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Glass Cannon

You start every combat round with Maximum AP, but Magic and Physical Armour do not protect you from statuses. Incompatible with Lone Wolf.

Requirement:None

Glass Cannon is a talent in Divinity Orignal Sin 2.

 

Tips

  • Because you are vulnerable to statuses like stun and knocked down, enemies will often target Glass Cannon characters. Plan accordingly.
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    • Anonymous

      04 Oct 2018 12:36  

      Nice talent, but only if a hero with Glass Cannon got high Initiative and he starts the battle... else, enemies will focus this character a lot with annoying skills.

      • Anonymous

        17 Apr 2018 20:13  

        Pushover punchbag tank, very immersive concept! Or you got first turn wonder killer (or quickload hero in case something accidently goes wrong), also a fascinating theme. So I get more actions at the cost of not being able to take any without very particular tactics. I dislike the design of crowd control in general in this game, to be frank. I reckon having 50% more actions could be balanced with taking 25% more damage? Then again, that if anything would have the AI swarming your character and I'd suppose it would become even more feasible to have a team of class cannons burst down everything. Good thing I don't make games cause I don't have a solution only concern.

        • Anonymous

          21 Oct 2017 22:41  

          This talent is also strangely great for tanking and perhaps the only reliable way to draw aggro away from your other squishy characters. Tanks don't normally do much other than stay alive anyway and vitality is very strong so staying alive isn't terribly difficult. You just have to make sure to manipulate the initiative such that a healer acts right before the tanks' turn so they can remove the CC and the tank gets a turn at least once in a while.

          • Anonymous

            01 Jun 2017 15:41  

            Probably one of the worst perks in this game after being one of the best in the original for ranged characters. Battle encounters are hand crafted and virtually all of them have multiple enemies that spam stun effects. AI is programmed to know that your characters have this perk and will immediately target them with stuns. Most encounters with 4 enemies or more will simply result in them stun-locking these characters making this perk almost completely useless. It's best used by a cleric or ranger that wants to stay as far away from the enemy as possible. However, with virtually every class having insane mobility skills in this game, they will ignore your team and teleport to your glass cannons just to stun them.

            Don't get this talent on more than one character or you will regret it.

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