While sneaking, Guerilla increases attack damage by 40%. Also reduces cost of entering sneak mode by 1 AP.

Requirement:Sneaking 1

Guerilla is a talent in Divinity Orignal Sin 2.



    • Anonymous

      11 Jan 2018 13:56  

      How to do anything at all with this talent: separate character with guerilla from party, have them enter sneak and exit opaque red areas. Then engage combat with main group. Play combat until last friendly character's turn in round. Have character with guerilla maneuver through/around enemy (careful of the opaque red areas) into desired position, then basic attack. They will do their 40% extra dmg, and enter combat end of round. If your party has a low wit character and the guerilla is high wit, this may result in their getting the guerilla attack followed by two turns in a row.

      All of that can also be done without 40% more damage on the first attack for what will usually be the same effect. This talent is garbage and you're better off with other stuff, imo.

      Another note: if the combat has a dialog before it, you can very often maneuver/position characters not in the dialog freely before combat begins, without sneaking (not true of all encounters though). Just be sure to enter sneak before the engage (clicking "end" in the dialog) if you want to use a guerilla attack.

      • Anonymous

        05 Oct 2017 12:46  

        Sneaking and invisibility are two different states. Therefore, it doesn't work with invisibility.
        Additionally, it doesn't work with skills (at least for Huntsman -tested with balistic shot and assasinate).

      Load more
      ⇈ ⇈