Healing Tears

Healing Tears

Three healing tears circle around you. Everytime an ally walks into melee range near you, a healing tear bathes them.

Set Healing Tears for 3 Turn(s)

Requires Hydrosophist 1cldwn5
Requires Polymorph 1
Costs 1 Memory

hydrosophist-skills-dos2 Hydrosophist

Healing Tears is a Hydrosophist Skill in Divinity Original Sin 2.


Healing Tears location



Healing Tears effects

  • Scroll cannot be crafted
  • Scales with level and Hydrosophist
  • Range 3m
  • Status effect applied is Healing, which is not the same as Restoration; these two can co-exist
  • Heals for 100% of total heal value
  • Does not proc against enemies, including undead and decaying
  • Damages undead allies
  • Is not affected by range bonuses (Far Out Man, Farsight)
  • Can be deflected


Healing Tears trivia & strategies

  • A good "help yourself" healing skill, as allied characters need to only spend 1 AP (0 with The Pawn talent) to move inside the AoE to get healing
  • Allied characters who jump inside the AoE with Tactical Retreat, Cloak and Dagger etc. will activate the healing beam



Hydrosophist Skills
Arcane Stitch  ♦  Armour of Frost  ♦  Cleanse Wounds  ♦  Cryogenic Stasis  ♦  Cryotherapy  ♦  Deep Freeze  ♦  Global Cooling  ♦  Hail Storm  ♦  Hail Strike  ♦  Healing Ritual  ♦  Ice Fan  ♦  Mass Cleanse Wounds  ♦  Mass Cryotherapy  ♦  Rain  ♦  Restoration  ♦  Soothing Cold  ♦  Steam Lance  ♦  Vampiric Hunger  ♦  Vampiric Hunger Aura  ♦  Winter Blast



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    • Anonymous

      01 Oct 2020 10:52  

      Can an undead like Fane cast this without harming himself? Curious if it's worth an undead character learning the skill in order to aid allies.

      • Anonymous

        10 Apr 2020 11:44  

        All blink spells, such as tactical retreat, cloak and dagger and phoenix dive activate the healing from this spell. (As well as blitz, battering ram but those scenarios are more situational.) This spell is very helpful early on with a party of four if you tend to take a lot of health damage.

        • Anonymous

          06 Mar 2020 00:08  

          Healing Tears gives the status effect "healing" instead of restoration. Because of that you can benefit from both healing statuses.

          • Anonymous

            24 Feb 2018 21:55  

            Best picked with the one that has the highest Wits/Ini so everyone else can pick it up when they move after

            • Anonymous

              04 Dec 2017 05:37  

              This is actually a very good spell to use for a certain infamous fight in the Blackpits. Provided the AI isn't being even more stupid than usual (as in, walking all over the Necrofire AWAY from you).

              • Anonymous

                30 Oct 2017 13:31  

                The healing is very strong, it's like a regeneration but for 4 turns. Unfortunately, also applies to undead allies and doesn't apply to undead enemies.

                • Anonymous

                  23 Oct 2017 01:56  

                  If you cast this and then walk into range of an ally (as I imagine as almost everyone would want to do because you want to heal someone when using the ability)... it doesn't work. The healing over time buff doesn't get applied until it's the turn of an ally which didn't cast the buff. This in my opinion makes it a pretty bad spell.

                  • Anonymous

                    01 Oct 2017 18:26  

                    This spell puts a buff on the caster with 3 stacks. Allies that move inside the visible ring around the caster will remove one of the stacks and gain a 4 round regeneration-like heal. Allies do not need to "enter" the ring to gain the heal. They can start inside it and just move one step to get the buff. Allies can only have one regen buff from this spells effect at a time and will not take another stack off you if they already have one and are moving within the ring.

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