Curse the target to explode after one turn or on death, dealing 175% Fire Damage in a 3m radius.
Set Flaming Crescendo for 3 turn(s).
Requires Pyrokinetic 3
Flaming Crescendo is a Pyrokinetic Skill in Divinity Orginal Sin 2.
Flaming Crescendo Spell Book Location
- Appears at vendors who sell Pyrokinetic Skill Books upon reaching Level 16
Flaming Crescendo Requirements
- Requires Pyrokinetic 3
- Cost 1 Memory
Notes and Tips
- Scroll can be crafted by combining a Sheet of Paper, Alien Fire Essence, and Needle
- Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn as of as of Patch v220.127.116.116
- In game the tooltip shows incorrect damage values. The actual damage it does it the same as Supernova.
- No longer resisted by Magical Armour
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The most overpowered usage of this is almost as good as barrelmancy, when a character is in dialogue their buffs and debuffs cooldowns will not go down so if there is dialogue before a fight, you can have a second party member stack as much of this as you want on them killing them as soon as the timer runs out.
Good combo with bloated corpse. You can Flaming Crescendo the Corpse, Tele it or just let it walk to your enemies and explode to deal massive mixed damage.
There is a staff with this skill you can buy or steal from a lizard in Kemm's manor upstairs. You use Onslaught with it to stack 5x flaming crescendo per hit for some hilarious OP'ed moments. God I love getting creative in this game.
There's a bit of cheese you can pull off with this skill. If the rest of your team is in combat but the caster is not, casting this spell on an enemy will not bring the caster into combat. That means you can freely go ahead and plop Flaming Crescendoes on every enemy before joining the battle for some huge initial damage in the first round. Though keep in mind that enemies will move so you might blow up your own party too.
Tooltip is bugged in Definitive Edition, at least for me. Does about 3x as much damage as the tooltip suggests when hovering over it on my Mage.
Easily one of the best spells in the game. Does insane amounts of damage and only costs 1 AP. The only downside is that the damage is delayed and the target might approach you/a teammate before they explode.
This skill is crazy good now after the patch. High damage, about twice as much as Fireball, but only costs 1AP and applies through magic armour. One of the best spells to open a fight with, just cast it on an enemy that you teleport into a group and blow them all up. This + Throw Explosive Trap + Bleed Fire is one of the most AP efficient damage combos in the game now.
this damage is tiny .-. at least the burning it inflicts is high?
Does this skill scale with INT? Or just pyro?
Found a skill book in the sewers of Arx in a treasure room (X:300 Y:600) after a fight with some people. Trying to avoid spoiling some story...
Superior spell! Massive fire dmg in the large radius!
Damage is absolute*****. And it has so many conditions, I don't know what Larian was thinking when balanced this spell.
dmg? 3 turns so long >.>
Combine with Unstable?