No Way Out

Owen Anchoret
Location Blackpits
Suggested Level 14+
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No Way Out is a Quest in Divinity: Original Sin II. Short description goes here.



Important NPCs



No Way Out Objectives

  1. Help the magisters flush out Owen or help Owen get rid of magisters


No Way Out Walkthrough

 Some Magisters are using bombs to try and flush out a man (Owen) from his house in the Blackpits. They claim he is a Sourcerer who has killed one of their comrades.

You can persuade magisters that you can handle the situation. The man can be found in a cellar, persuade him to come out and face the magisters. (Armed or unarmed)

This quest can end up "unresolved" if not handled in a particular way, resulting in Owen never leaving his cellar and the Magisters not leaving the scene either. The quest entry will not be marked as closed either. The following are two paths you can take that do properly resolve the quest. There is also a third "alternate" path you can take that allows you to help Owen without turning all the Magisters in Blackpits hostile. This third path can also help if you find yourself in one of the "unresolved" states that the quest can leave you in if you did not follow Path 1 or Path 2.

Path 1: Helping Owen. Note that this method results in fighting the Magisters, and will cause the rest of the Magisters in Blackpits to also become hostile, locking you out of dialogue.

  • Convince the Magisters you can handle the situation. (7,500XP)
  • Go into the cellar and convince Owen to leave the cellar armed or unarmed.
  • Return to the Magisters and side with Owen.
  • Kill the Magisters. (11,225XP or 7,500XP per Magister killed)
  • Talk to Owen. (7,500XP)

 Path 2: Helping the Magisters.

  • Convince the Magisters you can handle the situation. (7,500XP)
  • Go into the cellar and convince Owen to leave the cellar armed or unarmed.
  • Return to the Magisters and side with the Magisters or "leave them to it".
  • Talk with the Magisters. (11,225XP)

Alternate Path: Helping Owen without turning all Magisters in Blackpits hostile.

  • Convince the Magisters you can handle the situation. (7,500XP)
  • Go into the cellar and convince Owen to hand over the sword and leave in when it's safe (either option will work).
  • Report back to the Magisters, though they will not leave.
  • Use pickpocketing to steal an item from one of the Magisters.
  • Allow yourself to be caught and allow the search. The Magisters will become hostile and attack you.
  • Kill the Magisters. (11,225XP or 7,500XP per Magister killed)
  • Talk to Owen. (7,500XP)

Tips & Tricks

  • Fighting the Magisters outside Owen's home will result in all Magisters in Blackpits becoming hostile and you will not be able to participate in any dialogue with them. Use the Alternate Path listed in the walkthrough section to avoid this.
  • The Magisters from Blackpits will only be hostile to character the Magister leader spoken when Owen leaves the cellar. Meaning you can leave the affected companion unchained and roam around talking to the other magisters. Provided you don't prompt fights with the affected companion. 

    • Anonymous

      29 Jan 2019 23:32  

      LOL. In my case it was the best alternative path: I've convinced magisters, then owen. Then I climb the ladder the magisters addres random char in my party (Lohse, I was Fane) that didn't have sword on them, so they've attacked anyway. Killed them, the gate keepers remained neutral (though they were red right at the beginning of the fight). Maybe because I've talked to them first. So in the end: alternative path with no tricks involved in fighting magisters and not turning anyone else hostile!

      • Anonymous

        11 Nov 2018 16:09  

        Well I killed all magister on site in blackpitts including the ones firebombing the house, went in basement told him he could leave then blocked his path asked for sword then cut him with it and he died and got 11xp

        • Anonymous

          30 Sep 2018 07:07  

          Convince the Magisters you can handle the situation. (7,500XP) Kill all the magister includes patrol (11,225XP or 7,500XP per Magister killed) Go to the cellar and ask him to come out then talk to him (7,500XP) Done. No hostile magister after that.

          • Anonymous

            22 Sep 2018 08:47  

            I tell Owen to wait, then i kill the Magisters outside, then Owen come outside ask who murder them? i tell him i did, then Owen turn hostile killed him, got 11k exp which path is this?? hahahah

            • 01 Sep 2018 01:11  

              Unchain one of your party and stay on the bridge, when the patroller come to the bridge, talk to her untill you start the fight with the magister on the Owen house. The magister on the gate wont be a hostile. Have fun

              • Anonymous

                10 Aug 2018 16:16  

                I took the sword from Owen and told him to wait in the basement to fight the magisters. Mid fight he came up to 'help' which was fine, some healing and armor on the dumbass to keep him alive delayed me but managed. Both of the rangers that were left with only 200 hp, one turn from death, when this idiot pulled the entire side camp I managed to dodge perfectly and he got instantly killed. Too salty to reload and now my quest is unfinnished.

                • Anonymous

                  29 Jul 2018 23:43  

                  After killing the Patroller and the Magisters outside, then speaking to Owen a few times and completing the quest (also quicksaving), I got into a fight on sight with the Magisters at the gate. Predictable given the info on this page, but I didn't like my positioning, so I reloaded. Upon reloading, the Magisters at the gate are not hostile and I can speak to them normally. Not intentional and not even sure it's repeatable, just thought I'd mention it.

                  • Anonymous

                    18 Jun 2018 22:40  

                    The alternate path does not turn the other magisters hostile but the patrol will most likely kill him. You can complete the quest before that happens and can loot him afterwards :P

                    • Anonymous

                      03 Jun 2018 21:58  

                      You can send one of your party members onward to talk to the patrolman by the gate so he doesn't wander near the house and cause an alarm (make all of the magister's hostile). Then, if you side with Owen with your other three party members, you can kill the magisters but not have the entire camp aggro.

                      • Anonymous

                        30 May 2018 09:14  

                        I showed the sword to the Magisters outside Owen's house and then killed them anyway so that Owen would come out. The other Magisters were initially hostile to me in the blackpits, but then I saved and loaded and then they were NOT hostile. Weird

                        • Anonymous

                          30 May 2018 07:36  

                          OK! Here's how to complete the quest peacefully, save Owen and don't fight the magisters (unless you want to).

                          Get the sword, and make sure you un-chain the character who has the sword and send them out of the cellar ALONE. You need to show them the sword to prove you killed Owen. The Magisters will accept that. When traveling with my group chained together, they would always prompt dialogue with Beast, who didn't have the sword and so it didn't work. It won't let you use "Magic Hands" to show the black sword.

                          • Anonymous

                            14 Mar 2018 07:30  

                            i tried casting rain 1 too many times on the flaming house and FML, it set owen hostile. time to kill yet another npc.

                            • Anonymous

                              07 Jan 2018 22:56  

                              Owen came up after I killed the magisters, asked about the murders of the magisters, I confessed, and he turned aggro and I killed him.

                              • Anonymous

                                30 Dec 2017 22:35  

                                There is an easier alternative way if you choose to save Owen:

                                Before going down to the basement, teleport the wandering Magister Patrolman far away from the scene and finish him unseen.

                                Therefore after you rescue Owen and start fighting the besieging magisters, the ones at the gate (and the rest of the Blackpits) won't be triggered hostile.

                                • 30 Dec 2017 21:25  

                                  This might be an addendum to the Alternate path.

                                  Using a SCHOLAR character initiate convo with owen.
                                  Tell him " You have an idea...
                                  (not sure if something can be done differently with the sword)
                                  Follow SCHOLAR convo path.
                                  Tell him to wait here...
                                  As soon as you leave the magisters will confront you and both options end in a fight.
                                  Owen will come fight with you because he is an idiot.
                                  After the fight the Magisters at the gate did not aggro me so I assume that it has not turned everyone against me.
                                  The quest log closes out with [The man has survived his encounter with the Magisters, but his home hasn't fared well.]

                                  • Anonymous

                                    29 Dec 2017 22:11  

                                    Alternate path does work, but the problem is that as soon as you kill one Magister, your journal updates with "The Magisters are dead", so Owen leaves the basement and joins the fight. Since he has no armor, this means he will get killed pretty quickly, so you'll need to be prepared to either take the other magisters out fast or immediately buff his physical/magical armors.

                                    Also, be careful not to let the fight spill too close to the magisters by the gate, or they'll also aggro. As long as you don't aggro them during the fight, they won't aggro after you kill the group by the house using the alternate path.

                                    I had to retry this fight a couple of times to keep Owen alive and the gate magisters unaggroed.

                                    • Anonymous

                                      19 Nov 2017 10:11  

                                      Make sure you break off whomever HAS the sword from the party and go back topside with ONLY that person to ensure the magisters talk to them specifically. If they talk to anyone else, you wont have the option to NOT fight them because you wont have the option to give them the sword.

                                      • Anonymous

                                        26 Oct 2017 15:47  

                                        Alternate path doesn't work. I've got the sword from Owen, picking any option once coming out results in the Magister initial a fight.

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