Living Wall

Living Wall

Vines sprout from the ground to block the path in the target area, emitting poison clouds around them.


Requires Geomancer 3cldwn5
Costs 1 Memory
Duration 2 Turns
 Range 13m

geomancer-skills-dos2 Geomancer

Living Wall is a Geomancer Skill in Divinity Orginal Sin 2.



Living Wall Spell Book Location

  • ??



Living Wall Requirements



Notes and Tips



Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fortify  ♦  Fossil Strike  ♦  Impalement  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor



    • Anonymous

      25 Sep 2018 15:04  

      Sometimes enemies can simply pass through this wall as if it is not there. It wont block their movement (pathing) at all. I have seen it happen with various enemy types including basic skeletons who definitely have no ability to counter the wall.

      • Anonymous

        16 Sep 2018 23:38  

        The most useless spell in the game. If it blocked vision and was indestructible, it could be worth it. As it stands now, waste of a memory slot.

        • Anonymous

          21 Nov 2017 08:50  

          Somewhat limited usefulness, I think. The length is fairly short (a little under the diameter of Whirlwind) and has a defined casting range that isn't affected by elevation boosts. The entire casting line needs to be within line of sight and the wall can't be split if there's an object in the way.

          It doesn't block vision, so anything that might be worth blocking off can still attack through it or use movement skills to bypass the wall. And it burns super easily, with the poison clouds igniting and the Burning status ignoring turn order.

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