Knight is a preset class in Divinity: Original Sin II.


"Specialized in war tactics, knights are trained not only to fight, but to rally troops."



 Opportunist: Gives you the ability to perform attacks of opportunity


Starting Skills

 Battering Ram: Rush forward, dealing Physical damage while knocking down foes

 Crippling Blow: Deal Physical damage and Cripple characters around target

 Battle Stomp: Deal Physical damage and Knockdown enemies in front of you



If you recruit a Fighter on the Lady Vengeance, you get Yastara, a female Lizard starting with:

 Whirlwind: Perform a whirlwind attack, dealing damage to all enemies around you

 Enrage: Enrage an ally, ensuring critical hits with basic attacks at the cost of being Muted

 Phoenix Dive: Leap to a target position, creating a Fire surface upon landing

 Supernova: Explode, dealing Fire damage and creating Fire surfaces in a large area around you 

Haste: Set Haste on target character, increasing movement speed and granting additional AP


Starting Gear

  • firestorm grenade
  • minor healing potion or poison (undead)
  • resurrection scroll
  • backpack


  • When recruited from the Lady Vengeance, Knights lose Battering Ram but gain Pyrokinetic skills

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    • Anonymous

      I'm having a one-handed, pyro/poly knight. mostly using phoenix dive for closing, shield throw for physical armor and Ram/Stomp to get as many enemeis knocked down as possible. Executioner for extra AP if someone gets killed. Ending with Flaming tongues and poly spider legs for entanglement to setup the fight for my dmg dealers.

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