Global Cooling |
|||
---|---|---|---|
Set Chilled on enemies around you and deal 50% Water Damage. Freeze all susceptible surfaces.
Damage is based on your level and receives a bonus from Intelligence.
|
|||
|
Global Cooling is a Hydrosophist Skill in Divinity Original Sin 2.
Global Cooling location
Vendors
- Available starting from level 9
- Trader Bree at Driftwood (Reaper's Coast)
- Almira at Paradise Downs (Reaper's Coast), Lady Vengeance (Reaper's Coast, Nameless Isle), Hall of Echoes (Arx)
- Elf Stormchanter at Reaper's Coast elf camp
- Trayde the Merchant at Temple of Tir-Cendelius (Nameless Isle)
- Lizard Dreamer at Wordless' Black Ring camp (Nameless Isle)
- Trader Friel at Arx
- Trader Aravae at Arx
Equipment
- Racht Muvora (chest, Reaper's Coast)
Global Cooling effects
- Scroll cannot be crafted
- Resisted by Magical Armour
- Range 13m
- Scales with level, intelligence and Hydrosophist
- Only hits enemies
- Is not affected by range bonuses (Far Out Man, Farsight)
- Cannot be deflected
Global Cooling trivia & strategies
- Due to its huge AoE, can be used to reveal invisible characters, excluding allies
- Very useful when combined with Ice Breaker. Add Rain, and you make it targetable
Global Cooling builds
Divinity Original Sin 2 Builds: Glacial Guardian
Divinity Original Sin 2 Builds: Tidalist
Divinity Original Sin 2 Builds: Terramancer
Divinity Original Sin 2 Builds: Druid
Divinity Original Sin 2 Builds: Frost Paladin
- Anonymous
Does Global Cooling get high ground bonus? The UI doesn't say.
- Anonymous
- Anonymous
Rain, Global Cooling, Ice Breaker. Like that fuken Djin from the lamp.
Just as the rain spell it removes invisibility on nasty assassins !
- Anonymous
I cannot find this spell on Trader Bree. I have Hydrosophist at 5. How do I find the spell?
It will also immediately remove all fire surfaces (except necrofire) within it's range and line of sight. Pretty convenient indeed.
- Anonymous
This skill is insane. Damage, 3 turn chill and freezing everything, all for 1 AP and on a 3 turn cooldown. So good.
One important thing to note is that, as the description says the chilled effect hits first and then deals damage. So if an enemy has only 1 point of magic armor, and gets hit by the spell, he wont get chilled.
3
+10
-1