Provides 170% Physical Armour. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.

 Set Fortified for 3 turn(s).

Requires Geomancer 1cldwn4
Costs 1 Memory to equip
 Range 15m

geomancer-skills-dos2 Geomancer

Fortify is a Geomancer Skill in Divinity Orginal Sin 2.



Fortify Spell Book Location



Fortify Requirements



Notes and Tips




Divinity Original Sin 2 Builds: Venomous Sentry

Divinity Original Sin 2 Builds: Tectonic Sage

Divinity Original Sin 2 Builds: Terramancer

Divinity Original Sin 2 Builds: Druid

Divinity Original Sin 2 Builds: Elemental Champion

Divinity Original Sin 2 Builds: Juggernaut

Divinity Original Sin 2 Builds: Death Knight



Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor



    • Anonymous

      06 May 2019 23:00  

      Interesting interaction: applying bleeding through a target's armor via Torturer seems to remove the Fortified status and the extra armor it provides. I used Mosquito Storm on Grog the Troll and he lost his extra 1K+ armor instantly as well as the Fortified buff, though the bleeding status was also canceled. I'd assume applying it to someone with more than 0 max armor wouldn't remove all their armor, just any they've gained above their maximum from Fortify

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