Mordus is an NPC lvl 12 in Divinity: Original Sin 2.
- Mordus is one of the NPCs that can train the player in Source, and is part of the quests "Shadow over Driftwood" and "The Law of the Order".
- Mordus first appears in Wrecker's Cave at Reaper's Coast
Notes and Tips
- Mordus' Amulet, given to the player or found on Mordus' corpse, is required to open a nearby spirit lock.
- If you cannot keep him CC'ed during the fight, he will use source vampirism on player or nearby corpse and transform, which will make the battle harder.
- Alternatively, you can teleport Mordus into your party's range and focus all attacks on him.
- If you find this fight too challenging, try Soul Mate with Five-Star Dinner and pop open a vial of Giant Healing Potion. It also works for all Undead Enemies in the game.
- "Please - no - mercy! Mercy!"
- "Haha! And I worried we could not find common ground. Yes, Godwoken - I can teach you."
- "Source and Void - day and night - love and hate - one is meaningless without the other."
- "To grow your Source, to achieve your potential, you must embrace the Void."
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Bone Widow summon is a champ in this fight. Being able to devour corpse each turn guarantees blocking Mordus' transformation as long as you are careful with turn order and keep an eye on all corpses that could come into range.
I sneaked close to him, placed my party all around a circle and teleported in the middle of it, then its really easy wipe out his armor and cc perma even before he transforms. U have 2-3 turns until minions start doing significant dmg
Was a tough fight for me and my party, anyway. You can use Healing on him and it will do damage to him (Like this one perk with a blue guy standing in T pose, it damages him and anyone else too I guess). I also used oil barrel below him, and then Sebille with blood arrows and a crippled skill and after I hit him it created necro fire from fire, because his blood is cursed.
Not that I would consider letting this nasty piece of work walk off scot free after all the hideous **** he does, but does he appear anywhere else later in the game if the player decides to let him go?
he's immune to teleportation for me. he's not fortified. the game's just being stupid, i guess. is teleportation considered "slipping?" he's immune to that, but so is my party and i can teleport them.
if you can't keep him CC'ed? that means nothing to me. write the words out like a big boy.
Before meeting meistr Siva I kinda wandered around the Island, killed him and only after the dialogue prompt i realized he is a part of some quest. Same happened to that werewolf mutant in cloister wood. Killed him with my level 9 dwarf ranger and suddenly i get some text prompt from the Altair, same with the cultists on the blood island. Same thing happened in Arx when i out of the ass found some undead geomancer and killed her in one turn only to later realize they were a part of some quest as i received greetings and congratulations on "my quest" from person i never met before. This game has wonky writing and path making that's for sure. The last battle was also really anticlimactic with the plot twist.
All I need to do is break his magic Amour and charm him. His minion will take him out for me. :D
got elemntalist and archer only - teleported him away, use entaglement (archer is fane) - rekt him with fane (use source skill that gives u another turn) and wha la
BUG: "Play Dead" let Mordus absorb a source point as if one of my party had died.
Scroll of Soul Mate followed up by 2 Giant Healing Potions is a swift, if not cheesy way to deal with Mordus.
I am astonished noone has mentioned the extremely cheesy way of dealing with Mordus. You need a Ranger and a Tank, Ifan and Prince in my case. Get to the carcas of the ship which is an area very high above the Mordus boss pit. Then, teleport tank into it while staying as ranger on top, lure Mordus out to the are where you can shoot him from above and here's where the fun begins! As you are technicly in another area, you're able to shoot Mordus however you like. Ranger never joins the fight, which allows to shoot Mordus to death while it's your Tank's turn. It was harder to get to him, tbh.
Someone add this:
With single party member left, transformed mordus with shackes of pain will kill dwarves instead of you untill either spell wears off or all dwarves are dead.
"Alternatively, you can use the Gloves of Teleportation to teleport Mordus into your party's range and focus all attacks on him."
Alternatively, you could just use a Teleportation skill. So many of these wiki pages are amateur,
Looting his body you will find a key in addition to his amulet which unlocks the front door to his house in Driftwood. Not that you need it since you could just walk through the backdoor.
Found a bug where I completed all of the cave, fought Mordus, got him to 'teach' me (I already had 3 source points) and then let him go. Now I spoke to Lohar and got the sub-quest Mordus Awakens with no way of completing it.
stun locked him for most of the time after transforming, easy like that - though he hits hard, very hard.
I just killed him on honnor and alone. Teleport him, use an incarnation and chicken morph on him. Easy ! ;)
Think I got lucky with initiative on this one - had whole party take actions when Mordus only took one, targeted only him as his minions were all high ground/out of range and beat in one turn. Think I may have lost out on XP for not killing minions myself first but not certain
Very difficult fight on Tactician with 2 lone wolves, at least for me. One of my guys is a two hand warrior and the other is a mage. Even trying to keep him CC'd with knockdowns, one of the adds heals him with poison rods and restores armor. Kill any one of them and he transforms with 700/1400 armor and 4700 health. Opt'd to just cheese him and teleport him where you come in to keep him away from his buddies. They still managed to get to him and help, but not in time. He doesn't say anything useful anyway for the start of the encounter, so I don't feel too bad about it.
They all rushed me down at the start. Tried multiple times to focus on Mordus but the others kept using knockdowns and heals and buffs. It got very frustrating. At some point I tried to use teleport with my mage to get my ranger out of harms way. I noticed the distance at which i could fling him. I remembered i had saced up a few Teleport scrolls too. That gave me an ideea. I proceeded to knock down Mordus and then YEET him on the other side of the arena while i killed the annoying ads. He always had to waste his turn walking and i always saved up one action to YEET him back. I had to kill that one add who had fortify instantly so my plan would not falter, so i used one Teleport to kill her on my side of the arena. I lowered down the others's health, durring which Bone-daddy worked on his cardio. After a few turns i finished them by AoE-img them all to death. To stop Mordouche from transforming i had my front line taunt him durring this. That gave me enough time to finish off the last of the adds and then to smash through his armor. In the end i CC-ed Mordus into oblivion, begging for my mercy. HAHAHAHA
It's better to kill him transformed since this game is already too broken and easy.
"Ignore the enthralled sourcerers and just focus Mordus down, he won't transform if there are no corpses to suck the source out of (at least in explorer mode)" This is also true on prestige mode, you just need to be High enough and bring multiple source or healing to kill him with it
Despite what wiki page says, he can be CC'd but each CC works only one turn on him (Walk it off talent). Beaten him on tactician (lvl 10) with two mages. Perserverance might be annoying but (with mages) this fight is very easy just focusing him and making him asleep (Chloroform).
Allow him to power up fully and transform, like a true Saiyan Prince would.
Ignore the enthralled sourcerers and just focus Mordus down, he won't transform if there are no corpses to suck the source out of (at least in explorer mode)
get rid of sir lora's spirit before fight or he will consume squirrel to transform and make the fight harder.