Gag Order |
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Destroy [X] Magical Armour
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Gag Order is a Scoundrel Skill in Divinity Orginal Sin 2.
Gag Order Spell Book Location
- Papa Thrash inside Driftwood's tavern.
Gag Order Requirements
Notes and Tips
- Reduced to 2 AP and damage increased by 35% as of Patch v3.0.168.526
- Resisted by Magical Armour
- Anonymous
As someone has pointed out before, it can backstab and trigger statuses. It additionally benefits from other damage buffs like perforation, venom coating and elemental arrowhead (yes, they work on melee) and converts it all into magic armour damage. Easily one of the strongest hitting abilities.
- Anonymous
- Anonymous
Can backstab and apparently trigger statuses like sparkstriker.
- Anonymous
This skill shouldn't require a dagger to use and damage scaling should be similar to Chloroform.
- Anonymous
- Anonymous
Currently(patch v 3.0.168.526) a very powerful skill. It's 120% per weapon, if using this skill dual-wielding, the off hand weapon does not suffer -50% damage penalty(Sawtooth Knife doesn't either).If the two wielded daggers have same damage,it's actually 160% (Sawtooth Knife 133.3%) for 2ap.
- Anonymous
So when using 1 dagger and shield/empty hand/wand I'm getting 90%
but when using 2 daggers I'm getting 120%
BUT when using 1 dagger and an axe/sword/hammer Im getting 125%
Need to test more it seems
- Extremely situational (mages usually have a lot of magical armor and melee enemies dgaf about silence)
- Costs 3 AP
- Can only damage magic armor, will not damage health
- Barely does any damage (90% DMG for a 3 AP skill is terrible)
This skill needs buffs, should cost like 1 AP at most with what it does ATM.
- Anonymous
- Anonymous
Using this from the "Lone Wolf Mark" amulet, it didn't require any daggers, although the skill had "Requires dagger" highlighted in red. I performed it dual wielding an axe and a sword. Maybe it should say "Requires melee weapon"
- Anonymous
- Anonymous
It is not a super strong skill. It has its uses, but all those comments below are just theory-crafting. Your general initiation with a rogue is backlash which deals physical damage. It poorly compliments this skill which deals magical damage. Mages are mostly located on high ground and for away from the party. The best use for this skill is softening up warriors with low magic armor in order to apply sleep from chloroform.
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