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One-Handed Weapons in DOS:2 are listed on this page. Divinity: Original Sin 2 has Swords, Clubs, Wands, and Daggers, offering a wide range of options and even allowing dual wielding options for when you're feeling especially dangerous.

 

One-Handed Weapons

 

Click the table header to sort. Default sorting is alphabetical by Type

Name

Type

Level

Effects

Description

Value

Burro's Club Clubs   Damage Boost + 25 "A hefty club as dense as the head of its last owner was."  
Abstinence Daggers

Phy damage 9-10

 Set Silenced for 1 turn. 10% chance to succeed.

"The encrusted blood still sticking to this dagger reminds you of something Mama always told you. Those who deny their appetites make up for them in other ways. One way or another, the blood will flow." 395
Baran's Burning Dagger Daggers   Damage Boost + 10 "This dagger has a chance to set the target to Burning." 600
Baran's Electrifying Dagger Daggers   Damage Boost + 10 "This dagger has a chance to set the target to Stunned." 600
Chastity Daggers

Phy damage 9-10

 Set bleeding for 1 turn. 10% chance to succeed.

"The encrusted blood still sticking to this dagger reminds you of something Mama always told you. Those who deny their appetites make up for them in other ways. One way or another, the blood will flow." 250
Lover's Quarrel Daggers     "Etched along the blade of this ornate dagger is a quote from the famous Ancient Empire love poet Farshid: 'Your eyes pierce me deeper than any blade ever could."  
Terrorbite Daggers   Damage Boost + 10 "An enchanted dagger having belonged to Dorotya. Its blade distorts the reflection of your face, making you feel uneasy." 600
Venombite Daggers   Damage Boost + 10 "An enchanted dagger having belonged to Dorotya. Its pommel is adorned with the shape of a spider." 600
Kalias' Stunner Swords  2

Phy damage 7-8

Air damage 2-3

Strength +1

Set shocked for 1 turn: 10% chance to success

"Kalias' patented stunning sword. This is the last one made." 300
Magister's Sword Swords     "Forged with passion and tempered with precision, the swords crafted for Magisters may not be anything special, but they are reliable."  
The Illuminator Mace 5

+1 Pyrokinetic

Set Necrofire for 1 turn. 50% chance to succeed.

Set burning for 1 turn. 10% chance to succeed

A twisted torch torn from the walls of Braccus Rex' dungeon of horrors. The terrors seen by its light have given it a malevolent aura.  573
The Viper's Tongue Swords 4

Phy Damage 11-13

Strength +1

Warfare + 1

"Scarred by battles of yesteryear and the rusts of this summer's rain, this curved blade bears the unmistakeable craftsmanship of the Ancient Empire's House of War" 1200
Thrall Swords   Damage Boost + 10 "Serrated and notched along the hilt with all the kills it aided, this blade was clearly a trusty friend to one who can't have had many others." 600
Needle's Wand Wands   Intelligence + 2 "Dry and withered, this wand seems to whisper with the winds of the Blood Forest"  
Radeka's Thorn Wands   Intelligence + 2 "Forged from an ancient metal-like material, this wand is heavier than it appears. Carved along the shaft are glowing runes extolling the triumph of the mad Sourcerer King, Braccus Rex." 1000



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