Lamenting Abomination

capture
HP: 1597
Action Points: 8
Initiative: 31

Phy

saving throws icon

Mag

 saving throws icon

Wit

Mem

550 440 22 21

Str

Fin

Int

Con

37 24 24 28

Lamenting Abomination is a level 14 Enemy in Divinity: Original Sin 2. It guards an Altar in the northwest of Cloisterwood. It seems to be in a lot of pain and talks to something that isn't there when you start the dialogue. No dialogue so far has been found to lead to a non-hostile encounter.

 

 

Lamenting Abomination information

 

Lamenting Abomination Location

  • Northeast of Cloisterwood
  • x : 111
  • y : 268

 

Lamenting Abomination Drops

  • Some gold
  • Level 14 Ring, Wand and Hat or Boots
  • 25,950xp

 

 

Notes and Tips

  • Use the blessing spell on him will remove all his void buff stacks, while also not giving him the blessing buffs
  • He summons 3 Wolves and an Older Wolf. The smaller wolfs don't have a lot of armor. The older wolf has moderate amounts.
  • His wolves will apply a buff on him that grants among other things 80% increased damage which stacks and lasts for 3 rounds
  • He will resurrect wolves with about 30% hp if one dies.
  • This page was written after I encountered this guy at lvl 12, so the next tips are probably not as important if you aren't underleveled like I was.
    • He has a lot of HP, magical armor and physical armor, making this fight a battle of Status Effects. Recommended to constantly knock out, stun, freeze or otherwise disable wolves and the abomination's turns. For example: if you have Hydrosophist's Rain and Global Cooling, you can instantly take care of 1 whole turn on their side, since they're all in range of both spells. 
    • Make sure to properly chain status effects in order, because the abomination can get 4 stacks of 80% increased damage, dealing 500 damage easily on its turns. 

 




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    • Anonymous

      Did this as Lvl 11 lone wolf custom aero+hydro and pyro+geo characters with my friend. As the guide proposed, status effects are key. We had somewhat lucky AI as his starting turn was pretty weak so we could set up.

      • Anonymous

        Tactician mode, lone wolf fane + sebille both as lvl 14 rogues. Fight was relatively easy but needed to prevent him from attacking. First attacks got physical armor down (using adrenaline), then Chicken claw + sleeping + knocking down managed to keep us from being crushed.

        Got physical armor down by backstabbing my best scoundrel abilities, but it was just barely.

        Without chicken claw I would probably have had to teleport him away or Cloak and Dagger us to a safer place and throw **** at him.

        • Anonymous

          fort joy captain set with aoe charm turned him friendly and his wolves killed him for me, I barely had to do anything.

          • Anonymous

            On Normal you can instakill him with the right rogue build, get in the big leagues brother, go play honour mode.

            • Anonymous

              Use Mortal Blow (get it from Gwydian), target is instantly dead below 20% vitality. (Used backlash, rupture tendons and invisibility for more damage) It depends on your crit as well.

              • Anonymous

                Beat him at level 11 on normal. (Running incredibly sub-optimal builds for the team) Basically, I just used a bunch of earth attacks to take his magic armor down and also the wolves. Medusa head, rock throw, earthquake, etc. Because the boss has negative resistance to earth damage and you can also do a lot of AOE attacks with earth the battle gets a lot easier. Spamming petrify is basically all you need to do to stop him from being able to attack.

                • Anonymous

                  hahaah I litterally just uncanny evasion'd my rogue, ruptured his tendons > cloak of shadows > tactical retreated a mile away, and watched him bleed 3/4 of his health away running to me.. LMFAO

                  • Anonymous

                    summoning a flame slug will wack the wolves for about 250 at lvl 13 making quick work of them when the slugs turn is up

                    • Anonymous

                      Had a two man lone wolf party, level 13 rogue and hydro mage. Setup my mage on the platform while my rogue snuck in and cast Evasive Aura, starting combat. Evasive Aura basically gives you a free turn as the Abomination will just whiff a bunch of attacks. With Blood Sacrifice + Adrenaline, my rogue managed to backstab crit with Corrupting Blade and Rupture Tendons which insta-broke his armor, followed by Chicken Claw to finish off the combo. With the boss disabled, my hydro mage used Rain and Global Cooling to CC all the wolf summons, trivializing the fight.

                      • Me: Sebille & Loshe Mate: Ifan & Red Prince. All level 11. Avoided Lamenting Abomination's first attack as best we could - it went for Sebille as she's weakest - buffed her back up and sent her into backstab mode. Focussed everyone on physical attacking Lamenting Abomination (ignoring the wolves completely) so we could keep using status attacks to keep Lamenting Abomination from making another attack. Killed it and then focussed on the wolves. No big tricks, just buffing each other chipping away at the bad guys.

                        • Anonymous

                          Beat him 1st try on tactician mode @ lvl 14:

                          Gather all the enemies up with teleport/nether swap + skin graft. Then use Raining Blood, Grasp of the Starved and Corpse Explosion. CC the abomination and any straggling wolves if they aren't dead. Easy win.

                          • Anonymous

                            There's a LOT of problems with this fight, tbh,depending on your build this guy can wipe your team as high as level 15 before you even get a turn. Why's there no autosave before him?

                            • Anonymous

                              Point blanked him with a high crit Arrow Rain after using Adrenaline then Enrage. Dropped his armor completely and his health down to around 1/4. Finished him with a few shots after that.

                              • Anonymous

                                sneek above it on the ledge to the right, do Barrage, if youre positioned correcty the abominations armor is down and it will just barely get to you so it cant knock you down. after that do some pew pew pew and the boss is dead, "tp" out and now there are only wolfs which arent really hard at all.

                                • Anonymous

                                  I just killed this guy at level 13. I'm running Fane and an undead necro war. I littered the ground with blood everywhere a wolf could spawn. Started the fight then turned it all to poison and then fire instantly taking away everythings Magic Shield. 1 of my characters has the completed Captions gear which charms enemies. First set of actions I used uncanny evassion to dodge all his hits. Had living on the Edge just in case. Just focus fired the boss so i could knock him down and ignored all of the wolves as they burn up in the fire or get charmed when they get close. Boss got his first turn and that was it. Important to set the stage before initiating the fight.

                                  • Anonymous

                                    Preferably a mind maggot grenade but anything that does charm will make the fight a cakewalk especially if you let it get buffed by void howls. It will wipe your party but it will do the same to the wolves if charmed, and if you have an archer/ranger be sure to stack up on poison arrows and use that ledge for height bonus because at level 12 a barrage skill will wipe it down to half hp. Melee fighters will get stomped though.

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