Gag Order

Gag Order

Destroy [X] Magical Armour magic_armour-icon on target character. Silence target.

Set Silenced for 1 turn
Damage is based on your basic attack and receives a bonus from Finesse.

 Requires Scoundrel 2cldwn4
 Costs 1 Memory
 Requires a Dagger
 Range 2.5m

scoundrel-skill Scoundrel

Gag Order is a Scoundrel Skill in Divinity Orginal Sin 2.

 

 

Gag Order Spell Book Location

  • Papa Thrash inside Driftwood's tavern.

 

 

Gag Order Requirements

 

 

Notes and Tips

 

 

 
Scoundrel Skills
Adrenaline  ♦  Backlash  ♦  Chloroform  ♦  Cloak and Dagger  ♦  Corrupted Blade  ♦  Daggers Drawn  ♦  Fan of Knives  ♦  Mortal Blow  ♦  Rupture Tendons  ♦  Sawtooth Knife  ♦  Sleeping Arms  ♦  Terrifying Cruelty  ♦  Throwing Knife  ♦  Wind-Up Toy

 

 




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    • Anonymous

      09 Jun 2021 00:45  

      As someone has pointed out before, it can backstab and trigger statuses. It additionally benefits from other damage buffs like perforation, venom coating and elemental arrowhead (yes, they work on melee) and converts it all into magic armour damage. Easily one of the strongest hitting abilities.

      • Anonymous

        03 Feb 2018 03:49  

        Currently(patch v 3.0.168.526) a very powerful skill. It's 120% per weapon, if using this skill dual-wielding, the off hand weapon does not suffer -50% damage penalty(Sawtooth Knife doesn't either).If the two wielded daggers have same damage,it's actually 160% (Sawtooth Knife 133.3%) for 2ap.

        • Anonymous

          15 Jan 2018 16:09  

          So when using 1 dagger and shield/empty hand/wand I'm getting 90%
          but when using 2 daggers I'm getting 120%
          BUT when using 1 dagger and an axe/sword/hammer Im getting 125%
          Need to test more it seems

          • 25 Dec 2017 17:22  

            - Extremely situational (mages usually have a lot of magical armor and melee enemies dgaf about silence)
            - Costs 3 AP
            - Can only damage magic armor, will not damage health
            - Barely does any damage (90% DMG for a 3 AP skill is terrible)

            This skill needs buffs, should cost like 1 AP at most with what it does ATM.

            • Anonymous

              13 Oct 2017 13:04  

              Using this from the "Lone Wolf Mark" amulet, it didn't require any daggers, although the skill had "Requires dagger" highlighted in red. I performed it dual wielding an axe and a sword. Maybe it should say "Requires melee weapon"

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