Living Armour |
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Living Armour adds 35% of all healing you receive by skills or consumables to your Magic Armour. |
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Requirement |
None |
Living Armour is a talent in Divinity Original Sin 2.
Tips
- All healing, whether from party members or self, including healing from Necromancy passive and abilities, will trigger this talent.
- Does not increase maximum magic armor, only restores missing armor.
- Restores Magic armor even if the healing goes over a character's maximum health. For instance, if a character is at full health and restores another 100 HP (say, by hitting for 200 damage while having 50% life steal), their health won't change, but they will still gain 35 magic armor.
- Combines well with Five-Star Diner. Pop food or a healing potion, and you'll also get a good chunk of magic armour back
- Anonymous
- Anonymous
- Anonymous
Does living armor affected by part of hydrosophist school's passive which adds "...+5X% magic armour from skills and potions" ? (even though talent is not a skill) Would be op if it would further amplify like that after healing bonus from hydro school. So I guess it could not be such strong thing in quality game...?
- Anonymous
- Anonymous
- Anonymous
- Anonymous
Do i still get this effect even when i got healed by my partymember? Or is this only working on selfheal?
- Anonymous
does it heal your magic armor or does it adds to ur max magic armor?
- Anonymous
- Anonymous
- Anonymous
This works really well for necromancy tanks. As long as you can keep dealing damage, you don't need to dip into hydro for magic armor.
Necromancy+leech+flesh sacrifice to stand in blood+elemental affinity for necromancy spells= Unkillable.
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