Ice Fan

Ice Fan

Target 3 positions and shoot an ice shard at each one, dealing 100% Water Damage and making targets Chilled.

 Set Chilled for 1 turn(s).

Damage is based on your level and receives a bonus from Intelligence.

Requires Hydrosophist 2cldwn4
Costs 1 Memory
 Range 13m

hydrosophist-skills-dos2 Hydrosophist

Ice Fan is a Hydrosophist Skill in Divinity Orginal Sin 2.

 

 

Ice Fan Spell Book Location

 

 

Ice Fan Requirements

 

 

Notes and Tips

  • The projectiles also create ice surfaces.
  • Resisted by Magical Armour magic_armour-icon

 

Builds

 

Divinity Original Sin 2 Builds: Glacial Guardian

Divinity Original Sin 2 Builds: Tidalist

 

 

 
Hydrosophist Skills
Arcane Stitch  ♦  Armour of Frost  ♦  Cleanse Wounds  ♦  Cryogenic Stasis  ♦  Cryotherapy  ♦  Deep Freeze  ♦  Global Cooling  ♦  Hail Storm  ♦  Hail Strike  ♦  Healing Ritual  ♦  Healing Tears  ♦  Mass Cleanse Wounds  ♦  Mass Cryotherapy  ♦  Rain  ♦  Restoration  ♦  Soothing Cold  ♦  Steam Lance  ♦  Vampiric Hunger  ♦  Vampiric Hunger Aura  ♦  Winter Blast

 

 




    • Anonymous

      02 Aug 2019 10:31  

      Seems a bit bugged to me. I've shot all three shards at single enemies without armour (tried on enemies already chilled or "neutral") and they still end up only chilled. Shot a single shard on a chilled enemy and they turned frozen. Only bugged or is there some explanation?

      • Anonymous

        23 Jan 2018 12:17  

        Also, Ice Fan will allow you to set Chilled Status on a burning ennemy.
        A regular "1 hit" Hydro Spell that would mention "Sets Chilled" if casted on a Burning enemy, would only reduce the Burning Status to Warm Status. But because Ice Fan is a "3 hits" spell, when casted on a Burning enemy, this will happen :
        1. Chill replaced Burning by Warm
        2. Chill replaced Warm by [Neutral]
        3. Chill replaced [Neutral] by Chilled

        Reminder : from coldest to hottest, hydro and pyro status effects are :
        Frozen < Chilled/Wet < [Neutral] < Warm < Burning
        Spells that "set Chilled" will make you go down this line (ignore Wet)
        Spells that "set Wet" will make you go down this line until Wet (ignore Chilled and Frozen)
        S[ells that "set Burning" will bump a Frozen to Wet, a Chilled/Wet to Warm, a [Neutral] to Burning.

        • Anonymous

          23 Jan 2018 03:16  

          An amazing control skill, very modular. Use 2 fans on same target to freeze them (Chill+Chill=Frozen) and use the remaining fan to chill another target. Or use in combination with Global Cooling to Freeze 3 targets very distant from each other in one turn (Global Cooling AoE Chill 1AP + Ice Fan 3 AP, one fan per target).

          All of the above valid once Magical Armor has been broken.

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