Provides [100% of total heal value] Physical Armour. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.

 Set Fortified for 3 turn(s).

Requires Geomancer 1cldwn4
Costs 1 Memory to equip
 Range 13m

geomancer-skills-dos2 Geomancer

Fortify is a Geomancer Skill in Divinity Original Sin 2.


Fortify Location



Fortify Effects

  • Scroll crafted by combine Sheet of Paper, Earth Essence, and Whisperwood
  • Scales with level and Geomancer
  • Fortified will raise the max Physical Armour of the target, while also regenerating the same amount. Thus it won't go to waste if used on a character with full Physical Armours
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Additionally cleanses Diseased and Infectious Disease
  • Is nullified by Bleeding and Acid


Fortify Trivia & strategies

  • Having the Torturer talent allows for Bleeding status to remove the Fortified status through armours. Especially good against Grog the Troll
  • The amount of Physical Armour is based on the caster's level and can be increased with the Geomancer ability.


Fortify Builds


Divinity Original Sin 2 Builds: Venomous Sentry


Divinity Original Sin 2 Builds: Tectonic Sage


Divinity Original Sin 2 Builds: Terramancer


Divinity Original Sin 2 Builds: Druid


Divinity Original Sin 2 Builds: Elemental Champion


Divinity Original Sin 2 Builds: Juggernaut


Divinity Original Sin 2 Builds: Death Knight




Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor



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    • Anonymous

      What kind of stupid ass game allows a buff to be cast on an enemy ? Wtf is this halfbaked game thinking ? Like in what situation is it EVER a thing to do ? Wtf man this game is ass

      • Simple, effective and versatile saves you from bullshit and classes well with reactive armor, if you have something like mend armor on top it gets better. Stacks with Geomancy so it can get very good endgame, it stops you from being teleported so if your tank wants to be teleported out he better not have this on.

        • Anonymous

          Interesting interaction: applying bleeding through a target's armor via Torturer seems to remove the Fortified status and the extra armor it provides. I used Mosquito Storm on Grog the Troll and he lost his extra 1K+ armor instantly as well as the Fortified buff, though the bleeding status was also canceled. I'd assume applying it to someone with more than 0 max armor wouldn't remove all their armor, just any they've gained above their maximum from Fortify

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