Grebb the Scholar

[PIC]
Quest Giver
Location Driftwood
Suggested Level Any
Next Quest n/a
Previous Quest n/a

Grebb the Scholar is a Quest in Divinity: Original Sin II, Act II. In Definitive Edition, it is no longer an actual quest — does not appear in the Quest Log nor does it grant experience — although the dialogue options and herb rewards are still present.

 

 Important NPCs

  

Objectives

  1. Consume three different Void-tainted fish, each with a different character, then speak to Grebb with a fourth character.

 

Walkthrough

  • In the Driftwood fishery (X:300 Y:90), Grebb is researching Void-tainted fish. If you agree to eating them for his observations, he will give your party 4,000XP for each fish for a total of 12,000XP per character and some items.
  • In Definitive Edition of the game, however, he will not give any XP.
  • He will give you a choice among Void-tainted Crimson Bream, Void-tainted Yellow Ridgeback, and Void-tainted Umber Monkfish. Once eaten, your character will suffer food poisoning for a few turns, but nothing life-threatening.
  • He will then give a herb mix depending on what fish you've eaten — Ferocity herb mix for the Bream, Alertness for the Ridgeback, and Enlightenment for the Monkfish — and recommends you combine each herb mix with their respective Void-tainted fish to create more potent versions.

 

 Tips & Tricks

  • If you have a full party but one or more of your characters have caused hostilities with Grebb or any of the other dwarfs in the fishery, they won't be able to contribute to the quest. Be careful not to antagonize any of the dwarfs through conversation.
  • Hired characters may be used to finish this quest if you do not have a full party.
  • Changing forms using the Mask of the Shapeshifter will count as you being a different character and can be used to finish this quest.
  • The herb mixes are used with the Dreamer Pipe in Effie's Emporium, giving long-lasting buffs (100 turns comparing to 50 turns with ordinary mixes which you can buy from Effie).
  • Killing Grebb awards 2,000 experience (tested in Definitive Edition).

 

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Hammerfall  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



Join the page discussion Tired of anon posting? Register!

    • Anonymous

      19 Sep 2018 17:19  

      I was so excited at first. Thought that I would get a permanent +5 or at least a +1 boost to a given attribute after going through the whole chain. Alas, another temporary buff...

      • Anonymous

        06 Sep 2018 16:02  

        on ps4 difinitive edition, i got no XP, no quest/journal updates and only received the drugs as a reward :(

        • Anonymous

          12 Oct 2017 23:19  

          Ferocity herbmix for the Bream gives +2 Start AP & +2 AP recovery, Alertness for the Ridgeback gives +8 Wits, Enlightenment for the Monkfish Gives +8 intelligence. I have not tried the others with other combinations but I am assuming they would give Finesse or Strenght or Constitution, I am sure by reading this you already know which one is the best so I don't think there is any point to even try the others.

          Regarding the quest, you need to use either 4 different characters to do it (You can use mercenaries), or simply use less of them but use the Mask of the Shapeshifter to switch between the races and do the same dialogue the same way but choose one of the remaining fishes (You can't choose the same one anyway, it's not on the list anymore). Once you do this a 3rd time, you'll get your reward, BUT the quest is not yet closed, You'll need to do this a 4th & final time, but this time he'll tell you that he doesn't need anymore help, thus closing the quest for good.

        Load more
        ⇈ ⇈