Hammerfall

Dallis the Hammer
Location Arx
Suggested Level 20
Next Quest End Times
Previous Quest The Arena of the One

Hammerfall is a Quest in Divinity: Original Sin II. The final battle draws near; will you be able to solve the puzzles of Lucian's tomb, or die trying?

 

 

Important NPCs

 

 

Hammerfall Objectives

  1. Pass the Trial of Blood.
  2. Pass the Crypt of Lucian.
  3. Pass the Line of Anguish.

 

 

Hammerfall Walkthrough

This main quest is acquired once you reach Act IV, the Hunt for Dallis.

Speak to Malady, and she will remind you that your purpose here in Arx is to kill Dallis.She suggests that you start searching for her amongst the local Divine Order.

The harbour has been overwhelmed by the Voidwoken; defeat them so you can explore the Lord Dread - Dallis' ship. Interacting with the Lord Dread will tell you that Dallis is older than it, despite it having lived as an Ancestor Tree and an elf prior to its current form. Don't forget to loot the chest for a powerful unique amulet for mages. Also loot both the rooms below te hatches north and south of the ship.

Travel through the bridge to reach the city of Arx. You will need to defeat some Voidwoken on the bridge, starting the quest, "Battle at the Gates".

Inside Arx, you will learn from some paladins hunting Magisters that Dallis can be found inside the cathedral. Talk to the now ruling Paladin Lord Linder Kemm.

In order to get in the cathedral, you need to complete the quest "The Vault of Linder Kemm"/"Finding Lord Arhu" as you need Lord Arhu to proceed the sub-quest "Wisdom of the Keeper" (which replaced the quest A Craftsman of Dreams and Nightmares) to learn how to enter the tomb of Lucian.

You could skip the following preparations by walking the Path of Blood and passing Lucians purity test. This is a hard achievement (Puritan's Walk) as a lot of things in your playthrough will cause you to die. Hiring a new party member cheats Lucian, as they are fresh and pure. You theoretically still "need" Arhu to explain the Room of Death, but well, you are reading this guide already.

 

Wisdom of the Keeper

Find Lord Arhu and Toyseller Sanders. Get Lord Arhu to help you enter the Tomb of Lucian. He will then send you to Toyseller Sanders for additional instructions.
Convince Sanders (by force) to help you. Sanders has a Source amulet, which you will need to fill with five souls. There is an unlimited Source fountain is in Arhu's prison. Source orbs and Vampirism do work as well.
Once the amulet is full Sanders will send you to fetch the Scroll of Atonement from his locked desk in the upper floor. It is the second part of bypassing the Path of Blood.
Some of Sander's Moppets will attack you on the upper floor because the God King possessed them. The password for the protected desk is "Giyora".
Talk to Lord Arhu again to learn about the Room of Death.

 

The Righteous

Once you have the knowledge on how to traverse the traps made by Lucian from Lord Arhu and the amulet and scroll from the Toyseller, you may proceed into the cathedral. Remember to finish all your side quests and companion quests before proceeding. You will gain Exploration XP upon approaching the cathedral.

Head forwards, towards the Path of Blood, where a Hopeful Pilgrim will run ahead of you and attempt it. Obviously, he will be struck dead, and you can then pass. Pass on forwards and approach the statue, talk to it if you want to pass the purity test of the Path of Blood.
The Back Door: to the left of the statue is a switch as shown in the picture below. Put the Source Amulet acquired from the Toyseller in it, then read the Scroll. The amulet will need to be completely full of source. If done correctly, the button will sink in and a hatch will be revealed.

Once you enter the hatch, you will come to the Crypt of Lucian and immediately earn 80,850XP. There will be a waypoint and puzzle waiting just ahead.

To solve it, first, you need to create some blood on the iron grate, as shown in the picture below:

Cast Blood Rain on this grate. If you do not have Blood Rain, you can attack yourself for some blood or use an Elf's Flesh Sacrifice. Fire and water are blessed, now Bless your blood.

The second step is to align the pipes. Interact with the altar and pick the 2nd option to align the pipes. There are multiple ways to achieve this; here's one of the solutions:

pipe_puzzle

Once you have aligned the pipes correctly, touch the altar and pick the first option to activate it. The glowing stuff will start flowing and after ~30 seconds the puzzle will be solved and the coffin of Lucian will be moved, revealing a secret hatch.
To loot the ornate chest below next to the pipes, you can use Telekinesis to move a Teleporter Pyramid through the barrier.
Now enter the secret hatch below the coffin.

You will come to a place called "Line of Anguish". Interacting with the door ahead will give you a warning. Be careful; when you enter this death room, you will meet with a bunch of source puppets who will interact with the levers and annoy the crap out of you, inflicting annoying statuses such as the cow status and the like. They can be permanently killed by stripping their magic armor and then casting Source Vampirism on them, and you can also use area effect spells to destroy many of them in 1 go. When they are all dead, pull the five levers bearing the initials that spell "POWER". In this case, Potency-Order-Wisdom-Empathy-Righteousness; the sequence does not matter. You can also use one character to turn invisible and activate the levers while your other characters are in battle with the puppets; this will kill all the puppets. The puppets give no XP, although each one killed has a chance of dropping puppet beads (which can be used to make Apotheosis scrolls) and source orbs. The picture below shows the location of the levers:

corrected version

After activating all the levers, the barriers will be cleared. It is time for the final battle. Make sure you are ready before you enter the real Crypt of Lucian, because after this point, you can no longer go back. Ensure you have finished all the quests, memorized your best skills, and equipped your best gear, because the end draws close.

This marks the end of Act IV. Divinity awaits.

 

 

Tips & Tricks

  • DE: This fight can be extremely frustrating.  In the worst case, you are repeatedly turned into a cow and pounded on round after round without the chance to fight back or even move.  The limit to how long this goes on is RNG.  Instead, you can make a stealth character with invisibility/cloak and dagger.  Use him to sneak in the back and hit the levers, ending the fight before the enemies have a chance to move.
  • To bypass the pipe puzzle: Throw a teleport pyrimid across the barrier and teleport inside the pipe area. Then use the terrain transmutation skill to move the blessed blood, blessed water and blessed fire into their corresponding bowls. The passage will open once all 3 elements are in place.
  • To bypass the puppet fight: go to the entrance directly and throw a teleporter pyrimid across the barrier. Teleport inside without dealing with any of the levers and puppets.

 

Quests
A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar



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    • Anonymous

      Can anybody please tell me how we were supposed to know the order was POWER without looking this up? I've had a blast up until act 4 where I feel I have had to look up so many things because all I can find online is "This is the solution". I'm sure I missed something important in game but nothing I google to help he has shown me where I should have found this in game. ANY help would be greatly appreciated.

      • Anonymous

        !n the Italian translation they did not even keep the initial letters of the levers!!!
        Great fail for this game!

        • Anonymous

          One major annoyance (but admittedly logical for Lucian's personal bunker to have) is the puppets' ability to both turn the entire party into cows with no resistance checks, as well as to release deathfog barrels. Instadeath is very annoying when coupled with the inability to do anything, but I'll accept it because neither does it happen often, nor is it unreasonable for endgame parties to be able to manage this situation.
          Tornado clears the fog, jumps traverse the fog without dying, none of the important levers are blocked by the fog anyways and a char with one (or two) idols of not dying can easily tank deathfog for enough turns to get out of it. Or to craft more idols because the game really lets you do that.

          • Fight not THAT hard with the puppets.... Just have one (in a 2 man party) or maybe a couple in a 4 man party concentrate on pulling levers, the other members of your party on fighting the puppets. They're not that hard to kill

            • Anonymous

              2 easy options for mopets: sneak teleport past spawn point on 1 char and then pull levers OR put vacuum aura on every char that removes magic shield in aoe with dmg and suffocate and use source vampirism easily, should be over in 1 round.

              • Anonymous

                Wow. Epic congrats to the devs for the most annoying part of an otherwise amazing game. Stupidest part of the game by a mile. Tedious as hell

                • Anonymous

                  The fact that you cant go back after that talking door / Death Room is really dumb, especially considering the game doesnt do the "dont go here unless prepared" thingie until just before you go inside the (final?) room. Wish it had been stated more clearly so I couldve known to keep a save from before that point...

                  • Anonymous

                    So I was exploring around and walked into the Cathedral at level 18 not doing any of the other quests, now I've completely screwed my 64 hour save and will need to restart. Love how they make it so there is absolutely no way to get out if you didn't mean to continue. **** this game.

                    • Anonymous

                      I didn't mind the puzzle with the blood, I thought that was actually pretty fun and interesting. The part with the puppets is just frustrating, theres almost no way to know what to do without having to look it up. Just get rid of their magic armor and source vamp them, it made this fight so painless compared to trying to figure it out myself.

                      • Anonymous

                        "To loot the ornate chest below next to the pipes, you can use Telekinesis to move a Teleporter Pyramid through the barrier"
                        Does not work for me.

                        • Anonymous

                          If anyone is having issues with their blood not staying Blessed the entire time (e.g. if you followed picture, the blood trail became unblessed once it crossed with the blessed fire), then use Raining Blood and cover the entire pathway with Blood and bless it.

                          • Anonymous

                            Split your team in 4 independant characters : Send 3 to left, 1 to right, and activate the levers without taking care of the puppets

                            • Anonymous

                              Played through on PS4 DE and this all worked as it’s supposed to. Each of my characters hit a puppet for 500+ magic armor damage then Source Vampirismed them and they died in a single round and stayed dead. About to finish my first play though and looking forward to starting over immediately at a harder level, which makes me think it’s a pretty good game.

                              • Anonymous

                                So I forgot to grab the scroll and am currently in the stature room. The door is locked, cannot be damaged, and I cannot use Sebille to jump through the window. Anyone know how I can get back out of the room??

                                I have the amulet on and failed the purity test. I would just reload but I was overwriting my saves (very stupid on my part) and would have to go back ~4 hours.

                                • Anonymous

                                  I got tired of the gimmicky s**t, and just had a character sneak around out of combat while the puppets were frozen in combat with my party.

                                  • Anonymous

                                    Probably irrelevant for most playthroughs, but if you complete the Path of Blood you get permanent angel wings with the flight ability unlocked. Additionally, you also glow as though you were always blessed.

                                    • Anonymous

                                      The first time around I had a very frustrating time and spent an hour before giving up. The second time I used Chameleon cloak on Sebile (the best mover in my group) separated her from the group to focus solely on pulling the levers. I sent her down the left staircase where three of the five levers are. Managed to pull the first lever in the first turn, the second two in the next turn by adding AP through adrenaline and flesh sacrifice. Then on the next turn I used Phoenix flight to cross over to the right side, pulled one lever then the last. I ended up encountering about six moppets in all and avoided getting turned into a cow. Hope this helps.

                                      • Anonymous

                                        I hope the dev team received a mountain of negative feedback on this part. If I wanted to play a puzzle game, why did I buy an RPG? The doll encounter is atrocious, tedious, repetitive, and pointless. If I've reached this point, I want to finish the game, and which brilliant mastermind thought he was so brilliant to come up with this nonsense? A total waste of time. If you want to design a difficult encounter, stick with your original game mechanics. Don't turn to silly gimmicks. Don't add this part to another one of your games, Larian Studios.

                                        • Anonymous

                                          For the puzzle, after it's complete according to the photo above, and once you've hit option 1, it takes 30 secs for the cutscene to start because it takes time for the pipes to fill. Scroll up to watch the pipes.

                                          • Anonymous

                                            This quest is bugged in DE right now - when it tells you that you are about to pass the point of no return, you're already locked in and can't go back and e.g. solve the Doctor's House, That's a hard to forgive bug.

                                            • Anonymous

                                              once you complete the level puzzle - are you able to go back to the city? the door to go back is locked and doesnt open :(

                                              • Anonymous

                                                I discovered two cheeses from this ordeal:

                                                1. You can hire someone to pass the test and give them the permanent floating buff (it will not disappear once you get it and kill/loot someone)

                                                2. In the puppet room you can throw a teleporter pyramid through the wall and dip out of that entire process.

                                                • Anonymous

                                                  For everyone who is getting stuck on the amulet button problem this fixed it for me. You have to drop and then pick up both the scroll and amulet. Some how it allows the game to recognize that you have the the stuff you need.

                                                  • Anonymous

                                                    For those of you still confused about the pipe puzzle, let me state the instructions a different way (tested in DE):
                                                    1) Put blood on the grate (Blood Rain, Fane's Flesh Sacrifice, or attacking a party member).
                                                    2) Interact with the altar, select option 2. (This should show the pipes)
                                                    3) Align the pipes as in the picture in the walkthrough.
                                                    4) SAVE YOUR GAME, just in case you made a mistake with the pipes.
                                                    5) Bless the blood on the grate.
                                                    6) Go to the altar and pick option 1.
                                                    7) WAIT for the pipes to be filled.
                                                    A cutscene will play once the pipes are filled.

                                                    A side note: option 3 resets the puzzle.

                                                    • Anonymous

                                                      As of today (DE), consuming the source of dead puppets does nothing to kill them, they would simply respawn as if nothing had happened. Since my lone wolf party consisted of physical damage dealers only, I could not test if source vampirism worked on 'living' puppets as the text/some comments seem to imply. The pyramid trick (have one character speed down and throw a pyramid through the veil, then teleport) saved me a lot of grey hairs.

                                                      • Anonymous

                                                        The pipe part was dumb asf. I used blood rain around the sewer grate, then blessed it. Then hit the altar and and started turning the cubes like in the photo. once I finished I blessed the grate AGAIN, went back and pressed option 1. Nothing.... After about 30 sec, a short cutscene started and panned to lucians tomb moving. Wtf is happening? What a terrible set of scripted events. This is one of those parts of a quest that are just stupid.

                                                        • Anonymous

                                                          At the end ( A little bit before the puppet fight ) as you walk into the Room that houses the levers (And the puppet fight) If you quickly sneak and walk forward you can avoid the puppets sight lines and then go flick the Levers, afterwards the puppets will shutdown and then you can proceed. ( I found this out by accidentally doing it. )

                                                          • Anonymous

                                                            I understand people being frustrated with the puppet fight. But, wow, this was the most ate eadge of seat experiences in the game. Spent too much time killing them. Found out its pointless. Started pulling levers. Spread my characters across the map. One died. And then insanity started: a deathfog barrel exploaded, killing another one. The last two archer and rouge are on the opposite side from the leaver end of the map. Somehow they are turned into COWS! For two turns! The archer also dies. So, i'm left with only my shadow-blade-Sebille, and she's half down on her vitality too. So I rush through entire map, to pull the lever. And when i get theree, I understand, that I forgot which one to pull. It was fun, although I lost three of the party members)))

                                                            • Anonymous

                                                              I don’t get why people are saying that you need to bless the blood multiple times. Not true at all. One time is enough. 1. Finish the paths so that you’re good to go. 2. Cast Rain of Blood/other blood spell on the pipe entrance. 3. Bless the pipe entrance. 4. Start the puzzle Done!

                                                              • Another easy solution to the Puppet Room fight, without fighting the puppets OR PULLING LEVERS: 1. Equip every member of your team with a pyramid 2. Have one character rush down the left staircase to trigger the fight 3. Said character blink/phoenix dive/run to the veil-blocked exit 3. Said character throws his/her pyramid through the veil to the other side 4. Have another character use adreline rush (for the extra 2 AP) and his/her pyramid All your team are now on the other side of veil. Disengage and proceede to the final stage. And remember to pick up the dropped pyramid : )

                                                                • Anonymous

                                                                  Easy solution to the Puppet Room: 1. Have stealth capable char move into the room alone, and sneak forward, then jump (ability) down before the spawned puppets can see you. 2. Enter with the rest of your party. Combat will start and all the puppets will be stuck in fight time. 3 Use the stealth char to pull the levers spelling POWER (none of the needed levers are up in the fight zone) 4. Feel real smug that what took some hours took you 5 min at most. ;D

                                                                  • Anonymous

                                                                    I just kept killing the puppets and draining source. If you kill all of this in one round only one will show per turn. Just have to be able to kill and have two ap left to drain every 3rd turn. Took me 15-20 mins. But that's with a character who almost one shotted lucian.

                                                                    • Anonymous

                                                                      SPOILERS: TO STOP THE PUPPETS: Pull the levers which first letters spell P-O-W-E-R and that will destroy all the puppets. There are TWO final battles: Choose to fight everyone by refusing to sacrifice yourself, OR agree to sacrifice your source and find out that Vredeman is Braccus Rex, then fight him with Dallis and Lucian as allies.

                                                                      • Anonymous

                                                                        The dev. that came up with the doll encounter should be fired. From a cannon. Towards a brick wall. Made of rusty nails, sewage and toxic waste. Multiple times.

                                                                        • Anonymous

                                                                          That was a *****ing joke I found using staff of Magus to drop the magic armour then source vampirism the best way. Still took me over 2 hours ...

                                                                          • Anonymous

                                                                            It is because of fights like these, that people never bother finishing the game. This isn't fun. It's so much time wasted being annoyed as*****.

                                                                            • Anonymous

                                                                              ------------------------SPOILER--------------------- Those puppets, yeah they will not stop respawn unless; A. you took their source. B. push all the correct lever.

                                                                              • Anonymous

                                                                                ------------------------SPOILER--------------------- Lucian - You can pass his judgement, Path of Blood to pass ement(Path of Blood), You need to be really pure person. requisite is below. 0. Don't say any against virtue to the statue or lie Don't do any thievery 2. Don't do any murder 3. Don't help any Voidwoken (It may count to help Black Ring. of course, Covenant does.) 4. Don't "drain" any source of people (taking source-liquid may be ok) Because you've killed a lot of people, You can't pass 2 and statue kills you. so I just hired new character, He/She can pass the judgement as he was just created a bit ago! With pure person, Statue of Lucian says "THOU ART PURE." then bless him with flying status as like You cast wing spell permanently. You can use flight every turns as It doesn't expire. Anyway, It'll be difficult to have his bless. Because the one should not kill anyone else. (I believe undeads or animals are ok to kill.) After the ending, I think I will try this challenge. Copy pasted from reddit post made by u/Targal

                                                                                • Anonymous

                                                                                  See to it that the amulet you get from the toymaster is filled with source, if even one point of source is not present it will fall to the ground

                                                                                  • Anonymous

                                                                                    I have the scroll and charged source amulet. After placing the amulet and pressing the button nothing happens. I even tried reading the scroll...still nothing

                                                                                    • Anonymous

                                                                                      For the past ten minutes I've been stuck in an endless loop in which a moppet runs towards switch, getting out of range and ending combat, prompting it to run back to its original position, which restarts combat, which sends it back towards the switch, which ends combat., which sends it back towards original position. Such a great game, but some of the bugs are, well, terrible.

                                                                                      • Anonymous

                                                                                        if for some reason you are short on source orbs or puppet beads just continue to farm the puppets for awhile. They drop both on their loot table. It can be quite useful for scroll crafting.

                                                                                        • Anonymous

                                                                                          I spoke to the statue with a mercenary I just recruited. I told it I don't steal, I don't murder innocents, I reject the void, and I don't consume other people's souls. It accepted the answers and gave the mercenary permenant wings.

                                                                                          I spoke to the statue with my custom made main character and the 3 origin companions I picked and I got struck down right at the first question on all. Lol.

                                                                                          • Anonymous

                                                                                            BEWARE the lever picture on is wrong.
                                                                                            the middle one on TOP LEFT is wrong one.

                                                                                            You can skip the whole puppet fight with rogue stealthing the levers (i had 50wits)
                                                                                            puppets despawn/die when all right levers are pulled.

                                                                                            • Anonymous

                                                                                              You only need to cast bless once
                                                                                              1) Cast rain blood on the iron grate to allow your blood to flow down to the puzzle
                                                                                              2) Choose option 2 of the Altar (or teleport/retreat/jump/dive via right side) to arrange the puzzle so that it allows the flow of the bless fire, bless water and blood (to be blessed later).
                                                                                              3) Choose option 1 of the Altar to start the valve so that the bless fire, bless water and blood to reach the 3 big bowls at the end
                                                                                              4) Only when the 3 bowls are filled with bless fire, bless water and blood, then Cast bless on the blood (iron grate) so the last bowl is filled with bless blood.
                                                                                              Done.

                                                                                              • Anonymous

                                                                                                found 2 annoying bugs along the road. one with the puzzle, there's a L piece that no matter how you turn does the same thing, the 3rd from the lower blood valve. directs upwards even when it should block or go down.

                                                                                                second with the puppets where you need to spell POWER, a loop happened when a puppet died and rebirthed in the same spot and for some reason took action again, died again, repeat near to infinity. took about 5 minutes to not die and complete his turn so that the next round could begin.
                                                                                                the cleanest way to go about it is to sneak and activate the levers with one character without triggering the puppets.

                                                                                                • Anonymous

                                                                                                  Note it is possible to interact with the statue and pass, you however cannot admit or do the following:
                                                                                                  Commit theft of any kind
                                                                                                  Murder any innocents, possibly counting those whom were not hostile at first
                                                                                                  Have any affiliation to the Void
                                                                                                  Consume Source through Source Vampirism outside of the tutorial sequence (?)

                                                                                                  Doing so reveals the hatch and bestows the successful player with special permanent buff.

                                                                                                  • So I cannot get the hatch to open. I have tried reloading way back, i have gotten a fresh hero, i have used all the source and then refilled it, i have overfilled it. Nothing will open the hatch despite the game saying i have done everything and the hatch has opened. It returns the amulet to me with all the source left in it.

                                                                                                    • Anonymous

                                                                                                      Hi:

                                                                                                      I would add this sentence to the start instead of leaving it to the very end:
                                                                                                      (Alternatively, try to hire a new recruit from Hall of Echoes to handle the path of blood)

                                                                                                      I don't understand why such a important fact is left in the middle instead of the start.

                                                                                                      Next:

                                                                                                      If you choose to serve the God-King the altar will be destroyed and the barrier will be destroyed allowing you(forcing?) you to move down and physically move each block yourself.

                                                                                                      One cool thing that happens is that you can create your own blessed blood, blessed fire, or blessed water in the pools yourself. Remember since you're serving the god-king you'll have curse not bless. I needed to hire a merc to bless a fire I created and it cleared the holy fire requirement. This might be useful if you need to finish 1 pool or maybe 2 at most. I think it would be difficult to do all 3 without the puzzle's assistance because the effect fades pretty fast. But some people have no prob.

                                                                                                      • Anonymous

                                                                                                        You can use your teleport pyramids to teleport towards the bowls and you can pretty much skip the puzzle haha

                                                                                                        • Anonymous

                                                                                                          You can bless the blood after it's finished travelling. Also you can cast blood rain on farthest top right corner of the maze while the blood is blessed to brute force your way through the bug.

                                                                                                          • Anonymous

                                                                                                            When my blood trail gets to the end, even though I bless it up top, and the trail is blessed, it comes out into the bowl as regular blood. WTF do I do?

                                                                                                            • Anonymous

                                                                                                              For germans its:

                                                                                                              Mut (there are 2 levers called "Mut" , dont take the one near the skull, take the other one.)
                                                                                                              Anstand
                                                                                                              Corpsgeist
                                                                                                              Heldentum
                                                                                                              Tradition

                                                                                                              • Anonymous

                                                                                                                Is there absolutely no other way to pass the trial of blood other than this scroll? For some reason the scroll disappeared for me and i've killed the sergeant so i cant hire a new character with no kills because i've killed every single npc on the map and the scroll is gone and i can't pass the trial of blood. I mean, it's kinda ironic that lucian tells me that my soul isnt pure when i slaughtered every single npc i saw (animals included) but i still want to see the ending..

                                                                                                                • Anonymous

                                                                                                                  you can skip this puzzle by using someone with telekinesis to put a teleporter pyramid on the other side of the blue wall, and then create blessed fire, water, and blood in the respective spots

                                                                                                                  • Anonymous

                                                                                                                    Pilgrim Hopeful never entered the wooden doors, so now i cant enter the meither, have all requirements necessary, any tips?

                                                                                                                    • Anonymous

                                                                                                                      How do i align the pipes? Ive already blessed the blood and the small stone tablets pop up but nothing moves.

                                                                                                                      • Anonymous

                                                                                                                        Here's the puzzle for russian version
                                                                                                                        Русская версия:
                                                                                                                        П (прямота) - Р (решительность) - А (авторитет) - В (воля) - О (отвага)
                                                                                                                        By Dragonking737

                                                                                                                        • Anonymous

                                                                                                                          i had the same problem of amulet falling out every time i hit the button, the problem most likely is a bug, i had to use vampirism on one ghost and that charged the amulet to 5/5 charges but the quest wouldnt update to reflect it was full charges, so i had to zap another then it tells me it was already full and updates the quest then the switch will work

                                                                                                                          • Anonymous

                                                                                                                            i have the scroll and the amulet but the latter always falls out of the panel when i put it in. What should i do?

                                                                                                                            • Anonymous

                                                                                                                              You have to bless the blood before you start the flow from the command otherwise the blood at the end will never be blessed blood, it'll just end up being normal blood.

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