Healing Ritual

Healing Ritual

Shoot a bolt of healing energy that will jump to nearby allies.

Restore [80% of total heal value] Vitality

Requires Hydrosophist 2cldwn5
Costs 1 Memory
 Range 13m

hydrosophist-skills-dos2 Hydrosophist

Healing Ritual is a Hydrosophist Skill in Divinity Original Sin 2.

 

Healing Ritual location

Vendors
Equipment

 

Healing Ritual effects

  • Scroll crafted by combine Sheet of Paper, High Quality Water Essence, and Starfish
  • Healing scales with level and Hydrosophist. When used to deal damage, additionally scales with Warfare
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Jumps a maximum of 4 times
  • Can be deflected
  • Will always target living allies and undead and decaying enemies, even if deflected
  • Does not target undead or decaying allies
  • Cleanses Infested

 

Healing Ritual trivia & strategies

  • It will hit enemies and undead and decaying allies if they stand between two potential targets

 

Healing Ritual builds

 

Divinity Original Sin 2 Builds: Frost Paladin

 

 

 
Hydrosophist Skills
Arcane Stitch  ♦  Armour of Frost  ♦  Cleanse Wounds  ♦  Cryogenic Stasis  ♦  Cryotherapy  ♦  Deep Freeze  ♦  Global Cooling  ♦  Hail Storm  ♦  Hail Strike  ♦  Healing Tears  ♦  Ice Fan  ♦  Mass Cleanse Wounds  ♦  Mass Cryotherapy  ♦  Rain  ♦  Restoration  ♦  Soothing Cold  ♦  Steam Lance  ♦  Vampiric Hunger  ♦  Vampiric Hunger Aura  ♦  Winter Blast

 

 




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    • Anonymous

      03 Nov 2017 04:00  

      Like a lot of abilities in the game (Blitz Attack and it's unclear targetting, Aerotheurge with its counterintuitive spells that target even allies despite claiming the contrary in their description, Dazing Bolt which can flat out not hit a thing even though you're aiming at dead center on the targetting circle, Nether Swap and being unable to swap anything at all, etc), this spell has a serious problem with targetting.

      It will always hit the first target you aim for, that's for sure, but what targets it forks to afterwards, both in number and allegiance is both unclear and unreliable. I've hit 4 characters at once that were separated by a large portion of battlefield (both friendlies and enemy undead) while also hitting only 2 (1 ally and 1 enemy) that were standing next to 2 other allies. Not only that, but after aiming at a human teammate the spell has forked to enemy voidwoken, thus healing them for no apparent reason.

      • Anonymous

        05 Oct 2017 22:44  

        If you run a full party with 4 teammates this ability is insane. It's also insane against any undead opponents, being able to crit for as much as 500 in act 2 for every jump

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