Fortify

Fortify

Provides [100% of total heal value] Physical Armour. While Fortified, the target cannot be teleported. Removes Poisoned, Bleeding, Burning, Acid, Decaying.

 Set Fortified for 3 turn(s).

Requires Geomancer 1cldwn4
Costs 1 Memory to equip
 Range 15m

geomancer-skills-dos2 Geomancer

Fortify is a Geomancer Skill in Divinity Original Sin 2.

 

Fortify Location

Vendors

 

Fortify Effects

  • Scroll crafted by combine Sheet of Paper, Earth Essence, and Whisperwood
  • Scales with level and Geomancer
  • Fortified will raise the max Physical Armour of the target, while also regenerating the same amount. Thus it won't go to waste if used on a character with full Physical Armours
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Additionally cleanses Diseased and Infectious Disease
  • Is nullified by Bleeding and Acid

 

Fortify Trivia & strategies

  • Having the Torturer talent allows for Bleeding status to remove the Fortified status through armours. Especially good against Grog the Troll
  • The amount of Physical Armour is based on the caster's level and can be increased with the Geomancer ability.

 

Fortify Builds

 

Divinity Original Sin 2 Builds: Venomous Sentry

Divinity Original Sin 2 Builds: Tectonic Sage

Divinity Original Sin 2 Builds: Terramancer

Divinity Original Sin 2 Builds: Druid

Divinity Original Sin 2 Builds: Elemental Champion

Divinity Original Sin 2 Builds: Juggernaut

Divinity Original Sin 2 Builds: Death Knight

 

 

 
Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fossil Strike  ♦  Impalement  ♦  Living Wall  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor

 

 




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    • Anonymous

      06 May 2019 23:00  

      Interesting interaction: applying bleeding through a target's armor via Torturer seems to remove the Fortified status and the extra armor it provides. I used Mosquito Storm on Grog the Troll and he lost his extra 1K+ armor instantly as well as the Fortified buff, though the bleeding status was also canceled. I'd assume applying it to someone with more than 0 max armor wouldn't remove all their armor, just any they've gained above their maximum from Fortify

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