Initiative is one of the Attributes in Divinity Original Sin 2. These statistics are determined by your character's base statistics. They can be affected by skills, stances, statuses, gear, abilities, and talents.



Initiative Information

In Divinity Original Sin 2, Initiative is used to determine who gets to move first in battle. Note that D:OS2 is using a "round robin" system where no matter your Initiative, turns will always be taken in an alternating fashion between allies and enemies.

Even if your 4-man party of allies has an initiative of 44, 43, 42 and 41 respectively, meeting a 4-man group of enemies with an initiative of 4, 3, 2, 1 respectively, the order of taken actions will be distributed evenly.Using the above example of allies (A) and enemies (E), the order of taken actions would be: A44, E4, A43, E3, A42, E2, A41, E1.

What this means is that with initiative, you are only really deciding the order of movement and actions taken within a given sub-group, with little-to-no effect on how combat will play out. For all intents and purposes, initiative is largely useless, and should never be prioritized.


Initiative Notes

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Extended Statistics
Accuracy  ♦  Air Resistance  ♦  Damage  ♦  Dodging  ♦  Earth Resistance  ♦  Experience  ♦  Fire Resistance  ♦  Magical Armour  ♦  Movement  ♦  Physical Armour  ♦  Poison Resistance  ♦  Water Resistance

    • Anonymous

      25 Sep 2017 14:49  

      initiative is good for summoners, you can go 1st, cast yr buffs on summon (crucial), then your summon gets next turn.

      • Anonymous

        22 Sep 2017 16:15  

        As long as my rouge gets to go first I'm fine. If you invis, and have the highest initative, you can delay your turn to attack last and first giving you a ton of burst. Aditionally if you are an undead, you can alternate between invis and play dead to do whatever you want to do in enemy territory. So long as you have the highest initiative.

        • Anonymous

          18 Sep 2017 13:12  

          not sure what happend i blinked and my posts was gone research tactician turns its allways you/enemy/you unless they engage you then its vice versa in order of highest with my mains high wit rest are in order tank 10/ dd 11/ dd"damage dealer "12

          • Anonymous

            18 Sep 2017 13:05  

            hunter / crossbow / teleports "self and enemy" / farsight / Adrenaline and flesh sacrifice / he will have skin graft aswell etc for ap gains / invis / flyer "poly" / main scroll/bombs user etc just think of being a pure pain in the ass with any low cost debuffs/aoe you can use oil being a absolute great friend. now thats my tactician guy!

            • Anonymous

              10 Sep 2017 21:41  

              if for exemple my initiative is twice as high as an enemy does it mean i get 2turns for every 1 turn my enemy has?

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