Ice Breaker

hydrosophist 16 25AP

Sets off a chain reaction that causes ice areas to explode into water puddles, dealing 250% Water Damage [Attribute-independent] and setting Chilled.

special divinity original sin 2 1 Memory slot(s)

properties divinity original sin2 icon Requires Hydrosophist 3cldwn3

hydrosophist skills s Hydrosophist

Ice Breaker is a Hydrosophist Skill in Divinity Orginal Sin 2.


Ice Breaker location



Ice Breaker effects

  • Scroll cannot be crafted
  • Resisted by Magical Armour magic armour icon
  • Range 13m
  • Scales with level and Hydrosophist (Does not scale with Intelligence)
  • Is not affected by range bonuses (Far Out Man, Farsight)
  • Hits all characters, including allies
  • Doesn't remove Frozen
  • Cannot be deflected


Ice Breaker trivia & strategies

  • Scales with the attribute-independent damage table. 
  • Deals a lot of damage, but can be hazardous to use as it damages the caster and their allies, too
  • Combining with Rain and Global Cooling makes it more targetable


Ice Breaker builds


Divinity Original Sin 2 Builds: Glacial Guardian


Divinity Original Sin 2 Builds: Tidalist


Divinity Original Sin 2 Builds: Frost Paladin




Hydrosophist Skills
Arcane Stitch  ♦  Armour of Frost  ♦  Cleanse Wounds  ♦  Cryogenic Stasis  ♦  Cryotherapy  ♦  Deep Freeze  ♦  Global Cooling  ♦  Hail Storm  ♦  Hail Strike  ♦  Healing Ritual  ♦  Healing Tears  ♦  Ice Fan  ♦  Mass Cleanse Wounds  ♦  Mass Cryotherapy  ♦  Rain  ♦  Restoration  ♦  Soothing Cold  ♦  Steam Lance  ♦  Vampiric Hunger  ♦  Vampiric Hunger Aura  ♦  Winter Blast



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    • Anonymous

      I have yet to test this, but i believe one would like having "Pressure Spike" memorized, too. Very often, the battlefield is set aflame. This is due to the fact that fire reacts with poison and oil and this is a combo the AI likes to use a lot. This may make using "global cooling" + "ice breaker" more difficult. But if you douse the flames and make everyone wet with 'rain' (1AP), then use 'pressure spike' on the steam to make some air damage and transform the steam into water surfaces (1AP), you are free to cast Global Cooling (1AP) and then Ice Breaker (1AP). I believe it is better to use combos that can be useful in pretty much every situation without asking for 8 AP to be ready. Something tells me that in order to use that with yourself in the middle, having "Living Armor" and a few points in necromancy would be beneficial. Or siping a water resistance potion.

      • Anonymous

        The damage seems the same with Winter Blast. I'd do the combo in 1. Jump in 1AP; 2. Rain 1AP; 3. Global Cooling 1AP; 4. Cryotherapy(optional but recommended) 1AP; 5. Ice Breaker 1AP. 5AP damage is far less than pyro spells combo but it covers large area and freezes enemies if the damage is higher than their magic armor. It would be ideal for fire immune enemies or enemies with weak magic armor but have high vitality.

        • Anonymous

          When creating huge ice fields around yourself to hit enemies, consider using Cryotherapy before using this spell to avoid damage.

          • Anonymous

            Wait a second does anyone else notice that it deals 450% damage? Idk if that’s correct, but that’s not up to me for assumptions.

            • Anonymous

              Bought from trader at lv 17. Combo of this skill use by NPC is : Rain > Global Cooling > Ice Breaker . (Deal 600 +/- damage to my team per person)

              • Anonymous

                this spell is in the game, duno why anyone would say it isnt. its actually super powerfull aswell, does more damage than any other hydro skills bar the source spells

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