Marksman's Fang

huntsman piercing shot iconAP2

Shoot an arrow that goes straight through enemies. Each enemy that's hit takes 100% damage, ignoring armour.

special divinity original sin 2 Damage is based on your basic attack and receives a bonus from Finesse.

properties divinity original sin2 icon Requires Huntsman 2cldwn2
properties divinity original sin2 icon Costs 1 Memory
properties divinity original sin2 icon Range 13m

hunstman skills s Huntsman Skills

Marksman's Fang is a Huntsman Skill in Divinity Original Sin 2.

 

Marksman's Fang location

Vendors
Equipment

 

Marksman's Fang effects

  • Scroll cannot be crafted
  • Is affected by range bonuses (Far Out Man, Farsight)
  • Scales with level, weapon and finesse
  • Jump range 30m
  • Can be deflected
  • Can miss
  • Cannot be silenced
  • Can be atrophied

 

Marksman's Fang trivia & strategies

  • Low cooldown, potential to hit multiple targets and its inherent piercing damage make this a very useful skill indeed
  • Like special arrows, this skill converts 100% of weapon damage into its specified damage type (piercing), including damage added by Elemental Arrowheads, Venom Coating, or Firebrand
  • The arrow attempts to travel on parallel to the ground after hitting a target, so it's possible to hit multiple targets even when shooting from high ground, but the trajectory does not always go as expected

Marksman's Fang builds

 

Divinity Original Sin 2 Builds: Ranger

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Assassin

 
 
 
 
 
 
 
 
 

Divinity Original Sin 2 Builds: Warden

 
 
 
 
 
 
 
 
 

 

 

 
Huntsman Skills
Arrow Spray  ♦  Arrow Storm  ♦  Assassinate  ♦  Ballistic Shot  ♦  Barrage  ♦  Elemental Arrowheads  ♦  Farsight  ♦  First Aid  ♦  Glitter Dust  ♦  Pin Down  ♦  Reactive Shot  ♦  Ricochet  ♦  Sky Shot  ♦  Tactical Retreat

 

 




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    • Anonymous

      magister archer near the sourceress summoner lizard in Act 2 just bonged me with constant fangs, i killed her no problem but holy **** , i should cc enemies before their abilities are on cooldown so they will get no advantage from being incapacitated, especially that this ability has 2 turn short CD. Archers have some of the best and the worst abilities in this game.

      • Anonymous

        The magister archer circling Hannag seems to have 0 or 1 turn cooldown the skill. She used it on me three time in 3 successive turns. Saw others on reddit had the same issue.

        • Anonymous

          This should be obvious but, in addition to helping with magic kills or other piercing damage, this can help finish enemies that keep buffing their phys armor.

          • Anonymous

            If you have a mixed damage party, it is useful to do hp damage to targets your mages are targeting without having to strip physical armor.

            • Anonymous

              Converts the damage from elemental bonus and poisoning to true damage as well, so might be worth poisoning your ranged weapons even if you're not damaging magic armor

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