Living Wall

Living Wall

Vines sprout from the ground to block the path in the target area, emitting poison clouds around them.

Requires Geomancer 3cldwn5
Costs 1 Memory
Duration 2 Turns
 Range 13m

geomancer-skills-dos2 Geomancer

Living Wall is a Geomancer Skill in Divinity Original Sin 2.


Living Wall Location



Living Wall Effects

  • Scroll can be crafted by combining a Sheet of Paper, Alien Earth Essence, and Augmentor
  • Is affected by range bonuses (Far Out Man, Farsight), but the wall's max length will stay the same
  • Wall's max length is 7m
  • Good spell for control, use it to block or trap enemies while the rest of the party can wail on one or two.


Living Wall Trivia & Strategies

  • If enemies are blocked by the wall far enough from the player characters, they will not use any jump skills, making this useful to block enemies and attack them from afar



Geomancer Skills
Acid Spores  ♦  Contamination  ♦  Corrosive Spray  ♦  Corrosive Touch  ♦  Dust Blast  ♦  Earthquake  ♦  Fortify  ♦  Fossil Strike  ♦  Impalement  ♦  Mass Oily Carapace  ♦  Mend Metal  ♦  Oily Carapace  ♦  Poison Dart  ♦  Poison Wave  ♦  Pyroclastic Eruption  ♦  Reactive Armour  ♦  Siphon Poison  ♦  Summon Artillery Plant  ♦  Throw Dust  ♦  Turn to Oil  ♦  Venom Coating  ♦  Venomous Aura  ♦  Worm Tremor



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    • Anonymous

      I was today years old when I learned the first click sets a post and the second click spans the "wall".. Heeewwwwwwww!!

      • Anonymous

        Sometimes enemies can simply pass through this wall as if it is not there. It wont block their movement (pathing) at all. I have seen it happen with various enemy types including basic skeletons who definitely have no ability to counter the wall.

        • Anonymous

          The most useless spell in the game. If it blocked vision and was indestructible, it could be worth it. As it stands now, waste of a memory slot.

          • Anonymous

            Somewhat limited usefulness, I think. The length is fairly short (a little under the diameter of Whirlwind) and has a defined casting range that isn't affected by elevation boosts. The entire casting line needs to be within line of sight and the wall can't be split if there's an object in the way.

            It doesn't block vision, so anything that might be worth blocking off can still attack through it or use movement skills to bypass the wall. And it burns super easily, with the poison clouds igniting and the Burning status ignoring turn order.

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