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Lone Wolf

Lone Wolf provides +2 Max AP, +2 Recovery AP, +30% Vitality, +30% Physical Armour, +30% Magic Armour, and doubles invested points in attributes and combat abilities (except Polymorph ability), while you are adventuring solo or with at most one companion. This bonus is temporarily removed while there are more than two members in the current party. Incompatible with Glass Cannon

Requirement: None

 

Lone Wolf is a talent in Divinity: Original Sin 2.

 

Tips

  • Only take if you are planning to have a small party/solo
  • Makes spreading out stat points more viable
  • Always take Picture of Health if you make a warrior build since you will be able to have 90-100% more vit, (20 warfare = 60% vit + 30% Lone Wolf + 10% from Sturdy, Dwarves)

Builds




    • Anonymous

      13 Aug 2018 04:25  

      so in the definitive edition on ps4 combat ability cant go past 10. example say warfare will cap at 10 no matter what unlike the default game on pc where it can go to 20. not sure if intended or not.

      • Anonymous

        11 Jul 2018 02:25  

        My two person lone wolf party:
        I have a lone wolf wayfarer - Ifan. I'm level six or seven and have maxed out scoundrel and have put all stat points in to finesse. So far he has lone wolf and pet talk.
        I added Fane, a rogue, as my second (I picked him because his fingers are lockpicks - turns out most things I can't open anyway so I just bash it down). I don't remember what his original skill was, but at level 3 I made him a lone wolf also.

        Level 1-2 I used a lot of potions and a few res scrolls. Life was tough.

        Level 3-5 Fane dominated the field the moment he gained lone wolf. He was probably doing twice as much damage as my wayfarer. I don't heal my characters during a fight. I use the restore boots for Ifan, I use poison puddles or use a skill ifan has to turn blood puddles in to poison to heal Fane.

        About level 6, Ifan is starting to equal or exceed Fane in damage output - Fane can currently run 8.4 meters per AP, and gets a free movement every turn, and since the bow doesn't have huge range both characters tend to spend similar amounts of AP on movement.

        I've only had one difficult fight lately (around level 6). It was against the chick with the blood roses. It was the only fight I've lost in maybe 5 levels. So I reloaded it, killed her, feigned death with Fane next to her while Ifan ran away from the fight. Next round I was able to fully loot her without breaking feign death. Next round I ran Fane all the way out of the fight - healed them up, and returned twice to finish off the rest of the rooms mobs.

        Both characters do around 60-80 damage, more if critical. I kind of think the game would be harder with four characters to manage.

        Plans - I'll probably get Ifan a level of Ranger at the next opportunity. I think it was Ranger that had a personal teleport that would come in really handy getting him up high during a fight, which will greatly boost his range and damage.

        • Anonymous

          16 Jun 2018 19:54  

          Lone Wolf with Retribution maxed -> watch your enemies smoke themselves against you xD but, honestly, it gets kinda boring soon, too easy. Something definitely needs balancing in this game yet.

          • Anonymous

            28 Feb 2018 04:30  

            " This bonus is temporarily removed while there are more than two members in the current party."
            So why does it works with a 3 members party ?

            • Anonymous

              14 Dec 2017 02:53  

              Does Lone Wolf stack? Like if a buddy and I were gonna play together, and both of us got it, would we get super buffed, or does it not work like that? Because yeah we would be missing out on other stuff, but stacking lone wolf would more than make up for it.

              • Anonymous

                31 Oct 2017 19:25  

                Think Lone Wolf is too powerful for still letting you have two party members. On Honour mode, I've never even come close to dying and my Ranger kills everything in two shots with mostly crap gear (just a good bow and amulet with +crit Flame Rune). With summoning it's even more broken as you can get the Incarnate Champion by level 3 (2 points to start, +1 at level 2, and +2 at level 3 with All Skilled Up, then doubled from Lone Wolf for 10 points in summoning). In fact, summoner is insane with Lone Wolf as it doesn't count against your party size, and it allows you to easily spread your points after just level 3 when you already have the Incarnate Champion. On Honour, my party is Fane as summoner and Lohse as ranger, and this party is untouchable. Comparatively with a full party on Tactician (same as Honour minus the save restriction), I'm struggling through the exact same areas that my Honour party breezes through. Even on the boat fight in Chapter 3, Lone Wolves cleared the ship (and got the achievement) while the full party struggled to escape the fight (the other achievement for not killing everything). Lone Wolf is seriously overpowered and possibly the best talent in the game as long as you don't mind having less companions to worry about (gearing up, buying skills/having less skill books to sell if you just steal them, etc.).

                • Anonymous

                  03 Oct 2017 19:29  

                  How does this work in online multiplayer? If i am playing and in my party i have only one companion but my coop partner is also in the fight just in his own party do i still get the buffs?

                  • Anonymous

                    28 Sep 2017 15:40  

                    Polymorph itself is not being affected, whilst the attribute point you get is affected -> you get 2 Attribute points, not 4.

                    Proof https://www.dropbox.com/s/3nyfjc2mey5g9co/Lone%20Wolf%20Polymorph.mp4?dl=0

                    Version was GOG 3.0.143.324

                    • Anonymous

                      22 Sep 2017 16:38  

                      do anyone now or have tested, if summoning any creature/demon/totem etc adds to the party count when having lone wolf? say i play with a friend (party of 2) and i summon an something, do it count as a party of 3 now, disabling the lone wolf perk

                      • Anonymous

                        19 Sep 2017 15:28  

                        Has anyone tested to see if one keeps the attribute bonuses when in a party of 3+? Or are the attributes bonuses lost as well as the additional AP and health?

                        • Anonymous

                          19 Sep 2017 13:50  

                          Hey but all that being said... If our want to stress less about your character builds and farming/selling endless junk to support them... go lone wolf. Even tunes are in short supply and I couldn't make enough to equip 7-9 on all 4 characters, let alone with frames.. ha

                          • Anonymous

                            19 Sep 2017 13:48  

                            I just beat the game. took my time and wasted a ton of effort and time and effort camping vendors to gear 4 people up... truthfully.. some of these fights are incredibly difficult on tact even with most of the best stuff available.

                            That being said, I'm highly anticipating my next play through as lone wolf ranger/knight setups with summoning. Seems like the game highly favors physical builds ATM, cuz of resistances. Can't remember how many times my Pyro mage was sitting on the sideline.

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