almost a million XP. Conclude all other Kemm quests before you choose this path. If you pass his checks you will have to fight him once you free Arhu. There you are going to face less enemies and gain less XP.
Lord Arhu is locked in Lord Linder Kemm's vault. Please see "The Vault of Linder Kemm" quest for a detailed walkthrough on how to enter the vault and find Arhu's prison. A brief guide will be included here.
You need a painting to unlock the vault inside Kemm's vault. A replica can be stolen in the cathedral.
The recommended way is to find the Thieves Guild in the sewer as shown in the picture below, and to steal or buy the unusual painting from the children.
Next, find the lever shown in the picture below and use it to open the hatch to Lord Kemm's vault.
After you pull the lever, enter the vault through this hatch as shown in the picture below:
Inside Kemm's Vault, place the unusual painting on the frame to open the hidden wall door, as shown below:
Inside the chamber, take the painting named "Responsibility", loot the area, and then activate the book on the right bookshelf as shown below:
Put the "Responsibility" painting on the altar as shown below, which will reveal yet another hatch.
Entering the hatch, you will finally find Lord Arhu imprisoned here, as shown below. Cast Spirit Vision to find his three tormentors.
Be careful; once you drain the source of all 3 tormentors, a fight will begin, and Lord Linder Kemm will join in the fight and attack you. It is wise to make your preparations and complete all quests associated with Linder Kemm before proceeding. When you are ready, drain all 3 spirits of their source to free Lord Arhu. Note that you can also take the Swornbreaker from the statue.
Once Lord Arhu is freed, 2 Black Ring Defilers will immediately appear on the lower platform, while a Black Ring Painweaver and Fearmaiden will appear on the upper platform. Lord Kemm will also show up on the second turn, and you'll need to defeat him as well. Each Black Ring member killed will award 107,800XP, while killing Lord Kemm awards 299,700XP.
Note that in this fight, Arhu is not invulnerable and CAN be killed! To keep Arhu alive, you may want to teleport him to a safe corner, and avoid crowding around him so that Lord Kemm won't use his whirlwind attack on your party and hit Arhu as well when he appears. If he dies, you can always use Spirit Vision and still speak to him, though. You will earn 53,900XP for updating the "A Craftsman of Dreams and Nightmares" quest, and 96,950XP for completing this quest, resulting in a total of 150,850XP.
If he is alive, speak to him and the quests will advance in the same way as above, with one difference - you will be rewarded with a choice of Legendary-quality loot at the end. This quest is complete at this point.
- 107,800XP per Black Ring member, for a total of 431,200XP for all 4 Black Ring members (associated with "The Vault of Linder Kemm" quest)
- 299,700XP for killing Lord Kemm (associated with "The Vault of Linder Kemm" quest).
- If Arhu is alive, you will be rewarded with a choice of Legendary-quality loot once you finish talking to him.
- 96,950XP upon speaking to Arhu, completing this quest.