Glass Cannon

You start every combat round with Maximum AP, but Magic and Physical Armour do not protect you from statuses. Incompatible with Lone Wolf.

Requirement:None

Glass Cannon is a talent in Divinity Orignal Sin 2.

 

Tips

  • Because you are vulnerable to statuses like stun and knocked down, enemies will often target Glass Cannon characters. Plan accordingly.
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    • Anonymous

      28 Apr 2019 10:56  

      One of the better designed talents. It has a very noticeable and empowering change, while also requiring you to think strategically to negate the huge downside. It's fun to use.

      • Anonymous

        01 Feb 2019 21:51  

        A very tempting Talent; it was awesome in Original Sin 1. But I do regret putting it on my multi-elementalist mage. He draws a lot of aggro and gets stun locked frequently. I am too stubborn to re-spec, and feel like I should have to live with my choices. Having said that, I 100% love this on my Ranger sniper. Others have suggested this as a tank talent, which makes a lot of sense to me. Wish I had been smart enough to think of this.

        • Anonymous

          22 Jan 2019 03:25  

          This is used for mages. im surprised this is one of the best talents. a lot of pro players use it in their honour mode run. with Elemental Affinity and Adrenaline, u can even kill enemies before their turn. create poison surface with ur wand. stand on it so ur geo spells are reduced. if u want to cast fire spells, cast ignition so poison surface becomes fire surface. Now ur pyro spells are reduced by one. u can cast a lot of spells in one turn. There is Adrenaline and Flesh Sacrifice if u need more AP.

          • Anonymous

            04 Oct 2018 12:36  

            Nice talent, but only if a hero with Glass Cannon got high Initiative and he starts the battle... else, enemies will focus this character a lot with annoying skills.

            • Anonymous

              17 Apr 2018 20:13  

              Pushover punchbag tank, very immersive concept! Or you got first turn wonder killer (or quickload hero in case something accidently goes wrong), also a fascinating theme. So I get more actions at the cost of not being able to take any without very particular tactics. I dislike the design of crowd control in general in this game, to be frank. I reckon having 50% more actions could be balanced with taking 25% more damage? Then again, that if anything would have the AI swarming your character and I'd suppose it would become even more feasible to have a team of class cannons burst down everything. Good thing I don't make games cause I don't have a solution only concern.

              • Anonymous

                21 Oct 2017 22:41  

                This talent is also strangely great for tanking and perhaps the only reliable way to draw aggro away from your other squishy characters. Tanks don't normally do much other than stay alive anyway and vitality is very strong so staying alive isn't terribly difficult. You just have to make sure to manipulate the initiative such that a healer acts right before the tanks' turn so they can remove the CC and the tank gets a turn at least once in a while.

                • Anonymous

                  01 Jun 2017 15:41  

                  Probably one of the worst perks in this game after being one of the best in the original for ranged characters. Battle encounters are hand crafted and virtually all of them have multiple enemies that spam stun effects. AI is programmed to know that your characters have this perk and will immediately target them with stuns. Most encounters with 4 enemies or more will simply result in them stun-locking these characters making this perk almost completely useless. It's best used by a cleric or ranger that wants to stay as far away from the enemy as possible. However, with virtually every class having insane mobility skills in this game, they will ignore your team and teleport to your glass cannons just to stun them.

                  Don't get this talent on more than one character or you will regret it.

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