Huntsman |
---|
![]() |
Huntsman increases high ground advantage bonuses and decreases low ground penalties. |
+5% to all damage when attacking from high ground per point. |
Huntsman is a combat ability in Divinity Orginal Sin 2. Huntsman increases high ground advantage bonuses and decreases low ground penalties.
Huntsman Notes
- Required for Huntsman Skills.
- Available starting skills: Elemental Arrowheads, First Aid, Pin Down, Ricochet.
- The Duck Duck Goose and Elemental Ranger talents require one point in Huntsman.
- Spells gain this damage bonus as well, so this Ability line is worth considering for Mage type players.
- Special Arrows also gain damage from this Ability.
- Anonymous
Does damage from high ground increase the higher you are or is it the same being 10’ higher as it is at 50’ higher?
- Anonymous
Crits are programmed buggy. Critical damage/hits is/are calculated without the default bonus of 20%. Noncritical hits on the other hand are calculated as expected.
- Anonymous
seems to be multiplicative IF triggered/on high ground. To make it clear: On highround as strong as warfare.
- Anonymous
Load more
If only Obi-Wan had a bow instead of a lightsaber, Vader would have never been an issue. No seriously, this skill is so powerful. Haven't even gotten to act two yet, but this plus lone wolf equals me one shotting a lot of fools.
6
+14
-1