Healing Tears

Healing Tears

Three healing tears circle around you. Everytime an ally walks into melee range near you, a healing tear bathes them.

Set Healing Tears for 3 Turn(s)

Requires Hydrosophist 1cldwn5
Requires Polymorph 1
Costs 1 Memory

hydrosophist-skills-dos2 Hydrosophist

Healing Tears is a Hydrosophist Skill in Divinity Original Sin 2.

 

Healing Tears location

Equipment

 

Healing Tears effects

  • Scroll cannot be crafted
  • Scales with level and Hydrosophist
  • Range 3m
  • Status effect applied is Healing, which is not the same as Restoration; these two can co-exist
  • Heals for 100% of total heal value
  • Does not proc against enemies, including undead and decaying
  • Damages undead allies
  • Is not affected by range bonuses (Far Out Man, Farsight)
  • Can be deflected

 

Healing Tears trivia & strategies

  • A good "help yourself" healing skill, as allied characters need to only spend 1 AP (0 with The Pawn talent) to move inside the AoE to get healing
  • Allied characters who jump inside the AoE with Tactical Retreat, Cloak and Dagger etc. will activate the healing beam

 

 

 
Hydrosophist Skills
Arcane Stitch  ♦  Armour of Frost  ♦  Cleanse Wounds  ♦  Cryogenic Stasis  ♦  Cryotherapy  ♦  Deep Freeze  ♦  Global Cooling  ♦  Hail Storm  ♦  Hail Strike  ♦  Healing Ritual  ♦  Ice Fan  ♦  Mass Cleanse Wounds  ♦  Mass Cryotherapy  ♦  Rain  ♦  Restoration  ♦  Soothing Cold  ♦  Steam Lance  ♦  Vampiric Hunger  ♦  Vampiric Hunger Aura  ♦  Winter Blast

 

 




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    • Anonymous

      Not sure since which patch, but this spell is called Healing Waters now. Functionality remains the same.
      It's one of my favorite spells.

      • Anonymous

        Everytime i try and use healing tears sir lora just takes all 3 charges. I never wanted to kill a squirrel so hard in my life

        • Anonymous

          Can an undead like Fane cast this without harming himself? Curious if it's worth an undead character learning the skill in order to aid allies.

          • Anonymous

            All blink spells, such as tactical retreat, cloak and dagger and phoenix dive activate the healing from this spell. (As well as blitz, battering ram but those scenarios are more situational.) This spell is very helpful early on with a party of four if you tend to take a lot of health damage.

            • Anonymous

              Healing Tears gives the status effect "healing" instead of restoration. Because of that you can benefit from both healing statuses.

              • Anonymous

                Best picked with the one that has the highest Wits/Ini so everyone else can pick it up when they move after

                • Anonymous

                  This is actually a very good spell to use for a certain infamous fight in the Blackpits. Provided the AI isn't being even more stupid than usual (as in, walking all over the Necrofire AWAY from you).

                  • Anonymous

                    The healing is very strong, it's like a regeneration but for 4 turns. Unfortunately, also applies to undead allies and doesn't apply to undead enemies.

                    • Anonymous

                      If you cast this and then walk into range of an ally (as I imagine as almost everyone would want to do because you want to heal someone when using the ability)... it doesn't work. The healing over time buff doesn't get applied until it's the turn of an ally which didn't cast the buff. This in my opinion makes it a pretty bad spell.

                      • Anonymous

                        This spell puts a buff on the caster with 3 stacks. Allies that move inside the visible ring around the caster will remove one of the stacks and gain a 4 round regeneration-like heal. Allies do not need to "enter" the ring to gain the heal. They can start inside it and just move one step to get the buff. Allies can only have one regen buff from this spells effect at a time and will not take another stack off you if they already have one and are moving within the ring.

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