Lucky Charm

Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed.

Lucky Charm is a civil ability in Divinity Orginal Sin 2. Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed.


Lucky Charm Notes

  • If Lucky Charm happens to activate when you loot an object, you will be notified by a 4-leaf clover visual and a distinct "shwing" sound.
  • When looting an object that lucky charm activated on, the lucky charm loot appears in addition to whatever other loot already existed there.
  • It is unclear exactly how much benefit you get from each level of lucky charm, but it is definitely possible to get purple level items from levels 3-4 of lucky charm. Some players have also reported getting "legendary" rarity items from levels 4-5 lucky charm. Higher levels of lucky charm absolutely do increase the net average quality of loot received. 
  • Lucky charm can proc on essentially any lootable object, from crates to barrels to fish carcasses. It is unclear if the type of object being looted affects the proc chance or loot quality.


Version History

  • As of version v3.0.158.595: Lucky Charm is now a party-wide talent. Players no longer need to select the character with the talent to open containers
  • Version v3.0.151.229 and older: Only triggers with the one with this talent, not the teammates.

    • Anonymous

      07 Jul 2019 18:51  

      I suspect the level only affects gear quality and not the proc rate. At 9 Lucky Charm all the items I get are either legendary or divine, but I haven't noticed an increase in proc rate (I haven't actually measured it though).

      • Anonymous

        02 Apr 2019 23:12  

        Pretty great to have. Look into every thing you can loot from and it might activate. These lucky finds will net you a lot of money or some really useful gear. Down side is that it's random, so repeat runs may not be as lucky.

        • Anonymous

          22 Sep 2018 03:06  

          I was wondering if I had 2 or more people with lucky charm if it would have a higher chance of getting loot or if everything has the same chance it's just the lvl that affects the rarety and if so is having higher than lvl 5 worthless

          • Anonymous

            16 Sep 2018 22:34  

            5 points using all-skilled up, Justia Glove looted near top of the map at act 2, Captained Compass looted from deathfog ship after Wreckers Cave, I sit at 9 Lucky Charm, 9 Thieving and 9(10) Bartering with 3 million gold with no cheats. I wonder I'll hit 5 million by the end of the game for my personal global record. Thieving can be acquired by getting a glove from driftwood kid if you mention fort joy girl next to the boss and an armor that grants Thieving called Racht Muvora.

            • Anonymous

              05 Jun 2018 11:58  

              After some playtesting June 05th, 2018: I can confirm as far as my testing goes that Lucky Charm does INDEED stack.

              I have Sebille specced into Lucky charm while my main character with Lucky Charm buffs from random armor pieces loots everything. His Lucky Charm has triggered on its own and Sebille's has triggered at other times. Though I'm not sure if the quality of the item is affected.

              This means that for every container, Lucky Charm besides the highest holder, has a chance to trigger Lucky charm twice. Though I'm not sure if I'm imagining it, I noticed Lucky Charm triggers FAR LESS on my MC, both his and hers, compared to only having Sebille loot everything.

              Overall I think you want to have all characters with 1 Lucky Charm so you can stack triggers but still have a character spec into it and loot everything. Or have 1 character with 5 lucky charm and everybody else has 4 lucky charm (base).

              • Anonymous

                03 May 2018 17:37  

                When it says "Is now a party-wide talent" do they ONLY mean in Single-player with your henchmen? Does it also apply in Multi-player/Co-op?

                And also, anyone know if (if it does work in Co-op) it stacks? So If I have 3 in LC, and another player has 3 in LC, do we have a combined LC of 6 that is taken into consideration, or is it just 3, mean one of us needs to focus on it and the other should focus on other civil abilities?

                • Anonymous

                  16 Apr 2018 03:44  

                  If an item generated by lucky charm does not have a desirable enchantment, you can reload a save from within 20-25m of the container and each time lucky charm will trigger on the same container and will have the same loot BUT with different enchantments. For example, if a container gives a rawhide scale armor with 10% poison resistance you can save scum to get the same armor but with +1 warfare which is more useful. The loot will be same in every way except for the enchantments. This also applies to enchanted gear found without lucky charm. Also breaking locked chests instead of lockpicking does not prevent lucky charm from triggering because the loot is generated as soon as you come within 20-25m of the container.

                  • Anonymous

                    29 Jan 2018 20:17  

                    does anything happen if i have lucky charm on multiple people? Or does it just apply the highest one? I'm gonna assume its the highest one and put more stuff into other abilities

                    • Anonymous

                      26 Jan 2018 11:01  

                      I think it is area dependant.
                      I was as level 12 at the Sawmill with the Lone Wolves and it gave me a level 14 legendary..Moving to a lower level area gave me lower level item..I am not sure if having higher than 5 does anything like Bartering or Thievery...
                      I suspect it does not.The frequency it procs looks the same as 5 and as 7.(with gear)
                      Level 1-2 gives scrolls money or grenades.Maybe green items.

                      • 13 Dec 2017 18:43  

                        As of recent patch (Hotfix v3.0.159.021), I'm pretty sure I saw the message "X shared Lucky Charm with Y" while looting a box and getting the 4 leaves clover visual, so it seems they have changed it to work for the whole party.

                        • Anonymous

                          09 Dec 2017 19:25  

                          is there any benefit from having lucky charm on 2 characters? I have it maxed on one, does it make sense to pour it into 2 characters now that it is "shared" across the team?

                          • Anonymous

                            26 Nov 2017 19:37  

                            151.229 patch: If I have 8 lucky charm (5 base + 3 from gear) the luck bonus will never trigger, however if I decrease it to 6, gears start pouring. Definitely needs fixing....

                            • Anonymous

                              07 Nov 2017 10:00  

                              If a chest is locked, will lucky charm proc from the person who picks the lock? Or can I pick the lock with a high thievery character and switch to my lucky charm character to open it?

                              (I only just started the game, so forgive me if that's not how lock picking works)

                              • Anonymous

                                16 Oct 2017 20:20  

                                The rarity of your "bonus loot" depends on the loot containers level. For example: Divine items are available once you reach level 16 on your characters, as such, you can only find Divine items in loot containers which are able to spawn level 16+ items. I did find my first Divine item via Lucky Charm on the Bloodmoon Isle and a lot more frequent on the Nameless Isle. Same applies to Legendary items, which usually start being available in Act 2 etc. -- My Lucky Charm rank is 10 currently, yet I am not sure if the actual rank of Lucky Charm determines the possible rarity you find or rather how frequently you actually "trigger" the bonus loot - I feel like the latter is the case.

                                • Anonymous

                                  16 Oct 2017 17:02  

                                  I don't think this is true:
                                  Only triggers with the one with this talent, not the teammates.

                                  Got 0 luck on my main char, but 7 on companion and got legendary boots from fish barrel and clover with sound.

                                  • Anonymous

                                    11 Oct 2017 01:46  

                                    retested this after release of patch 143.909

                                    maxed at 5, +1 from gear (so LC at 6)

                                    opened 200 containers in Act 1

                                    -very first trigger was an epic level dagger, (level 2, heh), so you can find epic gear right from the start in act 1.
                                    -most of the gear was either rare or epic level, with a few magic pieces but no legendary.
                                    -the gear was usually better than what vendors were selling, and most of my best gear was from LC up to level 7.
                                    -adds a bit more interest to opening every container you see.

                                    conclusion: totally worth maxing this skill on one character, still.

                                    • Anonymous

                                      06 Oct 2017 11:48  

                                      The character with Lucky Charm has to be the one opening all the containers to get it to trigger? Or can you get the bonus if someone in your party has Lucky Charm?

                                      • Anonymous

                                        02 Oct 2017 01:19  

                                        You can get Divine items aswell from Lucky charm, Not sure what minimum level is required but i think it's 6.

                                        • Anonymous

                                          23 Sep 2017 22:06  

                                          Also if lucky charm activates looting an object you can reload a previous save, loot everything up until that point again, and save scum for stats as well as go loot from a different object to spawn a different item (Example, you loot a belt you can load the save, go to a different barrel, and get boots, and proceed to save scum the item for the stats you want)

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