Global Cooling

Global Cooling

Set Chilled on enemies around you and deal 50% Water Damage. Freeze all succeptible surfaces.

 Set Chilled for 3 turn(s).

Damage is based on your level and receives a bonus from Intelligence.

Requires Hydrosophist 2cldwn3
Costs 1 Memory

hydrosophist-skills-dos2 Hydrosophist

Global Cooling is a Hydrosophist Skill in Divinity Original Sin 2.


Global Cooling location



Global Cooling effects

  • Scroll cannot be crafted
  • Resisted by Magical Armour magic_armour-icon
  • Range 13m
  • Scales with level, intelligence and Hydrosophist
  • Only hits enemies
  • Is not affected by range bonuses (Far Out Man, Farsight)
  • Cannot be deflected


Global Cooling trivia & strategies

  • Due to its huge AoE, can be used to reveal invisible characters, excluding allies
  • Very useful when combined with Ice Breaker. Add Rain, and you make it targetable


Global Cooling builds


Divinity Original Sin 2 Builds: Glacial Guardian


Divinity Original Sin 2 Builds: Tidalist


Divinity Original Sin 2 Builds: Terramancer


Divinity Original Sin 2 Builds: Druid


Divinity Original Sin 2 Builds: Frost Paladin




Hydrosophist Skills
Arcane Stitch  ♦  Armour of Frost  ♦  Cleanse Wounds  ♦  Cryogenic Stasis  ♦  Cryotherapy  ♦  Deep Freeze  ♦  Hail Storm  ♦  Hail Strike  ♦  Healing Ritual  ♦  Healing Tears  ♦  Ice Fan  ♦  Mass Cleanse Wounds  ♦  Mass Cryotherapy  ♦  Rain  ♦  Restoration  ♦  Soothing Cold  ♦  Steam Lance  ♦  Vampiric Hunger  ♦  Vampiric Hunger Aura  ♦  Winter Blast



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