HuntsmanCombat Abilities |
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+5% to all damage when attacking from high ground per point. |
Huntsman is a Combat Abilities in Divinity Original Sin 2 (DOS 2). Huntsman increases high ground advantage bonuses and decreases low ground penalties..
DOS 2 Huntsman Ability Effect
Huntsman is a Combat Abilities that provides the following effect:
- +5% to all damage when attacking from high ground per point.
- Huntsman increases high ground advantage bonuses and decreases low ground penalties.
Divinity Original Sin 2 Huntsman Information
- Required for Huntsman Skills.
- Available starting skills: Elemental Arrowheads, First Aid, Pin Down, Ricochet.
- The Duck Duck Goose and Elemental Ranger talents require one point in Huntsman.
- Spells gain this damage bonus as well, so this Ability line is worth considering for Mage type players.
- Special Arrows also gain damage from this Ability.
Divinity: Original Sin 2 Huntsman Notes and Tips
- Other Notes & Tips for DOS 2 Huntsman go here.
- Anonymous
Does damage from high ground increase the higher you are or is it the same being 10’ higher as it is at 50’ higher?
- Anonymous
Crits are programmed buggy. Critical damage/hits is/are calculated without the default bonus of 20%. Noncritical hits on the other hand are calculated as expected.
- Anonymous
seems to be multiplicative IF triggered/on high ground. To make it clear: On highround as strong as warfare.
- Anonymous
Load more
If only Obi-Wan had a bow instead of a lightsaber, Vader would have never been an issue. No seriously, this skill is so powerful. Haven't even gotten to act two yet, but this plus lone wolf equals me one shotting a lot of fools.
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