Initiative is one of the Attributes in Divinity Original Sin 2. These statistics are determined by your character’s base statistics. They can be affected by skills, stances, statuses, gear, abilities, and talents.
- In Divinity Original Sin 2, Initiative is used to determine who gets to move first in battle.
- Due to the round-robin nature of Divinity 2's combat, no matter how high a character's initiative is they can never (without killing the enemy who goes after they do or summoning a minion) have two allied turns in a row. There must always be an ally-enemy-ally rotation to the turn order.
- Many (but not all) boss type enemies have higher initiative than a player can legitimately obtain at the point they'd fight them, and as such will always go first in the turn order. These enemy types can be denoted by a spiky golden border around their health bar.
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