Initiative is one of the Attributes in Divinity Original Sin 2. These statistics are determined by your character’s base statistics. They can be affected by skills, stances, statuses, gear, abilities, and talents.



Initiative Information

In Divinity Original Sin 2, Initiative is used to determine who gets to move first in battle. 

Initiative Notes

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Extended Statistics
Accuracy  ♦  Air Resistance  ♦  Damage  ♦  Dodging  ♦  Earth Resistance  ♦  Experience  ♦  Fire Resistance  ♦  Magical Armour  ♦  Movement  ♦  Physical Armour  ♦  Poison Resistance  ♦  Water Resistance

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    • Anonymous

      24 Apr 2020 22:52  

      I think the round robin thing is true. I’m playing on honour mode, lone wolf, so my characters have relatively high initiative and I’m keeping their scores 1 apart from each other. I noticed there is ALWAYS an enemy action in between the two of them. As I write this, I’m fighting a voidwoken who has a wits score 7 lower than my second character’s initiative score, and they get to go before him (but after my first character who has a higher initiative). There is no way that they have at least a +7 to initiative from "gear" since they aren’t wearing any. This may be different in multiplayer games, or in larger parties. I’m playing in single player.

      • Anonymous

        03 Jan 2020 03:36  

        The round robin thing is false. The initiative order is simply the highest (at least in tactician Definitive Edition). If you have low initiative on your characters the NPCs will all go first and wipe you out before you have a chance to act.

        • Anonymous

          25 Sep 2017 14:49  

          initiative is good for summoners, you can go 1st, cast yr buffs on summon (crucial), then your summon gets next turn.

          • Anonymous

            22 Sep 2017 16:15  

            As long as my rouge gets to go first I'm fine. If you invis, and have the highest initative, you can delay your turn to attack last and first giving you a ton of burst. Aditionally if you are an undead, you can alternate between invis and play dead to do whatever you want to do in enemy territory. So long as you have the highest initiative.

            • Anonymous

              18 Sep 2017 13:12  

              not sure what happend i blinked and my posts was gone research tactician turns its allways you/enemy/you unless they engage you then its vice versa in order of highest with my mains high wit rest are in order tank 10/ dd 11/ dd"damage dealer "12

              • Anonymous

                18 Sep 2017 13:05  

                hunter / crossbow / teleports "self and enemy" / farsight / Adrenaline and flesh sacrifice / he will have skin graft aswell etc for ap gains / invis / flyer "poly" / main scroll/bombs user etc just think of being a pure pain in the ass with any low cost debuffs/aoe you can use oil being a absolute great friend. now thats my tactician guy!

                • Anonymous

                  10 Sep 2017 21:41  

                  if for exemple my initiative is twice as high as an enemy does it mean i get 2turns for every 1 turn my enemy has?

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