Flesh Sacrifice |
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Gain 1 Action Point immediately and a 10% damage boost for 2 turns at the cost of -[X] Constitution. Any Action Points over your maximum are lost.
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Special |
Flesh Sacrifice is a Special Skill in Divinity: Original Sin 2.
Flesh Sacrifice Spell Book Location
- This skill is granted automatically to Elf.
Flesh Sacrifice Requirements
- Costs 0 Memory
Notes and Tips
- The Constitution decrease is dependent on the caster's level.
- Using the skill will create a pool of blood at your feet.
- The talent Leech will heal you more than the skill self damage at low level.
- Anonymous
This ability can cause a shield to unequip if the characters constitution drops below the required level to use.
- Anonymous
- Anonymous
Perfect for rangers too. Gives a damage buff to your already insane damage while ideally being distant enough for the -con to not matter, drops a blood pool at your feet for elemental arrows for more phys, and gives 1 AP to cast that elemental arrows. Best use of it imo aside from Elemental Affinity necromancy.
- Anonymous
Must-have for necro builds IMO, which is unfortunate because this means it should probably have been a necro skill instead of a race skill. The 1 AP and free blood pool at your feet on demand combined with Elemental Affinity offers so much utility for necros and lets you pull off the strongest necro combo in the game with just 5 starting AP (pre-Hasted, but no need for Lone Wolf or Glass Cannon):
(Starting at 5AP) Apotheosis (3AP remaining) -> Adrenaline (5AP remaining) -> Flesh Sacrifice (6AP remaining) -> Blood Storm (3AP remaining), Grasp of the Starved (2AP remaining), Skin Graft (1AP remaining), Adrenaline (3AP remaining) -> Flesh Sacrifice (4AP remaining) -> Blood Storm (1AP remaining), Grasp of the Starved (0AP remaining).
- Anonymous
If your elf has the leech trait,it can also be used for minor self healing :)
- Anonymous
This skill is absolutely insane. 1 free AP and some damage at the cost of some life. It's crazy good
- Anonymous
Leaves a blood surface when used. Useful for Summoning a Blood Incarnate and totems pre-combat.
- Anonymous
This skill seriously needs to be rebalanced. It only gets worse as it levels. At the moment it remains to give 1 Action Point and 10% damage for 2 turns, but the constitution side effect gets worse and worse. From -1, to -2, to -3 etc.
Any idea how big can constitution debuff go?
0
+10
-1