Gloves in Divinity: Original Sin 2 are protective equipment worn by player characters and NPCs on their hands. Players can find gloves as part of quest rewards, purchase them from Merchants and obtain them from defeated Enemies. Players can create gloves via Crafting.
Gloves
Click the table header to sort. Default sorting is alphabetical
Name |
Rune Slots |
Effects |
Reqs |
Location |
Ave Layal | None | +5 Intelligence |
Finesse 14 | Locked chest in the Owlmistress office in the southern portion of Kemm Gardens |
House of War Apprentice Bracers | ?? | ?? | ?? | ?? |
Gloves of Acquisition | -- | +2 Thievery +10% Poison +1 Wits +0.5 Movement |
Finesse ?? | The pickpocket in Driftwood has these on them. They can be pickpocketed from her or looted after her death. |
Gloves of Teleporation | None | Grants skill Teleportation | Intelligence 10 | On a beach to the West of Fort Joy, as part of The Teleporter. |
Justinia's Favour | -- | +1 Barter +1 Lucky Charm 20 Air Resistance |
12 Fin | Related to "Heroes' Rest" quest. |
Knight of Amadia's Gloves | None |
+10% Fire Resistance
+10% Water Resistance
+10% Air Resistance
+1 Pyrokinetic
+1 Hydrosophist
+1 Aerotheurge
|
Intelligence 14 | Given by the priest of Amadia in her temple on the Nameless Isle. |
Mitts of Manipulation | ?? | ?? | ?? | ?? |
Second Skin | 1 | +1 Finesse +10% Poison Resistance +1 Huntsman |
11 Fin | Salamander fight in Act 1 on the beach, need 14 wits to see dig spot OR ability to talk to the squirrel who will show you the dig location. |
Silk spider gloves | -- | +30% Poison Resistance Inflict Poisoned on Contact |
12 Fin | Given by the Weaver at Ryker's rest after offering her human's limbs. |
Wizard Temple Gloves | ?? | ?? | ?? | ?? |
The Destroyer's Gloves | -- | +3 Strength |
13 Str | Can be found after killing Undead Black Ring Destroyer on Bloodmoon Island. |
The Hands of the Tyrant | None | +10% Water Resistance |
Strength 11 | Found in the secret room inside Braccus Rex's Tower. See quest. |
- Anonymous
dwarven female who bumps into you in driftwood has gloves that give +2 thievery. Easy to pickpocket and together with racht muvora, gareth's parent dagger and any belt with thievery (pretty common), you won't have problem with money since the start of act 2 (there's also shadow princes signet, but at that point you won't really need it all that much)
- Anonymous
Wizard Mitts (Level 3, Req 10 INT):
7 Magical Armour
2 Physical Armour
+1 Thievery
Reward from winning the arena battle in Fort Joy (Underground)
Gloves of teleportation are without a doubt the most underrated gloves in the game. a free Teleportation skill is never not useful. Never EVER sell or discard these gloves. They can be used all the way to end-game.
3
+10
-1