Dallis the Hammer
Location Arx
Suggested Level 20
Next Quest End Times
Previous Quest The Arena of the One

Hammerfall is a Quest in Divinity: Original Sin II. The final battle draws near; will you be able to solve the puzzles of Lucian's tomb, or die trying?



Important NPCs



Hammerfall Objectives

  1. Pass the Trial of Blood.
  2. Pass the Crypt of Lucian.
  3. Pass the Line of Anguish.



Hammerfall Walkthrough

This main quest is acquired once you reach Act IV, the Hunt for Dallis.

Speak to Malady, and she will remind you that your purpose here in Arx is to kill Dallis.She suggests that you start searching for her amongst the local Divine Order.

The harbour has been overwhelmed by the Voidwoken; defeat them so you can explore the Lord Dread - Dallis' ship. Interacting with the Lord Dread will tell you that Dallis is older than it, despite it having lived as an Ancestor Tree and an elf prior to its current form. Don't forget to loot the chest for a powerful unique amulet for mages. Also loot both the rooms below te hatches north and south of the ship.

Travel through the bridge to reach the city of Arx. You will need to defeat some Voidwoken on the bridge, starting the quest, "Battle at the Gates".

Inside Arx, you will learn from some paladins hunting Magisters that Dallis can be found inside the cathedral. Talk to the now ruling Paladin Lord Linder Kemm.

In order to get in the cathedral, you need to complete the quest "The Vault of Linder Kemm"/"Finding Lord Arhu" as you need Lord Arhu to proceed the sub-quest "Wisdom of the Keeper" (which replaced the quest A Craftsman of Dreams and Nightmares) to learn how to enter the tomb of Lucian.

You could skip the following preparations by walking the Path of Blood and passing Lucians purity test. This is a hard achievement (Puritan's Walk) as a lot of things in your playthrough will cause you to die. Hiring a new party member cheats Lucian, as they are fresh and pure. You theoretically still "need" Arhu to explain the Room of Death, but well, you are reading this guide already.


Wisdom of the Keeper

Find Lord Arhu and Toyseller Sanders. Get Lord Arhu to help you enter the Tomb of Lucian. He will then send you to Toyseller Sanders for additional instructions.
Convince Sanders (by force) to help you. Sanders has a Source amulet, which you will need to fill with five souls. There is an unlimited Source fountain is in Arhu's prison. Source orbs and Vampirism do work as well.
Once the amulet is full Sanders will send you to fetch the Scroll of Atonement from his locked desk in the upper floor. It is the second part of bypassing the Path of Blood.
Some of Sander's Moppets will attack you on the upper floor because the God King possessed them. The password for the protected desk is "Giyora".
Talk to Lord Arhu again to learn about the Room of Death.


The Righteous

Once you have the knowledge on how to traverse the traps made by Lucian from Lord Arhu and the amulet and scroll from the Toyseller, you may proceed into the cathedral. Remember to finish all your side quests and companion quests before proceeding. You will gain Exploration XP upon approaching the cathedral.

Head forwards, towards the Path of Blood, where a Hopeful Pilgrim will run ahead of you and attempt it. Obviously, he will be struck dead, and you can then pass. Pass on forwards and approach the statue, talk to it if you want to pass the purity test of the Path of Blood.
The Back Door: to the left of the statue is a switch as shown in the picture below. Put the Source Amulet acquired from the Toyseller in it, then read the Scroll. The amulet will need to be completely full of source. If done correctly, the button will sink in and a hatch will be revealed.

Once you enter the hatch, you will come to the Crypt of Lucian and immediately earn 80,850XP. There will be a waypoint and puzzle waiting just ahead.

To solve it, first, you need to create some blood on the iron grate, as shown in the picture below:

Cast Blood Rain on this grate. If you do not have Blood Rain, you can attack yourself for some blood or use an Elf's Flesh Sacrifice. Fire and water are blessed, now Bless your blood.

The second step is to align the pipes. Interact with the altar and pick the 2nd option to align the pipes. There are multiple ways to achieve this; here's one of the solutions:


Once you have aligned the pipes correctly, touch the altar and pick the first option to activate it. The glowing stuff will start flowing and after ~30 seconds the puzzle will be solved and the coffin of Lucian will be moved, revealing a secret hatch.
To loot the ornate chest below next to the pipes, you can use Telekinesis to move a Teleporter Pyramid through the barrier.
Now enter the secret hatch below the coffin.

You will come to a place called "Line of Anguish". Interacting with the door ahead will give you a warning. Be careful; when you enter this death room, you will meet with a bunch of source puppets who will interact with the levers and annoy the crap out of you, inflicting annoying statuses such as the cow status and the like. They can be permanently killed by stripping their magic armor and then casting Source Vampirism on them, and you can also use area effect spells to destroy many of them in 1 go. When they are all dead, pull the five levers bearing the initials that spell "POWER". In this case, Potency-Order-Wisdom-Empathy-Righteousness; the sequence does not matter. You can also use one character to turn invisible and activate the levers while your other characters are in battle with the puppets; this will kill all the puppets. The puppets give no XP, although each one killed has a chance of dropping puppet beads (which can be used to make Apotheosis scrolls) and source orbs. The picture below shows the location of the levers:

corrected version

After activating all the levers, the barriers will be cleared. It is time for the final battle. Make sure you are ready before you enter the real Crypt of Lucian, because after this point, you can no longer go back. Ensure you have finished all the quests, memorized your best skills, and equipped your best gear, because the end draws close.

This marks the end of Act IV. Divinity awaits.



Tips & Tricks

  • DE: This fight can be extremely frustrating.  In the worst case, you are repeatedly turned into a cow and pounded on round after round without the chance to fight back or even move.  The limit to how long this goes on is RNG.  Instead, you can make a stealth character with invisibility/cloak and dagger.  Use him to sneak in the back and hit the levers, ending the fight before the enemies have a chance to move.


A Craftsman of Dreams and Nightmares  ♦  A Danger to Herself and Others  ♦  A Familiar Face  ♦  A Fate Worse Than Death  ♦  A Generous Offer  ♦  A Hunger From Beyond  ♦  A Hunter of Wicked Things  ♦  A King Reborn  ♦  A Man and His Dog  ♦  A Most Urgent Matter  ♦  A Prize Kill  ♦  A Rare Prey  ♦  A Taste of Freedom  ♦  A Trial for All Seasons  ♦  A Web of Desire  ♦  A Wolf Alone  ♦  Aggressive Takeover  ♦  All In The Family  ♦  Almira's Request  ♦  An Existential Crisis  ♦  An Eye for an Eye  ♦  An Unlikely Patron  ♦  Artefacts of the Tyrant  ♦  Battle at the Gates  ♦  Bitter Tonic  ♦  Blessing from Afar  ♦  Blood Dowry  ♦  Bound by Pain  ♦  Burial Rites  ♦  Burying the Past  ♦  Business Rivals  ♦  Call to Arms  ♦  Champion of the Gods  ♦  Counting your Chickens  ♦  Crippling a Demon  ♦  Dark Dealings in the Blackpits  ♦  Delusions of Grandeur  ♦  Doctor's Orders  ♦  Drowning her Sorrows  ♦  Eithne the Trader  ♦  End Times  ♦  Escape from Fort Joy  ♦  Every Mother's Nightmare  ♦  Fane  ♦  Fane (Quest)  ♦  Finder's Fee  ♦  Finding Emmie  ♦  Finding Lord Arhu  ♦  Grebb the Scholar  ♦  Healing Touch  ♦  Heroes' Rest  ♦  Hide & Seek  ♦  Hot Under the Collar  ♦  Infestation  ♦  Invaders  ♦  Keep Calm and Carrion  ♦  Lady o' War  ♦  Lost and Found  ♦  Love has a Price  ♦  Mercy is Power  ♦  Most Dangerous When Cornered  ♦  No Laughing Matter  ♦  No Way Out  ♦  Nothing But Child's Play  ♦  Old Flames  ♦  Old means Gold  ♦  On the Ropes  ♦  Opposites Attract  ♦  Past Mistakes  ♦  Popularity Contest  ♦  Powerful Awakening  ♦  Press-ganged  ♦  Proving Ground  ♦  Red Ink in the Ledger  ♦  Redemption  ♦  Running like Clockwork  ♦  Saheila's People  ♦  Saheila's Signet  ♦  School's Out  ♦  Seed of Power  ♦  Seeking Revenge  ♦  Shadow over Driftwood  ♦  Signs of Resistance  ♦  Silence Broken  ♦  Speaking in Forked Tongues  ♦  Strange Cargo  ♦  Stranger in a Strange Land  ♦  The Academy  ♦  The Advocate  ♦  The Arena of Fort Joy  ♦  The Arena of the One  ♦  The Armoury  ♦  The Bark's Bite  ♦  The Burning Pigs  ♦  The Burning Prophet  ♦  The Collar  ♦  The Consulate  ♦  The Covenant  ♦  The Cursed Ring  ♦  The Driftwood Arena  ♦  The Drowned Temple  ♦  The Druid  ♦  The Elven Seer  ♦  The Escape  ♦  The Eternal Worshipper  ♦  The Execution  ♦  The Forgotten and the Damned  ♦  The Gargoyle's Maze  ♦  The Imprisoned Elf  ♦  The Injured Magister  ♦  The Key to Freedom  ♦  The Last Stand of the Magisters  ♦  The Law of the Order  ♦  The Loremaster  ♦  The Merchant  ♦  The Midnight Oil  ♦  The Missing Magisters  ♦  The Missing Prisoners  ♦  The Mother Tree  ♦  The Murderous Gheist  ♦  The Nameless Isle  ♦  The Purged Dragon  ♦  The Reluctant Servants  ♦  The Sallow Man  ♦  The Secrets of Bloodmoon Island  ♦  The Secrets of the Dwarves  ♦  The Shakedown  ♦  The Shriekers  ♦  The Silent One  ♦  The Snoozing Adventurer  ♦  The Stoic Spirit  ♦  The Teleporter  ♦  The Three Altars  ♦  The Tribe of Saheila  ♦  The Ugly Little Bird  ♦  The Vault of Linder Kemm  ♦  The Watcher's Mercy  ♦  The Weaver  ♦  The Wrecked Caravan  ♦  They Shall Not Pass  ♦  Thinning the Herd  ♦  Threads of a Curse  ♦  To the Hall of Echoes  ♦  Treated Like Cattle  ♦  Troubled Waters  ♦  Unlikely Lovers  ♦  Unscholarly Pursuits  ♦  Up in the Clouds  ♦  Vengeance for the Fallen  ♦  What a Fuss to have Wrought  ♦  Window of Opportunity  ♦  Wishful Thinking  ♦  Withermoore's Soul Jar

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    • Anonymous

      16 Aug 2021 01:03  

      So I was exploring around and walked into the Cathedral at level 18 not doing any of the other quests, now I've completely screwed my 64 hour save and will need to restart. Love how they make it so there is absolutely no way to get out if you didn't mean to continue. **** this game.

      • Anonymous

        12 Aug 2021 17:31  

        I didn't mind the puzzle with the blood, I thought that was actually pretty fun and interesting. The part with the puppets is just frustrating, theres almost no way to know what to do without having to look it up. Just get rid of their magic armor and source vamp them, it made this fight so painless compared to trying to figure it out myself.

        • Anonymous

          29 May 2021 05:26  

          "To loot the ornate chest below next to the pipes, you can use Telekinesis to move a Teleporter Pyramid through the barrier"
          Does not work for me.

          • Anonymous

            27 May 2021 14:50  

            If anyone is having issues with their blood not staying Blessed the entire time (e.g. if you followed picture, the blood trail became unblessed once it crossed with the blessed fire), then use Raining Blood and cover the entire pathway with Blood and bless it.

            • Anonymous

              13 Mar 2021 22:14  

              Split your team in 4 independant characters : Send 3 to left, 1 to right, and activate the levers without taking care of the puppets

              • Anonymous

                27 Feb 2021 18:41  

                Played through on PS4 DE and this all worked as it’s supposed to. Each of my characters hit a puppet for 500+ magic armor damage then Source Vampirismed them and they died in a single round and stayed dead. About to finish my first play though and looking forward to starting over immediately at a harder level, which makes me think it’s a pretty good game.

                • Anonymous

                  13 Feb 2021 12:41  

                  So I forgot to grab the scroll and am currently in the stature room. The door is locked, cannot be damaged, and I cannot use Sebille to jump through the window. Anyone know how I can get back out of the room??

                  I have the amulet on and failed the purity test. I would just reload but I was overwriting my saves (very stupid on my part) and would have to go back ~4 hours.

                  • Anonymous

                    13 Jan 2021 22:46  

                    I got tired of the gimmicky s**t, and just had a character sneak around out of combat while the puppets were frozen in combat with my party.

                    • Anonymous

                      13 Jan 2021 20:04  

                      Probably irrelevant for most playthroughs, but if you complete the Path of Blood you get permanent angel wings with the flight ability unlocked. Additionally, you also glow as though you were always blessed.

                      • Anonymous

                        02 Jan 2021 15:02  

                        The first time around I had a very frustrating time and spent an hour before giving up. The second time I used Chameleon cloak on Sebile (the best mover in my group) separated her from the group to focus solely on pulling the levers. I sent her down the left staircase where three of the five levers are. Managed to pull the first lever in the first turn, the second two in the next turn by adding AP through adrenaline and flesh sacrifice. Then on the next turn I used Phoenix flight to cross over to the right side, pulled one lever then the last. I ended up encountering about six moppets in all and avoided getting turned into a cow. Hope this helps.

                        • Anonymous

                          05 Dec 2020 05:30  

                          I hope the dev team received a mountain of negative feedback on this part. If I wanted to play a puzzle game, why did I buy an RPG? The doll encounter is atrocious, tedious, repetitive, and pointless. If I've reached this point, I want to finish the game, and which brilliant mastermind thought he was so brilliant to come up with this nonsense? A total waste of time. If you want to design a difficult encounter, stick with your original game mechanics. Don't turn to silly gimmicks. Don't add this part to another one of your games, Larian Studios.

                          • Anonymous

                            05 Dec 2020 05:02  

                            For the puzzle, after it's complete according to the photo above, and once you've hit option 1, it takes 30 secs for the cutscene to start because it takes time for the pipes to fill. Scroll up to watch the pipes.

                            • Anonymous

                              13 Oct 2020 14:05  

                              This quest is bugged in DE right now - when it tells you that you are about to pass the point of no return, you're already locked in and can't go back and e.g. solve the Doctor's House, That's a hard to forgive bug.

                              • Anonymous

                                21 Sep 2020 15:05  

                                once you complete the level puzzle - are you able to go back to the city? the door to go back is locked and doesnt open :(

                                • Anonymous

                                  08 Jul 2020 19:54  

                                  I discovered two cheeses from this ordeal:

                                  1. You can hire someone to pass the test and give them the permanent floating buff (it will not disappear once you get it and kill/loot someone)

                                  2. In the puppet room you can throw a teleporter pyramid through the wall and dip out of that entire process.

                                  • Anonymous

                                    07 Jul 2020 19:48  

                                    For everyone who is getting stuck on the amulet button problem this fixed it for me. You have to drop and then pick up both the scroll and amulet. Some how it allows the game to recognize that you have the the stuff you need.

                                    • Anonymous

                                      05 Jul 2020 18:16  

                                      For those of you still confused about the pipe puzzle, let me state the instructions a different way (tested in DE):
                                      1) Put blood on the grate (Blood Rain, Fane's Flesh Sacrifice, or attacking a party member).
                                      2) Interact with the altar, select option 2. (This should show the pipes)
                                      3) Align the pipes as in the picture in the walkthrough.
                                      4) SAVE YOUR GAME, just in case you made a mistake with the pipes.
                                      5) Bless the blood on the grate.
                                      6) Go to the altar and pick option 1.
                                      7) WAIT for the pipes to be filled.
                                      A cutscene will play once the pipes are filled.

                                      A side note: option 3 resets the puzzle.

                                      • Anonymous

                                        03 Jul 2020 16:23  

                                        As of today (DE), consuming the source of dead puppets does nothing to kill them, they would simply respawn as if nothing had happened. Since my lone wolf party consisted of physical damage dealers only, I could not test if source vampirism worked on 'living' puppets as the text/some comments seem to imply. The pyramid trick (have one character speed down and throw a pyramid through the veil, then teleport) saved me a lot of grey hairs.

                                        • Anonymous

                                          29 Mar 2020 11:15  

                                          The pipe part was dumb asf. I used blood rain around the sewer grate, then blessed it. Then hit the altar and and started turning the cubes like in the photo. once I finished I blessed the grate AGAIN, went back and pressed option 1. Nothing.... After about 30 sec, a short cutscene started and panned to lucians tomb moving. Wtf is happening? What a terrible set of scripted events. This is one of those parts of a quest that are just stupid.

                                          • Anonymous

                                            19 Mar 2020 23:01  

                                            At the end ( A little bit before the puppet fight ) as you walk into the Room that houses the levers (And the puppet fight) If you quickly sneak and walk forward you can avoid the puppets sight lines and then go flick the Levers, afterwards the puppets will shutdown and then you can proceed. ( I found this out by accidentally doing it. )

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